This write-up is around the items that drop from entities and also blocks. For drops as in falls, check out Damage § Fall damages.


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"Loot" reroutes right here. For the command also, watch Commands/loot. For the JSON table, watch Loot table. For the enchantment, check out Looting.

Drops are items that appear once mobs and some various other entities die or when a lot of kinds of blocks are damaged.


1 Types of drops 1.1 Usual drops 1.1.1 Looting 1.2 Rare drops 1.3 Equipped items 1.4 Experience orbs 2 List of drops 2.1 Mob drops 2.2 Entity drops 2.3 Block drops 3 Video 4 History 5 Issues 6 Trivia 7 See also


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Types of drops < edit>

Typical drops < edit>

Typical drops might appear at the location of a mob at the minute it receives fatal damage. Many mobs have actually particular items that they may drop once killed. Some prevalent drops, such as leather, don"t constantly drop, yet have a huge possibility (at least 50%, depending on the drop range) to execute so. Some widespread drops, such as blaze rods, do not drop at all if the mob was not eliminated by the player.

Each of these items has a drop selection, which is a random uniform circulation of numbers of items that drop. For instance, a cow drops 0–2 leather items and 1–3 raw beef items. Since the array for leather has 0, tright here is a 1⁄3 chance of no leather being dropped.

A baby pet does not drop any type of common drops upon death.

Looting < edit>

Some widespread and also unprevalent drops are influenced by the Looting enchantment. At a lot of, a variety of additional items equal to enchantment level are dropped.

More especially, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop array to happen twice as regularly. The probabilities are as follows:

Looting extra items Looting level No items 1 item 2 items 3 items Looting I 1⁄2 1⁄2 -- -- Looting II 1⁄4 1⁄2 1⁄4 -- Looting III 1⁄6 1⁄3 1⁄3 1⁄6

Stray"s tipped arrowhead is a distinct case: while Looting can attempt to increase arrow drop amount, the final variety of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, approximately 11⁄12 through Looting III.

Rare drops < edit>

Rare drops usually show up if the monster is eliminated by a player, although some rare drops deserve to also be obtained by various other indicates. Rare drops are constantly a solitary item, yet may appear in conjunction with other prevalent drops. A drop is taken into consideration rare if they are accompanied by the random_chance_with_looting problem in the mob"s loot table.

Rare drops frequently have a 2.5% opportunity of dropping, plus 1 portion suggest per level of Looting on the weapon provided (as much as a maximum of 5.5% with Looting III). An exception to this is that a rablittle drops a rabbit"s foot via a 10% possibility, plus 3 percentage points per level of Looting (to a maximum of 19% via Looting III). in Bedrock Edition tbelow are various other exceptions: a Wither Skeleton drops a Wither skull through a 2.5% possibility plus 2 percentage points per level of looting (to a maximum of 8.5% via Looting III), and a Drowned drops a Gold Ingained with an 11% opportunity plus 2 portion points per level of looting (to a maximum of 17% through Looting III).

Keep in mind that in case of multiple rare drops (guardian and zombie types) the 2.5% possibility is split in between them, rather of being rolled for each item.

Shulker shell is technically likewise a rare drop, only ever before dropping in singles from shulkers, although they do not require a player kill, have actually a 50% base opportunity, and also increase by 6.25% per Looting level. ‌

Equipped items < edit>


When eliminated by a player or a tamed wolf, a monster deserve to drop devices and also armor that it spawned with. Each item of equipment the monster was spawned through is dropped through an 8.5% chance‌ or 25% chance‌,[1] other than pumpkins, jack o"lanterns, and vex"s iron sword, which have actually a 0% possibility. This value is established by the mob"s HandDropChances and also ArmorDropChances tags. The Looting enchantment boosts this possibility by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o"lanterns, and said sword)‌ or 5% per level in some cases‌. The chance is rolled for each item of equipment, so it is feasible for a monster to drop more than one item of devices upon fatality.

Tright here are also some equipped items that are guaranteed to drop:

All items the mob picked up after spawning are always dropped, also once it isn"t killed by a player and also also if it is a baby zombie. This is the situation only for hostile mobs, not for villagers. Ominous banner always dropped by illagers wearing it. Horses, donkeys, mules, llamas and also pigs, and striders drop any kind of items equipped to them by players, prefer saddles, carpet or chests. Ravagers drop their saddle. Drowned drop nautilus shells spawned in the offhand.

