1 Control 2 Usage 2.1 Sprint-swimming 3 History 4 Issues 5 Trivia 6 Gallery 6.1 Player models 6.1.1 Steve 6.1.2 Alex 7 See also 8 References
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Swimming is activated by pressing forward while in water.
Sprint-swimming can also be activated. To do this, the player can press sprint for 1 block gap while moving, or double tap forward . The player cannot sprint-swim if their hunger bar is at 6 (
) or below.
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Sneaking when swimming allows the player to sink faster.
Usage < edit>
When swimming on the surface of still water, the player moves at 2.20 blocks per second. If the player is partially submerged in water, the player moves at 1.97 blocks per second. The player moves at 1.81 blocks per second when swimming downstream underwater, and moves at a slower 0.39 blocks per second while swimming upstream underwater.
Sprint-swimming < edit>
Sprint-swimming allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s. The player can turn while sprint-swimming at a slightly reduced speed.
Sneaking while sprint-swimming allows the player to descend faster.
With sprinting while swimming, it is possible to swim across the water horizontally. This allows the player to fit through one-block gaps, in a similar method to crawling.
Sprint-swimming reduces the player”s saturation, and upon reaching zero it depletes the hunger bar at a rate of 1⁄2 every 40 meters, or 7 seconds.
When a player attacks any mob (excluding squid) while sprint-swimming, the mob suffers a larger knockback than usual.
Sprint-swimming, like normal sprinting, ends when the player collides with a solid block, sneaks, blocks or attacks a mob. Additionally, sprint-swimming also ends if the hunger bar decreases to 6 (
) or below.
History < edit>
Java Edition Classic 0.0.12aAdded water, allowing the ability for the player to swim. Java Edition 1.4.212w38aChanged the sound when swimming in water. 1.1318w07aAdded the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. 18w15aSprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly. Swimming through 1 block holes is now possible. 18w19aAdded the Dolphin”s Grace status effect, creating a new way for the player to swim faster. Pocket Edition Alpha v0.1.0Added water and swimming. ?Changed the sound when swimming in water. Bedrock Edition 1.4.0beta 126.96.36.199Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. beta 188.8.131.52When swimming near a dolphin, the player is granted an instant speed boost without the status effect for several seconds. beta 184.108.40.206Players can now swim through 1×1 gaps. 1.5.0beta 220.127.116.11Improved player swimming at the surface of water. 1.14.0?Players can no longer start swimming in 1-block deep water. Legacy Console Edition TU1CU1 1.0 Patch 1Added water and swimming. TU31CU19 1.22 Patch 3Most mobs can now swim in water. TU69 1.76 Patch 38Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.
Issues < edit>
Issues relating to “Swimming” are maintained on the bug tracker. Report issues there.
Trivia < edit>
Sprinting and jumping while under a 1 block gap high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point every second. This can be sped up even more by decreasing the ceiling height using water source or by sprinting on ice. A similar effect occurs if the player sprints and rapidly hits swim at the same time on a set of fish mobs. When affected by Dolphin”s Grace, a player”s speed is increased significantly while swimming.
Gallery < edit>
Player models < edit>
Steve < edit>