Level : LFD Level: 98 – 110 (Heroic/Mythic Level: 110)

You deserve to find the Eye of Azshara dungeon entrance within Azsuna, The Broken Isles. The works with are (61.3, 41.1)

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Route:

To activate Lady Hatecoil (boss 2) kill a Hatecoil Arcanist within one of the blue patches. To activate last boss Wrath of Azshara kill all 4 adds that are channeling to him. The mobs to kill are marked on maps as * icons.

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Popular Shortcuts:

If you are taking the left way round (that heads in the direction of boss Lady Hatecoil) then you deserve to skip many trash packs on the method to first boss Warlord Parjesh.

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Instead of taking the main pathmethod from the portal go along the left side and hug the wall. You will just have to kill a few trash packs on the means to the first boss.

Shortcut 2 :

If you are taking the appropriate way round (that heads towards boss King Deepbeard) then you deserve to skip some of the trash packs before the Cove entrance.

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After killing 1st boss Warlord Parjesh go alengthy the primary pathway and also hug the best side wall, then simply prior to entering Deepbeard’s Cove hug the left side wall to stop the last trash pack opposite.

Bosses:

1. Warlord Parjesh

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Copy/Paste Macro: /i Charges forward hitting all in means. Throws an Impaling Spear at a player (red arrowhead on ground) damperiods, knocks earlier & leaves dot. Boss calls Hatecoil adds, interrupt their Bellowing Roar & Lightning Strike. Enrperiods at 30%.

Heroic Differences: Move out of Quicksand also on ground (damperiods & reduces motion speed). This is left behind after charges forward via Crashing Wave. Boss calls Hatecoil adds, interrupt Repair cast from Crestriders.

2. Lady Hatecoil

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Copy/Paste Macro: /i Static Nova = relocate to land. Focprovided Lightning = relocate to water. Saltsea Globules explode on fatality, relocate amethod. Player with Curse of Witch challenge away from others, releases frontal cone. Crackling Thunder will damage you if leave arena (previous black rocks).

Heroic Differences: Monquickly adheres to closest player knocking you in the air & blowing amethod any type of sand dunes it hits.

3. Serpentrix

Before pulling this boss make certain to kill the adds wondering nearby and also kill the neutral Cove Seagulls as they stun.

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Copy/Paste Macro: /i Avoid green circles. Player via Toxic Wound leaves a trail of green puddles, attempt place them close together & store moving (prevent running right into others). Interrupt Rampage. Submerges then Emerges at 33% & 66%. Summons Red Hydra, interrupt Blazing Nova.

Heroic Differences: Also summons Arcane Hydra, interrupt Arcane Blast & emphasis kill this add.

Note: Violent Winds periodically take place throughout this fight pushing players about.

4. King Deepbeard

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Copy/Paste Macro: /i Try avoid blue circles on floor. Players through Gaseous Bubble must absorb damage to rerelocate, if not rerelocated triggers aoe explosion. Heal tank for Ground Slam, others move out of circle. Avoid Quakes on ground. Healer all set for the high aoe damages.

Heroic Differences: Gaseous Explosion inflicts frost damages to all players equal to the absorb shield left on the Gaseous Bubble.

5. Wrath of Azshara

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Copy/Paste Macro: /i Frontal assault Massive Deluge damages & knocks ago. Avoid Tornados. Dispel players through Arcane Bomb, bomb will speak adhering to & land (move out area). Raging Storms stacks with no melee in range. 10% empowers weather, avoid waves & lightning strikes.

Heroic Differences: Stack on player with Crushing Depths. Strikes players through Elepsychological Resonance leaving a debuff Magic Resonance (boosts arcane & nature damages taken by 10%) or Frost Resonance (reduces motion rate by 5%), these results stack.

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Note: Violent Winds occasionally occur throughout this fight pushing players about.



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