how to make ui bigger in wow

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Hi there.

My new iMac arrived (yay!) but the resolution seems to be too high for WoW”s UI scaling. I have 2560×1440, but not even the lowest UI scale (or disabling UI scaling altogether) will make 1-pixel stuff (borders, fonts, …) look decent.

Here”s a screenshot:

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Is this something I will have to live with, or can I change it?
If I”m not mistaken, 1200 pixels would be the highest vertical resolution at which you could have pixel perfection using the lowest value (0.64) of the in-game slider.

Your max vertical of 1440 would want a UI Scale of ~0.53 for pixel perfection, but I”m not sure if the game client accepts if you manually set a value beloe 0.64…worth a shot maybe.

You could always play at 2560×1200 for a cool cinema vibe.

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I see. This is quite a problem because my entire UI + Aurora is based around 1-pixel borders, offsets, and pixel fonts.

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I don”t understand why the WoW UI works in such a strange way. In order to get exactly the same UI size on a bigger screen, you need to “scale down” the UI. Weird.

I”m going to ask Blizz if I can somehow set the scale below .64, I suppose.

Edit: Funnily enough, Tukui works just fine. I need to check out how it handles scaling.

Đang xem: How to make ui bigger in wow

maybe its the pixel font that doesn”t work on high reso?

Cause your chat font looks fine. 😛

(offtopic) btw you should try to use Multisampling 4x

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Aftermathhqt View Public Profile Send a private message to Aftermathhqt Find More Posts by Aftermathhqt
768/string.match(GetCVar("gxResolution"), "%d+x(%d+)")/min(2, max(.64, 768/string.match(GetCVar("gxResolution"), "%d+x(%d+)")))
I don”t understand any of that, but what I do understand is that it equals a proper “1”. So if I use this everywhere, I should be fine, I think.

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Game92; changing multisampling doesn”t really seem to change anything, I think blizz changed the effect of multisampling on the UI a while ago.
768/string.match(GetCVar("gxResolution"), "%d+x(%d+)")/min(2, max(.64, 768/string.match(GetCVar("gxResolution"), "%d+x(%d+)")))
I don”t understand any of that, but what I do understand is that it equals a proper “1”. So if I use this everywhere, I should be fine, I think.

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Game92; changing multisampling doesn”t really seem to change anything, I think blizz changed the effect of multisampling on the UI a while ago.

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Naaaaa, didn”t mean that! wow will look better than! you get rid of all the pixels grafics and make them look more smooth. what i mean, your minimap, the panel seem to have 1pixel border
Aftermathhqt View Public Profile Send a private message to Aftermathhqt Find More Posts by Aftermathhqt
I did some quick testing, and it looks like you”re in luck. Changing the uiscale CVar to 0.53 just changes the actual UI scale to 0.64:

My understanding is that these both are doing the exact same thing, but the uiscale CVar is limited at 0.64 (maybe someone can clarify?).

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Aprikot; That”s awesome, thanks! Will try that out.

Edit: It works! So in my UI scaling script, I can just put that if the optimal scale is <.64.

You are my new hero.

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Aprikot; That”s awesome, thanks! Will try that out.

Edit: It works! So in my UI scaling script, I can just put that if the optimal scale is <.64.

You are my new hero.

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Aftermathhqt View Public Profile Send a private message to Aftermathhqt Find More Posts by Aftermathhqt
Aprikot; That”s awesome, thanks! Will try that out.

Edit: It works! So in my UI scaling script, I can just put that if the optimal scale is <.64.

You are my new hero.

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Lol, shucks

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. It looks like there”s already an addon here that uses this method onload…https://wtbblue.com/download…8-UIScale.html:

    UIParent:SetScale( 0.6 )   — change the size and reload your ui (/reloadui) or restart the game
local scaler = CreateFrame("Frame") scaler:RegisterEvent("VARIABLES_LOADED") scaler:RegisterEvent("UI_SCALE_CHANGED") scaler:SetScript("OnEvent", function() if 768/string.match((), "%d+x(%d+)") < .64 then UIParent:SetScale(768/string.match((), "%d+x(%d+)")) end end)
(Registering UI scale change because I switch in and out of windowed mode a lot)

And everything works fine! (well, my GPU diode is chilling at 85°C but that”s a different story…)
Window size does look nice (everything looks so relatively small on a big screen), but scaling gives me my original issue of messed up borders/fonts.

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Hi,
i got some similar graphic problem, but wasnt able to solve it via ui scale settings. I tried to disable ui scale and i changed ui scale to several values (only with the ingame menu)

It looks like this:

– see attachment –

I dont want the space between background and border. The close “x” also looks weird. So what can I do?
Thx 4 ure help

Loki

– EDIT –
This was for the Aurora addon page, but i missed a tab, so sorry for the doublepost…

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