Experience orbs < edit>




See more: Wow Off Hand Auction House, Wow Auction House Revamp In Patch 8

Experience orbs drop only if a mob dies much less than three seconds after being assaulted (melee, bow, snowballs, eggs, and also potions causing prompt damage) by a player or by a player"s pet wolf, though not by a player-set off dispenser. Their full worth is the specific amount of endure granted by killing that mob. They are likewise dropped from a thrvery own bottle o" enchanting. Collected experience accumulates into levels, which deserve to be supplied for enchanting or repairing.

Unprefer other drops, such as items, endure orbs appear at the area of the mob"s corpse at the minute it disshows up in a puff of smoke.‌ Experience orbs relocate toward any type of nearby players.

List of drops < edit>

Mob drops < edit>

Mob Exp Typical drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment Animals Bat 0 None None None N/A Bee 1–3 None None None N/A Mooshroom 1–3 0–2 Leather 1–3 Raw Beef or 1–3 Steak None None Meat is cooked if eliminated while on fire.Shearing drops 5 matching Mushroom, converting it to a normal cow, a procedure that cannot be went back.Gives Milk as soon as pressing usage through an empty bucket.Gives Mushroom Stew when pushing use through an empty bowl on it. if brown mooshroom fed through flower, then it produces suspicious stew once milked through bowl, yet only when. Yes Cat 1-3 0-2 String None None Tamed cat have the right to additionally offer player gift at morning after player sleeps: Feather Phantom membrane Rabbit"s foot Rablittle bit hide Rotten flesh Raw chicken String Yes Chicken 1–3 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken None None Meat is cooked if eliminated while on fire.Feather and meat drops are both influenced by Looting.Also lays an Egg every 5–10 minutes. Yes Cod 1–3 1 Raw Cod or 1 Cooked Cod ‌ 0-2 Bone (25%) ‌ Bone Meal (5%) ‌ None Fish is cooked if eliminated while on fire.‌ Bone and bone meal drops just Cow 1–3 0–2 Leather 1–3 Raw Beef or 1–3 Steak None None Meat is cooked if killed while on fire.Gives Milk as soon as pressing usage with an empty bucket on it. Yes Dolphin 0 0-1 Raw Cod None None Yes Donkey Mule 1–3 0–2 Leather None 1 Saddle if saddled1 Chest if equipped Also drops every one of the chest"s contents. Yes Fox 1-2 ‌1–3 ‌ None None

