Different perspectives can be toggled by pressing F5 (or fn + F5 on other keyboards). Pressing it once displays the back of the player, and pressing it again displays the front. Pressing it once more reverts to first-person view.
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In Bedrock Edition, it can be changed in the settings; this is the only way to switch the camera when using touch to play games.
In China Bedrock Edition, it can be changed in HUD.
When in third-person view, the player can be viewed from an angle of 0 degrees (Y axis) when the mouse is leveled with the ground, up to an angle of 90 degrees when looking straight down toward the player.
If the player suffocates while in this mode, the camera automatically switches back to the first-person view. This does not apply to Pocket Edition.
A third person front view can also be seen while the survival inventory is open; the player, in this case, always faces the cursor.
|The player can now be seen in the previously solid black square in the inventory.|
|Third person view no longer causes water particles to surround the player. This may have been an artifact of the F5 rain toggle.|
|Pressing F5 now switches the view to third person view. When in third person view, the player is off center by one block to the left, giving an “over-the-shoulder” appearance.|
|Because mobs looked at the camera and not the player”s head, in third person view they looked at the wrong location.|
|The player is now centered when in third person view.|
|Holding F1 while in third person view now causes the front of the player to be shown.|
|The front of the player is no longer shown by holding F1 while in third person view.|
|The debugging view manipulation, known in the code as the “deadmau5 camera”,<1> was accidentally enabled.|
|This feature causes the keys Y, H, U, O, I, K, J, L, N, and M to change the camera position in a variety of ways, and pressing F9 freezes the view. Pressing two functionally connected keys at the same time reverts the view back to normal, except pressing U + O.|
|This feature was added only for deadmau5.
|The deadmau5 camera was removed.|
|Pressing F5 twice now switches the camera to the front of the player, while it now takes a third press of F5 to switch back into first person view.|
|The deadmau5 camera was accidentally added again.<2>|
|The sides of the player”s head may now be shown when rotating the view using the deadmau5 camera.|
|The deadmau5 camera was removed again.|
|Being inside of a block no longer reverts the player”s view to first person.|
|The camera switching key, default set to F5, can no be rebinded.|
|No longer blocked by most non solid blocks like grass.|
|No longer obstructed by glass and other such blocks.|
|However, it is still obstructed by fences, slime blocks, honey blocks and ice, despite these being transparent or translucent like other such blocks; this is completely intentional.<3>|
|Added an option for third person view.|
|Added the front third person view.|
|The crosshair no longer appears in third person view.|
Issues relating to “Third-person view” are maintained on the bug tracker. Report issues there.
In Pocket Edition, the third-person view allows the player to reach further than in first-person.