How To Find Slimes In Minecraft Xbox 360 Edition, Finding Slimes

This article is about the mob. For the item it drops, see Slimeball. For the block created with slimeballs, see Slime Block. For other uses, see Slime (disambiguation).

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Health points


Attack strength

Hitbox size


Big: 16


× 8Medium: 4


Small: 1



Easy:Big: 3


Medium: 2


Small: 0


Normal:Big: 4


Medium: 2


Small: 0


Hard:Big: 6


Medium: 3


Small: 0


Big:Height: 2.08 BlocksWidth: 2.08 Blocks Medium:Height: 1.04 BlocksWidth: 1.04 Blocks Small:Height: 0.52 BlocksWidth: 0.52 Blocks

see § Spawning

Slimes are bouncy, cube-shaped, hostile mobs that spawn in swamp biomes and, occasionally, deep underground in particular chunks called slime chunks.


Slimes spawn in the Overworld in specific “slime chunks” below layer 40, regardless of light levels. They can also spawn in swamp biomes between layers 50 and 70 in light levels of 7 or less.

Only sizes 1, 2, and 4 (NBT Size tag values 0, 1 and 3 respectively) spawn naturally. With use of /summon, slimes can potentially range from size 1 to 256 (NBT Size tag 0–255)‌/1 to 128 (NBT Size tag 0-127)‌.

Slimes do not spawn within 24 blocks (spherical) of any player, despawn over time if no player is within 32 blocks, and despawn instantly if no player is within the despawn radius (128 blocks in Java Edition, 44-128 blocks in Bedrock Edition depending on simulation distance).

Depending on their size, slimes require two to three vertical, transparent blocks (such as air, signs, or torches, but excluding Redstone-related items) to spawn in, with an opaque block underneath. The space they spawn in must also be clear of solid obstructions and liquids. Big slimes require a 3×2.5×3 space to spawn, medium slimes require a 3×2×3 space, and small slimes require a 1×2×1 space (or 1×1×1 if the upper block is not opaque).<1>

Slime size is affected by regional difficulty: chances range from 33% for each size at the low difficulty to 16% small, 33% medium, and 50% big with higher difficulty.


In swamps, slimes may spawn at night between the heights of 50 and 70 when the provided light level is 7 or less. They spawn most often on a full moon, and never on a new moon. Slimes spawn in the normal swamp, but not in any variants.

More precisely, the game checks two factors:

If the light level is equal to or less than a random integer (from 0 to 7)If the fraction of the moon that is bright is greater than a random number (from 0 to 1)

If these conditions are met and the altitude is acceptable, there is a 50% chance of spawning a slime.

“Slime chunks”

Slimes spawn throughout the world (except mushroom islands) below level Y=40 regardless of light level, but only in certain chunks; 1⁄10 of all chunks.

Java Edition

In Java Edition, these “slime chunks” are determined pseudo-randomly by combining their chunk coordinates with the seed of the world:

import java.util.Random; public class checkSlimechunk{ public static void main(String args<>) { // the seed from /seed as a 64bit long literal long seed = 12345L; int xPosition = 123; int zPosition = 456; Random rnd = new Random( seed + (int) (xPosition * xPosition * 0x4c1906) + (int) (xPosition * 0x5ac0db) + (int) (zPosition * zPosition) * 0x4307a7L + (int) (zPosition * 0x5f24f) ^ 0x3ad8025fL ); System.out.println(rnd.nextInt(10) == 0); } }
That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 inclusive is generated. If that number is 0, the chunk can spawn slimes. To convert world coordinates to chunk coordinates, divide by 16 and round down. Note that xPosition and zPosition are 32-bit integers (ints).

Bedrock Edition

The slime chunk algorithm in Bedrock Edition is different from in Java Edition. The algorithm doesn”t depend on the world seed, thus the chunks that slimes can naturally spawn in inhabit the same coordinates for every world.<2>


If a slime”s size is 1, it drops 0-2 slimeballs. This can be increased by 1 per level of Looting, for a maximum of 5 slimeballs.

Slimes also drop experience points equal to their size. 1, 2 or 4



Slimes move by hopping, which they do every 10 to 30 ticks (1⁄2 to 1 1⁄2 seconds), and can swim in water and climb ladders and scaffolding. Unlike other mobs, slimes continue moving when no players are nearby. Their exact routine is as follows:

The slime searches for a player (or, failing that, an iron golem or snow golem) within 16 blocks (spherical) distance.

If no target is found, the slime waits 10 to 30 ticks (1⁄2 to 1 1⁄2 seconds). Then it changes direction by a random amount up to 57.26° (1 radian) left or right, jumps forward, and repeats the process.If a target is found, the delay before jumping is 1⁄3 as long (3 to 10 ticks), and the slime”s direction is set directly toward the target before jumping.

A slime”s maximum health is equal to its size squared, and its dimensions are 0.51 blocks times its size in each dimension. When a slime attacks, it deals damage equal to its size, except for size 1 (smallest) slimes. Small slimes do not prevent sleeping. Because small slimes have a hostile AI, they annoy the player with continuous attacks but cannot deal damage.

A slime”s jump distance also depends on its size; a slime jumps a distance slightly farther than its length. When landing, several slime particles 1⁄8 its size appear.

When a slime larger that 1 dies, it spawns 2-4 new slimes equivalent to its size divided by 2, rounding down.