Cooked Porkchop Egg Emerald Feather Leather Rabbit Hide Rabbit"s Foot Wheat

All normally spawned items have 8.5%‌ or 100%‌ to drop, except cooked porkchop, which have the right to be consumed by foxes. Increases possibility of drop‌ Horse 1–3 0–2 Leather None 1 Saddle if saddled1 Horse Armor if equipped Yes Llama Trader Llama 1–3 0–2 Leather None 1 Carpet if equipped1 Chest if equipped Also drops all of the chest"s contents. Yes Ocelot 1–3 None None None N/A Panda 1-3 0-2 Bamboo ‌ 1 Bamboo ‌ None None Weak and also baby panda have the right to sneeze, which drop slimesphere Yes Parrot 1–3 1–2 Feather None None Yes Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire. Yes Polar Bear 1–3 0–2 Raw Cod (3⁄4 chance)0–2 Raw Salmon (1⁄4 chance) None None Yes Pufferfish 1–3 1 Pufferfish 1-2 Bone (25%) ‌ Bone Meal (5%) ‌ None None Bone and also bone meal drops just Rablittle bit 1–3 0–1 Raw Rablittle or 0–1 Cooked Rabbit 0–1 Rablittle bit Hide Rabbit"s Foot (10%) None Meat is cooked if died while on fire. Yes Salmon 1–3 1 Raw Salmon or 1 Cooked Salmon ‌ 0-2 Bone s (25%) ‌ Bone Meal (5%) ‌ None Small and also normal salmon drop 0-2 bone while large salmon drop 1-2 bones.‌ Fish is cooked if died while on fire.‌ Bone and also bone meal drops just Sheep 1–3 1 Wool if not sheared1–2 Raw Mutton or 1–2 Cooked Mutton None None Shearing drops 1-3 Wool .Wool is colored if the lamb was spawned colored or dyed.Meat is cooked if died while on fire. Meat drop just Skeleton Horse 1–3 0–2 Bone None None Yes Squid 1–3 1–3 Ink Sac None None Yes Strider 1–2 0–5 String None 1 Saddle if saddled None Yes Tropical Fish 1-3 1 Tropical Fish 1-2 Bone (25%) ‌ Bone Meal (5%) ‌ None Bone and also bone meal drops just Turtle 1-3 0-2 Seagrass 1 bowl if killed by lightning. None None Drops a solitary scute when grows approximately an adult. Yes Wolf 1–3 None None None N/A Zombie Horse 1–3 0–2 Rotten Flesh None None Yes Utility Mobs Iron Golem 0 3–5 Iron Inobtained 0–2 Poppy None None No Scurrently Golem 0 0–15 Snowball None None No Monsters Blaze 10 0–1 Blaze Rod if eliminated by a player None None Yes Cave Spider Spider 5 0–2 String 0–1 Spider Eye if killed by a player None None Yes Creeper 5 0–2 Gunpowder 1 Music Discs if killed by a skeleton or stray1 Creeper Head if killed by a charged creeper"s explosion None None Yes Drowned 5+ 1–3 if has equipment+ 7 if is a baby 0–2 Rotten Flesh 11%‌/5%‌ opportunity to drop: Gold Ingot Trident Fishing Rod Nautilus Covering (offhand only) Random Armor Random armor dropped only if converted from zombies.Almethods drop nautilus shell in offhand. Yes Elder Guardian 10 0–2 Prismarine Stough 0–1 Prismarine Crystals (1⁄3 chance)0–1 Raw Cod (1⁄2 chance) or0-1 Cooked Cod (1⁄2 chance) if killed by fire‌1 Wet Sponge if eliminated by the player Raw Cod (60%) Raw Salmon (25%) Pufferfish (13%) Tropical fish (2%) None Prismarine crystals drop only if raw cod stops working.Raw cod is both a prevalent drop and a rare drop.Raw cod widespread drop is cooked if passed away while on fire. ‌ All except the sponge Ender Dragon 12,000 or 500 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it"s the initially time.Activates portal in End fountain:Geneprices 4 Torch at end fountain and 1 Dragon Egg if it"s the first time. Only 500 suffer drops for succeeding times. Generates an End gatemethod if it"s first 20 ender dragons. N/A Enderman 5 0–1 Ender Pearl None None Also drops the block it is holding. Yes Endermite 3 None None None N/A Evoker 10 Totem of Undying 0-1 Emerald if killed by the player None 1
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Ominous Banner if a rhelp captain‌ A totem of undying is always dropped by evokers once eliminated.An ominous banner is always dropped by the evoker when eliminated, yet just if a rhelp captain. Emeralds only Ghast 5 0–1 Ghast Tear 0–2 Gunpowder None None Yes Guardian 10 0–2 Prismarine Shard 0–1 Prismarine Crystals (2⁄5 chance)0–1 Raw Cod (2⁄5 chance) or0-1 Cooked Cod (2⁄5 chance) if killed by fire‌ or if killed by the player Raw Cod (60%) Raw Salmon (25%) Pufferfish (13%) Tropical fish (2%) if killed by the player None Prismarine crystals drop only if raw fish fails.Raw cod is both a common drop and also a rare drop.Raw cod prevalent drop is cooked if died while on fire. ‌ Yes Hoglin 5 2–4 Raw Porkchop or Cooked Porkchop 0–2 Leather Meat is cooked if died while on fire. None Yes Illusioner ‌ 5 None None Bow
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Ominous Banner if a rhelp captain An ominous banner is constantly dropped by the illusioner once eliminated, yet just if a rhelp captain. Increases possibility for dropping bow only Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1 None None Yes Phantom 5 0-1 Phantom Membrane if killed by a player None None Yes Piglin 5 + 1–3 if has devices None None Golden Sword Crossbow Random Golden Armor N/A Pillager 5+ 1–3 if has actually tools 0-2 Arrow ‌ none Crossbow 1
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Ominous Banner if a rhelp captain Crossbow might be enchanted.An ominous banner is always dropped by the pillager when eliminated, yet just if a raid captain.Looting enchantment increase opportunity of dropping crossbow by 12% per level. In Bedrock Edition pillager generate from raids deserve to drops: 0-1 Emerald

