Clouds appear as large white structures, whose appearance will vary, depending on the graphics settings used:
Fancy: Clouds appear as approximately four-block-tall, semi-transparent, 3-dimensional prisms. At night they turn a shade of blue and become more transparent. Their smallest horizontal dimensions are 12×12 blocks wide. They are similar in appearance to real life stratocumulus clouds.
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Fast: Clouds take on the appearance of flat, opaque planes. They have no daytime/nighttime rotation. Their smallest horizontal dimensions are 8×8 blocks wide. Fast clouds in Pocket Edition are also opaque, but remain in 3D. Their flat appearance is similar to real life cirrus clouds.
In the Console Edition, clouds consist of 3×3 block “sections”, which form the same pattern of clouds found in other editions.
Clouds only appear opaque from below; from above or inside the clouds, they will appear transparent. The sun and the moon will always appear visible through the clouds from below, even if there is a solid object above the clouds (such as a mountain or a building) that would normally block its view.
The appearance (shape, color, etc) of clouds can be modified by accessing textures/environment/clouds.png. The file can be resized to any size, meaning it would be possible to have a different cloud pattern each day.
Behavior<επεξεργασία | επεξεργασία κώδικα>
Clouds will always float westward at a height of y:127; in this way, they can be used by the Player to determine direction and altitude, respectively. They are not interactive in any form, and will clip through all structures, including mountains and player-made creations. Unlike in real life, clouds themselves will not produce precipitation, meaning it will continue to rain or snow even above the cloud layer.
Clouds are not procedurally generated, and are a client-side feature; on an multiplayer server, the position of clouds is subjective to each individual user.
Clouds can be disabled by toggling the “Clouds” setting to OFF in the Options menu.
Video<επεξεργασία | επεξεργασία κώδικα>
Note: This video is outdated, as clouds can now be switched to Fast and Fancy, independent of the standard Fast and Fancy settings.
History<επεξεργασία | επεξεργασία κώδικα>
|Added clouds, which floated between layers 108 and 112, in the northward direction.|
|A Fancy Graphics option was added, whereby clouds would become 3-dimensional, and would have a separate texture:|
|Fancy Graphics clouds no longer have a separate texture.|
|The cloud layer was raised to layer 127.|
|Clouds now float towards the west.<1>|
|Clouds can now be disabled in the Video Options menu.|
|Build height increased to 256, allowing for players to build much further above clouds.|
|The clouds” “fast” and “fancy” shape are controlled with the same option that enables clouds, rather than with the standard fast and fancy graphics.|
|Added clouds. Clouds could only be seen in Fancy graphics, and if so, the clouds appeared opaque and 2-dimensional, similar to Fast graphics.|
|Clouds are now toggled with the Beautiful skies option.|
|Clouds now have a darker color to correspond to PC”s color.|
|Clouds are always 3D, and are opaque and transparent with Fast and Fancy graphics respectively.|
|New culling of clouds.|
|Clouds have been made prettier.|
|New double-sided lighting on clouds that”s more coherent with the terrain.|
|Better fog on clouds, starting farther away and following the sky color.|
|The clouds and the terrain are now tinted red during sunset.|
|Cloud height raised to the top of the map, so clouds can no longer phase through blocks.|
|Cloud movement syncs with the game”s time.|
Issues<επεξεργασία | επεξεργασία κώδικα>
Issues relating to “Cloud” are maintained on the issue tracker. Report issues there.
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Trivia<επεξεργασία | επεξεργασία κώδικα>
If you switch between fast graphics and fancy graphics, clouds will appear in a different place than they were before.If you are inside a cloud then you see everything a little bit darker.