Silencer is an intelligence-based teamfight-oriented hero that scales exceptionally well thanks to his innate ability
Intelligence Steal. He is able to render any magic user useless with his
Last Word and
Arcane Curse. His signature ultimate,
Global Silence can make a swift table turn in teamfights.
Glaives of Wisdom deals damage based on the amount of intelligence he has, which can make him a very powerful right-clicker if he manages to score enough kills. However, with the exception of his ultimate, he has no silence that applies instantly, and lacks escape abilities as well. In addition, he doesn”t have a lot of options to deal with spell immunity.
Can steal 2 intelligence for every hero he killed or die near him.Can be played either as a support or as a carry.Can harass enemies in the lane effectively.Deals pure damage with Glaives of Wisdom.Easily counters heroes that spams their”s spells like Zeus and Bristleback.Has a silence that pierces spell immunity and can be cast globally.
Has no real “instant” silence besides his ultimate.Has no escape abilities and is easy to gank.Easily countered by Spell Immunity.Is less effective if he didn”t have a good early game and didn”t steal enough intelligence (if played as carry).
Support Silencer is typically played in the safe lane, but is just as effective in supporting an offlane carry, and can roam effectively with a few levels.A single point in Glaives of Wisdom at level one allows Silencer to easily harass the enemy heroes without attracting aggro from the enemy lane creeps.Support Silencer”s build is focused on his ability to greatly slow enemy heroes with his Arcane curse in order to assist in kills during the early game.A value point in Last Word allows Silencer to limit the spells used on his carry.
Carry Silencer is typically played in the mid lane, and is primarily focused on maximizing the damage potential of his Glaives by maxing it out first.Beside his glaives, Carry Silencer typically focuses on a single other spell in order to maximize his mid game damage potential. Most of the time, Last Word is chosen as his secondary spell, but against careless spellcasters, Arcane Curse will do more overall damage.If Silencer has failed to build a modest pool of stolen intelligence in the early game, he should opt to delay leveling up his ultimate ability, as the scaling increases the mana cost of global silence by a large amount, and without a large pool of mana, it limits his ability to deal damage.
30% Cooldown Reduction
Glaives of Wisdom Damage
Arcane Curse Slow
+100 Attack Range
Arcane Curse Damage
+20 Attack Speed
Tips & Tactics
Silencer can be played as a carry or support. As a carry, he focuses on taking fights and getting kills and assists with his spells, dealing tremendous damage with his attacks while using his spells to prevent the enemy from easily retaliating. As a support, he focuses on harassing the enemy with his spells and building support-utility items while reserving his ultimate for major teamfights.
Arcane CurseArcane Curse is a decent harass spell as it costs little mana to use and can either prevent enemies from casting spells for a while and deal some damage, or force the enemy to take much more damage if they dare to cast spells during it. Its area-of-effect nature and high cast range allow Silencer to apply the debuff to multiple enemy heroes at once, or cast it from a safe range by edging the enemy with the far end of the effect radius.The spell has a pseudo-silence-like effect on enemies; Although enemies are free to cast spells, they take a penalty for doing so, taking more and more damage from the curse for each cast they do.The slow from Arcane Curse can place the enemy in a disadvantageous position as they are unable to easily chase or escape without taking more damage. Choosing to not cast a spell prevents them from decisively nuking or disabling.. This can cause enemies to reconsider their options, as choosing to continue engaging the enemy can lead to them being slowed and taking damage for longer, while choosing to disengage removes them from play anyways as they cannot re-engage easily because of the slow.The slow can hinder melee carries who depend on movement speed in order to prevent themselves from being kited.
Glaives of WisdomGlaives of Wisdom is what allows Silencer to become a powerful right-click carry, normally something that intelligence heroes cannot do. As its pure damage scales with Silencer”s intelligence, he can inflict large amounts of damage with his attacks by building up enough intelligence, whether through farming items or via Intelligence Steal.In the laning stage, it may be beneficial to get one early level of Glaives of Wisdom, enabling Silencer to deal bonus pure damage with his attacks, useful for last-hitting as a carry. As well, the attack modifier can be manually cast to harass the enemy without drawing creep aggro, whether as a support or carry.
Last WordLast Word”s silence proc follows the same rule as Arcane Curse, and only procs on spells requiring mana or which are not toggle-able.In general, Last Word is used best against spell casters, as they suffer the most from the silence.Last Word is a powerful harassing spell in-lane, as it can force the enemy to retreat from the lane even if they do not cast a spell. If the enemy does not retreat, they are silenced near the creep wave, allowing them to be chased down and killed.Remember that Last Word has a very long cast range, and thus can be targeted on fleeing enemy heroes. If you manage to cast it on an enemy who is already very low on health, you can secure the kill as he will most likely die to the damage at the end of the delay, proccing Intelligence Steal at the same time.
Global SilenceGlobal Silence is a powerful initiating and counter-initiating spell that can be cast no matter where Silencer is. However, keep in mind the spell”s long cooldown, as using it ineffectively gives the enemy a window of opportunity where they can engage your team in the knowledge that you do not have your ultimate.Silencer on his own is not an initiator; if you try to initiate with Global Silence alone, the enemy team can simply disengage and wait out the silence. However, Global Silence can synergize extremely well with almost any initiator. When someone on your team initiates (or immediately before), activate Global Silence. The other team will be helpless as you collapse on them.Silencer”s spells can combo in many useful ways.Last Word can be applied to an enemy during Global Silence, ensuring the silence at the end of the delay. This can extend the duration of silence on a single enemy.Global Silence is usually used in team fights, at times where the enemy usually wants to cast spells. Applying Arcane Curse on enemies in such situations can greatly increase the damage they take, or prevent them from casting spells even further. Arcane Curse”s effect even stacks with itself, so when having Global Silence upgraded, placing 2 curses on enemies can have devastating outcomes.
Intelligence StealIntelligence Steal allows Silencer to reduce enemy heroes” base intelligence simply by being nearby when they die. This means that Silencer benefits greatly from showing up to fights and ganks, even if he does not actually directly contribute to kills. The earlier he begins acquiring Intelligence Steal stacks, the more easily he can capitalize on the stolen stats and gain an early advantage no matter what role he is played in.It is possible to proc Intelligence Steal from outside of its radius if Silencer gets kill credit on the enemy. This means that kills using Last Word or Arcane Curse, which do not immediately kill their targets, can still award Silencer with stolen intelligence even if the enemy manages to escape to outside the radius.Intelligence Steal will never be able to reduce an enemy”s base intelligence to 0, meaning that they will be left to a minimum of either 1 or 2 intelligence. As such, any subsequent kills against such Heroes will not grant additional intelligence to Silencer.Intelligence granted through talents, abilities and items cannot be stolen, regardless of the Hero”s base intelligence.
Orchid Malevolence is a powerful item to build on a carry Silencer, synergizing with all of his spells. Orchid is the only item which gives a large amount of int, mana regeneration, attack speed, and attack damage in one spot, and they”re all things Silencer needs if he wants to be an effective carry.Arcane Curse”s duration pauses when silenced, so a third source of silences increases the effectiveness of this spell, and increases the likelihood of being able to apply a second curse, before the first wears off.Glaives of Wisdom get more damage and more attack speed, plus Orchid”s active will amplify all the damage done during its duration.Last word”s biggest weakness is the 4 second delay before damage and silence is inflicted, allowing ganked targets to cast an escape spell. By using Soul Burn, then Last word, the delay duration becomes a benefit, as it provides True Sight over the target for the full duration, and continues into a total of 11 seconds of silence without using Silencer”s ultimate.