And an even more drop depfinish on obstacle, 65% chance of dropping on straightforward and also normal, while 80% possibility of dropping on hard;

0-1 Emerald (10⁄39 chance) 2-3 Emerald (5⁄39 chance) 4-5 Emerald (2⁄39 chance) 1 Enchanted Publication (2⁄39 chance) 1 Iron Axe (5⁄78 chance) 1 Iron Shovel (5⁄78 chance) 1 Iron Sword (5⁄78 chance) 1 Iron Helmet (5⁄78 chance) 1 Iron Chestplate (5⁄78 chance) 1 Iron Leggings (5⁄78 chance) 1 Iron Boots (5⁄78 chance)

Iron equipment from raider drops has actually 50% opportunity of being enchanted via random enchantment, and are constantly badly damaged. An emerald is both a consistent raider drop and a secondary raider drop. Looting boosts the amount of emerald or chance for drop tools. An extra emerald drops only if the drop of an enchanted book or iron tools fails.

All including raider drops‌, but not for ominous banner Ravager 20 1 Saddle if killed by a player None None N/A Shulker 5 0–1 Shulker Covering None None Yes Silverfish 5 None None None N/A Skeleton Stray 5+ 1–3 if has actually devices 0–2 Arrow 0–2 Bone 1 Skeleton Skull if killed by a charged creeper"s explosion (normal skeleton only)0-1 Arrow of Slowness if a Stray None Bow Random Armor Carved Pumpkin ‌ Jack o"Lantern ‌ Gear might be enchanted (other than pumpkins and also jack o"lanterns). Yes Slime 1, 2, or 4 0–2 Slimesphere if size = 1 None None Yes Vex 5+ 1–3 if has equipment None None Iron Sword Iron sword might be enchanted.Base chance of dropping the iron sword is 0%, yet opportunity boosts by 1% per level of Looting enchantment, as usual. Increases possibility of drop Vindicator 5+ 1–3 if has equipment 0-1 Emerald None Iron Axe
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Ominous Banner if a rhelp captain Only drops loot if eliminated by the player.Iron axe may be enchanted.An ominous banner is always dropped by the vindicator once eliminated, however only if a rhelp captain.In Bedrock Edition, vindications spawn from raids deserve to drops: 0-1 Emerald

And an better drop depfinish on obstacle, 65% possibility of dropping on basic and normal, while 80% possibility of dropping on hard;

0-1 Emerald (10⁄39 chance) 2-3 Emerald (5⁄39 chance) 4-5 Emerald (2⁄39 chance) 1 Enchanted Book (2⁄39 chance) 1 Iron Axe (5⁄78 chance) 1 Iron Shovel (5⁄78 chance) 1 Iron Sword (5⁄78 chance) 1 Iron Helmet (5⁄78 chance) 1 Iron Chestplate (5⁄78 chance) 1 Iron Leggings (5⁄78 chance) 1 Iron Boots (5⁄78 chance)

Iron equipment from raider drops has actually 50% possibility of being enchanted via random enchantment, and also are constantly badly damaged. Looting boosts amount of emerald or possibility for drop tools. An emerald is both a regular raider drop and a secondary drop. Further emeralds drop only if the drop of an enchanted book or iron tools falls short. A vindicator deserve to drop 2 iron axes, one from organic tools and also one from extra raider drop.

All consisting of from raider drops‌, but not for ominous banner Witch 5+ 1–3 if has equipment 0–6 Glass Bottle 0–6 Glowrock Dust 0–6 Gunpowder 0–6 Redrock 0–6 Spider Eye 0–6 Stick 0–6 Sugar 1 Potion if drinking once eliminated None Potion of Healing Potion of Fire Resistance Potion of Swiftness Potion of Water Breapoint they have actually a 8.5% possibility of dropping it. On fatality, witches drop 1–3 item forms, each 0–2 times. The exact same kind can be preferred multiple times, therefore it is feasible to obtain 6 of a one item. Sticks are twice as likely to be dropped as the various other common drops. Potions have the right to be obtained just by killing the witch while it is drinking the potion. Yes Wither 50 1 Nether Star None None No Wither Skeleton 5+ 1–3 if has actually tools 0–1 Coal 0–2 Bone Wither Skeleton Skull if killed by a charged creeper"s explosion Wither Skeleton Skull (2.5%) if eliminated by player Stone Sword Carved Pumpkin ‌ Jack o"Lantern ‌ Yes Zoglin 5 1–3 Rotten Flesh None Yes Zombie Zombie Villager Husk 5+ 1–3 if has equipment+ 7 if is a baby 0–2 Rotten Flesh 1 Zombie Head if killed by a charged creeper"s explosion