A slime”s attack speed is twice that of other melee-combat mobs. This speed is noticeable when the slime has the player cornered at a wall. Mobs like zombies and spiders attack at a rate of one hit per second, while slimes attack at a rate of two hits per second. Slimes damage all players and iron golems‌ they collide with, unlike other mobs that damage only those targets they specifically attack.

Slimes in water attempt to swim to the surface if possible. If forced to stay submerged, they eventually drown, splitting into smaller slimes that drown and finally drop slimeballs.



Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuationdistance Slime attacks ? ? entity.slime.attack subtitles.entity.slime.attack ? ? 16 Slime dies ? ? entity.slime.death subtitles.entity.slime.death ? ? 16 Slime dies ? ? entity.slime.death_small subtitles.entity.slime.death ? ? 16 Slime hurts ? ? entity.slime.hurt subtitles.entity.slime.hurt ? ? 16 Slime hurts ? ? entity.slime.hurt_small subtitles.entity.slime.hurt ? ? 16 Slime squashes ? ? entity.slime.jump subtitles.entity.slime.squish ? ? 16 Slime squashes ? ? entity.slime.jump_small subtitles.entity.slime.squish ? ? 16 Slime squashes ? ? entity.slime.squish subtitles.entity.slime.squish ? ? 16 Slime squishes ? ? entity.slime.squish_small subtitles.entity.slime.squish ? ? 16

Data values


Java Edition:

NameNamespaced IDTranslation key
Slime slime

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Slime slime 37

Entity data

Entity dataTags common to all entitiesTags common to all mobs Size: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc. The sizes that spawn naturally are 0, 1, and 3. wasOnGround: 1 or 0 (true/false) – true if the slime is touching the ground.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. adventure/root
Monster Hunter Kill any hostile monster Adventure Kill one of these 34 mobs:
Other mobs, if any, may be killed, but are ignored for this advancement.
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs:
Other mobs, if any, may be killed, but are ignored for this advancement.



Java Edition Alphav1.0.11






Java Edition Beta1.2_01




Java Edition1.0.0Beta 1.9 Prerelease 5












Upcoming Java Edition1.1721w10a

Pocket Edition Alphav0.9.0build 1

build 2

v0.10.0build 1

v0.12.1build 1

v0.13.0build 3

Bedrock Edition?



Legacy Console EditionTU1CU1 1.0 Patch 11.0.1

TU14 1.04

New Nintendo 3DS Edition0.1.0


Added slimes.

Slimes are the fifth hostile mob added to the game.
There are three sizes of slimes: small, medium, and big. Their exact size values in comparison to modern slimes is unknown.
If slimes are dealt more damage than they have remaining health, they do not split or drop slimeballs.
Big slimes no longer spawn in peaceful.
Slimes now have sound effects.
The targeting and attacking of slimes has been fixed.

The texture of slimes has been changed.

Slime spawning has been reduced as they now appear in abundance.
A miscalculation in the new limit has now caused slimes to spawn only in strange locations, so natural slime spawning has been disabled.
Slimes now spawn in multiplayer.
Slime spawning has been completely disabled.
Slimes have been returned to the game.
Small slimes now drop 0 – 2 slimeballs.

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Slimes are currently rare.
Slimes have now become more common.
A multiplayer bug has been fixed where slimes split were visible only to the player that caused them to split and would not take any damage.<4> Because these slimes were client-side, the player could remove them only by exiting and logging back into the server.
Slimes no longer spawn in peaceful difficulty and attack only when provoked.
Slimes now spawn on levels 0-39 rather than 0-16, making them much more common.
Added slime spawn egg, allowing the player to spawn slimes.
The slime spawning rate in superflat worlds has been decreased.
The slime spawning rate in superflat worlds has been decreased, even more.
Slimes now have a new mob sound, the same as magma cubes, to make the sounds more realistic.
Slimes are now easier to find as they spawn in swamp biomes at low light level. Since slimes can”t swim, it is quite likely that they jump in deep water and eventually drown.
Slime spawn rates in swamps now depend on the current moon phase.
Huge slimes can now spawn while summoning with a command block.
Slimes can now swim as a result of the update to the new AI.
Slimes now randomly change direction every so often, reducing the chance of them getting stuck in walls or corners.
Slimes now randomly despawn over time if no player is within a 32 block range.
The jumping mechanics of slimes have been changed. The distance they are able to jump corresponds to their size; they jump approximately the same distance as the length they are. They also turn and face their whole body to the player while attacking.
The entity ID for slimes has been changed from Slime to slime.

The texture of slimes has been changed.

Small slimes now make sounds again when moving.<5>
The maximum size of slimes has been decreased to 128.

Added slimes and slime spawn eggs.

Slimes now have sounds.
Slimes now spawn naturally.
Slimes now have bouncing animations.
Slimes now have particles when jumping.
Slimes now drop slimeballs.
The spawning of slimes has been improved.
Slimes spawn commonly in flat worlds.

The texture of slimes has been changed.

Slime that spawn in superflat world has been discontinued.

Added slimes.

The slime spawning rate in superflat worlds has been decreased.

Added slimes.


Issues relating to “Slime” are maintained on the bug tracker. Report issues there.

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Because a slime”s movement speed is tied to its size it becomes impossible for the player to outrun a size 8 slime on flat ground without potion effects.When a slime searches for nearby targets or checks to see if it should despawn, it checks from a point at the center of its hitbox on the x and z-axis and the bottom of its y-axis. Therefore, a custom-size slime sufficiently huge, can be right in front of the player and be completely passive, and it may even despawn if the slime is large enough.



In Other Media

See also


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