Terrorblade Dota 2 Terrorblade Guide To Terrorblade, By Me : Truedota2

Gameplay

Playstyle
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Terrorblade is a potent carry who demolishes buildings and heroes alike with his illusions.

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Reflection is useful for initiating, as it slows opponents and spawns illusions of themselves.

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Conjure Image allows Terrorblade to create an illusion of himself, which can be useful for pushing. With

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Metamorphosis, he transforms into an imposing demon avatar, gaining the ability to deal high damage at range, as well as transforming nearby illusions.

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Sunder can allow Terrorblade to swap his health with a target hero”s, which can allow him to turn around a gank or save an ally from certain death. However, Terrorblade”s low natural health and strength gain makes him quite fragile in the early game, and his reach is rather limited without Metamorphosis.

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Pros Cons
High damage during Metamorphosis.High damage in the early game for a late-game carry due to Metamorphosis.Good pusher.High base armor.Fast farmer.Can quickly turn the tables with Sunder.High agility gain. Awful starting health.Dependent on Metamorphosis.Low mobility.Poor at clearing waves.Vulnerable to all forms of disables, especially stuns, silences, disarms, and mutes.Very weak/useless when unfarmed and/or when played from behind.Easy to spot the real hero due to Conjure Image illusions having different colors.Might not have time to use Sunder to stay alive against nukers.Has a low strength and intelligence gain.No “real” burst potential besides Sunder.

Ability Builds

Generic Terrorblade
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Talents

Hero Talents

25

20

15

10

+240

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Metamorphosis Attack Range

-34s

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Sunder Cooldown

+8s

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Conjure Image Duration

+8 All Stats
+25 Attack Speed +250 Health
16% Evasion +15 Movement Speed

Notes:

Tips & Tactics

General

Terrorblade is fairly item dependent, and needs to farm well.Sunder allows Terrorblade to dominate any one-versus-one fights with heroes who cannot disable or prevent him from using it.His illusions offer a great deal of scouting potential, as they”re long lasting. If summoned at appropriate locations (usually runespots, either in river or safely on your own highground), his illusions can easily creep-cut and bring the creepwave into the jungle, making split-pushing much easier and effective.More tips needed.

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Abilities

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ReflectionUse Reflection to slow down a fleeing or pursuing enemy.One level of Reflection is usually enough in the early game.However, you may put two points in it when facing against opponents with area abilities that keep destroying your illusions.Be wary of using Reflection during Metamorphosis because of longer cast backswing, especially for people who rely on the “auto-attack” feature.Cast backswing can be easily cancelled by ordering your unit to simply move or attack, so resolve this problem by constantly clicking on the ground or enemy.

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Conjure ImageSince illusions spawn with the same health percentage as you currently have but take 3.6x more damage, refrain from making illusions at low health as they will have poor fighting capabilities and effectively waste your mana.However, you may still make illusions for purposes like scouting etc.Illusions from Conjure Image can be used to draw away creeps from the jungle, and thereby allow you to stack and pull camps to gain a significant gold and experience advantage.With enough points in Conjure Image, Terrorblade can become an efficient jungler who can clear multiple camps with reasonable speed.At higher levels, you should use illusions to stack and clear neutral camps to increase your GPM by a significant amount.To master the laning phase, make sure to use illusions as a means to draw creep aggro (keeping yourself safely behind) when your tower is under siege, effectively dragging them to a safer place to farm, while considerably lessening damage done to the tower.When appropriate, farm the jungle with the main Terrorblade while micromanaginging illusions to farm in lane to boost your GPM.They are visually distinguishable from the original, but can still look quite convincing if you micromanage them into a behavior that would appear to be the real Terrorblade (i.e. running when an enemy approaches).Illusions last for 34 seconds, making them effective for scouting out jungles and highground.With a cooldown time of 16 seconds, it is technically possible to create 3 illusions at any one time, though only within a time frame of 2 seconds.This means that you can effectively have up to 2 active illusions for the majority of the duration.To maintain a consistent supply of 2 illusions at all times, you must make a new illusion within 2 seconds after the cooldown expires. Otherwise there will be a small delay between when the previous illusion expires and when you could make a new one.Being under cooldown-reducing effects like an Arcane Rune will indirectly grant your illusions more time.Conjured illusions can body-block the original Terrorblade, which can prove very irritating when chasing or escaping an enemy.The biggest weakness of the illusions is that they take 360% more damage (comparable to Phantom Assassin”s 450% crit), which means the enemy can pick them off quite easily – especially in early game.To counter this, build items which give agility bonuses, as they affect and increase the illusions”s armor as well.While jungling early game, first engage the creeps yourself and then order your illusions to join in.Unlike other heroes who can create illusions of themselves, Terrorblade”s illusions from Conjure Image do not have the same color as Terrorblade, making him easy to find.

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MetamorphosisThis should be the first ability you level up, as it will give you a powerful edge in the fight over Bounty Runes.Metamorphosis greatly increases Terrorblade”s damage and attack range, but at the cost of lowering his movement speed.Items in Terrorblade”s inventory will adapt to his ranged attack properties.Likewise, certain passives will take effect while under Metamorphosis.Always keep Metamorphosis off cooldown if you suspect a teamfight is about to breakout.Metamorphosis has a very high cooldown, meaning you have to make good use of it should you choose to activate it. Avoid using it to farm camps, unless it is a stacked Ancient camp.While Metamorphosis is active, all illusions under Terrorblade”s control will adapt to his current form so long as they are within the radius.Level 25 talent adds 240 range to Metamorphosis attacks, making it a very strong means of pushing, where you can maintain all your copies out of tower”s reach, avoiding high ground, even considering the chance to miss.

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SunderBetter to use Sunder too early rather than too late.While Sunder is most often used to save yourself from death or nuke an enemy carry, it can also be used to save allies. However, since Terrorblade often serves as the team”s main carry, leaving yourself with very little health can be a game-risking mistake.Sunder can also affect illusions, including ones from Conjure Image.Keeping a full-health illusion safe and hidden nearby can prove life-saving when sieging, or if you suspect a gank.Sunder leaves a minimum health percentage remaining, so it can act as a heal if you and an allied hero are both below the threshold, potentially saving you both when escaping.If you are below the minimum health percentage threshold and have no one to sunder, you can spawn an illusion and sunder it.Sunder is a very expensive ability to employ during the early game due to the long cooldown and high mana cost, along with Terrorblade”s low maximum health being a liability. However, once at level 3, Sunder becomes a much more potent ability since it allows you to use it more freely.The level 25 talent allows usage of Sunder every 8 seconds at level 3. This can make Terrorblade an absurdly strong force to contend with, as you could engage battle after battle while virtually remaining at full health. It”s advisable having a full health illusion made beforehand in case there are no enemy targets for a proper Sunder.This is generally the best talent to level on a carry Terrorblade. However, if your team is full of good, well-farmed carries but lacks supports, you may consider leveling the other talent so as to support your team by pushing, while your teammates do the fighting.

Items

Starting items:

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