(normal zombie only)

2.5% opportunity to drop; Iron Inacquired or Carrot or Potato Iron Shovel (in Bedrock Edition, zombie villager never generate holding iron shovel) Iron Sword (in Bedrock Edition, zombie villager never before spawn holding iron sword) Random Armor (in Bedrock Edition, zombie villager never before generate through armor) Carved Pumpkin ‌ Jack o"Lantern ‌ Gear may be enchanted (other than pumpkins and jack o"lanterns). Yes Zombified Piglin 5+ 1–3 if has devices + 7 if is a baby 0–1 Rotten Flesh 0–1 Gold Nugacquire Gold Ingained (2.5%) if eliminated by player Golden Sword Carved Pumpkin ‌ Jack o"Lantern ‌ Golden sword might be enchanted. Yes NComputers Agent ‌ 0 None None None N/A NCOMPUTER ‌ 0 None None None N/A Villager 0 None None None A villager deserve to throw food to various other villagers once sharing, which deserve to be picked up:

Bcheck out , Carrot , Potato , Beetroot Also in Java Edition, villagers offer player gift after completing raids through feasible drops depfinish on profession armorer:

Chainmail Helmet Chainmail Chestplate Chainmail Leggings Chainmail Boots

butcher:

Cooked Chicken Cooked Mutton Cooked Porkchop Cooked Rablittle Steak

cartographer:

Paper Empty Map

cleric:

Lapis Lazuli Redrock Dust

farmer:

Breview Cookie Pumpkin Pie

fisherman:

Raw Cod Raw Salmon

fletcher:

Arrow Arrow of Fire Resistance Arrow of Harming Arrow of Healing Arrow of Invisibility Arrow of Leaping Arrow of Night Vision Arrow of Poison Arrow of Regeneration Arrow of Slowness Arrow of Strength Arrow of Swiftness Arrow of Water Breathing Arrow of Weakness

leatherworker:

Leather

librarian:

Publication

mason:

Clay

shepherd:

Wool

toolsmith:

Stone Axe Stone Hoe Stone Pickaxe Stone Shovel

weaponsmith:

Stone Axe Iron Axe Golden Axe

baby:

Poppy

nitwit:

Wwarm Seeds

unemployed:

Wwarmth Seeds No Wandering Trader 0 1 Potion or Milk ‌ if drinking when killed None Potion of Invisibility Milk ‌ they have a 8.5% chance of dropping it. Potion and also milk have the right to be acquired only by killing the wandering trader while it is drinking the potion or milk.Also drops 2 lead when killed or if detached from trader llama. Increases opportunity of drop

Entity drops < edit>

Entity Drops Notes Projectiles Bottle o" Enchanting 3–11 Experience Egg 0–4 Baby Chicken spawned Eggs have a 1⁄8 possibility of spawning one baby chicken. If that were to take place, there is an additional 1⁄32 opportunity of the egg spawning four baby chickens instead of one. Ender Pearl 0–1 endermite Ender pearls have a 5% chance of spawning endermite. Stationary Armor Stand also 0-1 Armor Stand also Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status result, it yields no armor stand item and any type of equipped items are counted as "naturally-spawned equipment" and also have actually a 8.5% possibility of dropping and also if the equipped item is a weapon, tool, or armor item, it is badly damaged.[2] End Crystal None Creates an explosion when destroyed, 50% more powerful than TNT. Item Frame ‌ 1 Item Frame Drops itself and the item it contains. Painting 1 Painting Vehicles Boats 1 Boat of the equivalent form Minecart 1 Minecart Minecart with Chest 1 Minecart 1 Chest Also drops every one of the chest"s contents. Minecart via Command also Block 1 Minecart Minecart via Furnace ‌ 1 Minecart 1 Furnace Minecart with Hopper 1 Minecart 1 Hopper Also drops every one of its contents. Minecart via Spawner ‌ 1 Minecart Minecart through TNT 1 Minecart 1 TNT Drops nopoint as soon as set off or destroyed by an explosion.

Block drops < edit>



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