4 (Overworld, End)
30 ticks per block (Overworld, End)
5 ticks per block (Nether)
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Lava is a light-emitting fluid block that causes fire damage. While Lava can generate at any level including on the Overworld surface, lava generates mostly below y-level 11 in the Overworld and below y-level 31 in the Nether.
1 Obtaining 1.1 Natural generation 2 Usage 2.1 Fuel 2.2 Burning 2.2.1 Java Edition 2.2.2 Bedrock Edition 2.2.3 Fire spread 2.3 Flow 2.3.1 Flow arrangement tables 188.8.131.52 Overworld and End 184.108.40.206 Nether 2.4 Lava and water 2.5 Light source 2.6 Other 3 Farming 4 Sounds 5 Data values 5.1 ID 5.2 Metadata 5.3 Block states 5.4 Fluid states 6 Achievements 7 History 7.1 Lava “items” 8 Issues 9 Trivia 10 Gallery 11 References 12 External links
Obtaining < edit>
Lava blocks do not exist as items in Java Edition, but can be retrieved with a bucket. In Bedrock Edition, it may be obtained as an item via add-ons or inventory editing.
Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks, as is possible with water. In Java Edition 1.17
Natural generation < edit>
During world generation, lava replaces air blocks generated in caves and ravines between levels 1 and 10. Lava does not replace air blocks inside mineshafts, dungeons or strongholds between y-levels 1 and 10.
Lava can also occur as lava rivers from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.
Lava also spawns as lakes, which can be found at any elevation within any biome.
Two blocks of lava can also be found in plains, snowy tundra, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.
Fifteen blocks of lava can be found in the End portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.
Lava also generates in woodland mansions: two blocks of lava generate in the “blacksmith room”, and 25 blocks of lava generate in a secret “lava room”.
In the Nether, lava is more common than water in the Overworld. Seas of lava occur, with sea level at y-level 31, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They extend down to about y-level 22. Lava also randomly appears in single blocks inside netherrack formations. Lava also generates as a single source in well rooms in nether fortresses.
Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava also generates in ruined portals and bastion remnants.
Usage < edit>
Fuel < edit>
When used in a furnace, a bucket of lava lasts 1000 seconds (100 items).
Burning < edit>
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Most entities take 4
damage every half-second while in contact with lava, and are set on fire. When in contact with lava, 300 Fireticks are added instantly to the Firetimer of the entity/player. For every further tick the player is in contact with lava, 2 Fireticks are added to the Firetimer. For example, 10 seconds in lava cause a total amount of 700 Fireticks (35 seconds) where the player burns (300 initially + 400 Fireticks for 200 ticks being in the lava) or rather 500 Fireticks (25 seconds) left to burn when they leave the lava source. If the victim touches water or rain falls on it, the fire is extinguished, but the lava continues to damage them directly.
In addition, a dense fog effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the fire resistance effect.
In Bedrock Edition, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.
Vexes, zoglins, Nether mobs other than piglins and hoglins, or players or mobs affected by a potion of fire resistance are not damaged when touching lava.
The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.
A player in lava lasts a few seconds before dying:
Java Edition < edit> 2.5 seconds with no armor 3.5 seconds with full leather armor, no enchantments 4 seconds with full gold armor, no enchantments 4.5 seconds with full chain armor, no enchantments 5.5 seconds with full iron armor, no enchantments 10.5 seconds with full diamond armor, no enchantments 11 seconds with full netherite armor, no enchantments Bedrock Edition < edit> 2.5 seconds with no armor 3.5 seconds with full leather armor, no enchantments 4.5 seconds with full gold armor, no enchantments 5 seconds with full chain armor, no enchantments 6.5 seconds with full iron armor, no enchantments 12.5 seconds with full diamond armor, no enchantments 12.5 seconds with full netherite armor, no enchantments Fire spread < edit>
Lava can cause fires by turning air blocks to fire blocks:
in a 3×1×3 area right above the lava, and in a 5×1×5 area above that.
In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.
The lava of any depth can start fires this way, whether or not it appears to have a current.
Note that that an air block in the 5x1x5 area catches fire regardless of what is directly or diagonally below it. In particular, a single layer of obsidian on the surface of a lava lake does not prevent the blocks on top of it from catching fire from the underneath lava.
Flow < edit>
Lava flows from “source blocks”. Most streams or “lava-falls” come from a single source block, but lava lakes (including the “flood lava” in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.
In the Overworld and the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 5 game ticks, or 4 blocks per second, which is the same speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and End.)
Flowing lava destroys the following in its path: saplings, cobweb, tall grass, dead bush, wheat, flowers, mushrooms, snow on ground (but snow blocks are immune), lily pads, vines, levers, buttons, all three types of torches, redstone, repeaters, end rods, and rails. Sugar canes hold back lava, but disappear if the sugar cane”s water source is destroyed by the lava.
Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.
Flowing lava can push entities.
Flowing lava in overworld