This article is about Overworld trees. For End trees, see Chorus tree. For the plant that grows into a tree, see Sapling. For Nether tree-like structures, see Huge fungi.
Anywhere in the Overworld where light and dirt are present except mushroom fields.
Consists of Logs Leaves Vines (swamp oak, large jungle, dying and some fallen trees) Mushrooms (some fallen trees)
A tree is a common generated structure that consists of log and leaf blocks. There are six types of trees – oak, spruce, birch, jungle, acacia, and dark oak. Other structures are loosely defined as trees: the huge fungus, huge mushroom, and chorus tree.
1 Structure 2 Growth and characteristics 3 Types of trees 3.1 Oak 3.2 Spruce 3.3 Birch 3.4 Jungle 3.5 Acacia 3.6 Dark oak 3.7 Huge fungus 3.8 Huge Mushroom 3.9 Chorus tree 3.10 Azalea tree 3.11 Variant trees 3.11.1 Dying trees 3.11.2 Fallen trees 4 Foliage colors 5 Data values 5.1 ID 6 Video 7 History 8 Issues 9 Trivia 10 Gallery 10.1 Odd generation 10.2 Official Artwork 11 References
The trees found in wtbblue.com
Trees vary widely in height, from a bare minimum of 1 block of logs for bush trees, ranging up to a maximum of 30 blocks for giant jungle trees.
Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except for that of the giant oak tree, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk), otherwise, they disappear.
Dark oak and giant jungle trees grow branches (logs connected horizontally, vertically or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs. Acacia tree branches do not cover their branches in this way.
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Growth and characteristics
See also: Tutorials/Tree farming
This jungle tree cannot grow because of the red wool block (looking from the northwestern corner)
Trees are created when a map chunk is generated, and can also be grown by planting tree saplings.
Tree saplings have a 1⁄20 chance (1⁄40 if they are jungle saplings) of dropping from leaf blocks when they decay or are destroyed. There are six species of saplings, corresponding to the six main trees: oak, birch, spruce, jungle, acacia, and dark oak.
A tree that was grown in a cave, with the necessary light provided by torches.
The sapling must be planted on a dirt, coarse dirt, podzol, grass block or farmland and must have a light level of at least 8 in the sapling block.
In Java Edition, acacia saplings do not grow on farmland and 2×2 trees cannot be grown when the NW sapling is on farmland.
A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempt to grow through them. However in Bedrock edition, logs prohibit tree growth.
If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.
Trees can be generated anywhere where there is light and dirt.
All trees in the active chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about 3 growth attempts per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak tree.
Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.
Bone meal, when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.
Planting trees in the Nether
All saplings grow normally in the Nether and in The End, although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the end, they are a dull bluish-green, as in the mountains biome.
In order to grow a 2×2 tree (be it spruce, jungle or dark oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings. The largest jungle and spruce trees reach 31 blocks tall. Dark oak trees are typically 6–8 blocks tall.
Leaves and logs removed from a tree do not grow back over time.