There are two ways to create a hollow sphere using WorldEdit, the //hsphere command and the //generate command using a formula.
ฤang xem: How to make a dome in minecraft worldedit
What if you want a hemisphere? Well, you can with the following instructions. This is for a hemisphere of radius 15 and height 15.
From ground level, pillar up 16 blocks and mark the top block as your origin.
WorldEdit command //outset 15
WorldEdit command //g -c -h minecraft:glass y=abs(y+15);x^2+y^2+z^2
Admire your new glass dome.
The secret sauce is the y=abs(y+15). If you change 'y' to 'x' or 'z', you'll lop off a different half of the sphere on a different axis.
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For a hemisphere of radius/height N, you need to set origin height to be N+1 if you want the base of the dome to touch the ground and not cut into the ground.
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level 1
8 months ago
Very interesting! I've always been trying to figure out a way to make a glass dome of sorts, and this is perfect ๐
Out of curiosity, is it possible to generate a shape of a frustum of a cone (as in, cone with a cone cut off from its top) using WE too? If so, what would be the commands for the same?
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level 2
Original Poster8 months ago
The first issue is drawing a cone shape. A quick Google search turned up this:
https://wtbblue.com/r/Minecraft/comments/uszmv/math_problem_generating_octagonal_pyramids_with/
The poster included the formula they used to generate a cone. Once you have Worldedit successfully drawing you cones where you want, I'd use delete commands to lop off the top section of the cone.
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level 1
6 months ago
Quick question I've been getting stuck on. I want to generate a hemisphere but my “Center point” is even not odd, so the center is not a single block but a four block square.
Trying to work out how to center my hemisphere without having to manually extend it block by block?
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level 2
Original Poster6 months ago
I think if you set your starting position as a 2x2x2 area then use the //outset, you might have some success. I must admit I'm not a WorldEdit expert, I just put together the above via trial and error and watching YouTube tutorials.
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