How To Make Wooden Armor In Minecraft (With Pictures), Wooden And Stone Armor

For the armor that can be worn by adult horses, see Horse Armor. For the feature in wtbblue.com Dungeons, see MCD:Armor.

Đang xem: How to make wooden armor in minecraft

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Armor tiers. From left (weakest) to right (strongest): no armor, leather, golden, chainmail, iron, diamond and netherite. (Note that the turtle shell is not pictured. The turtle shell is between iron and diamond, having equal armor points and greater durability than iron.)

Armor is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player”s inventory for use.

Obtaining

Crafting

A full set of armor consists of 24 units of a given material. A turtle shell is a helmet with no corresponding armor pieces. Despite there being chain items, chainmail armor cannot be crafted. Netherite armor needs 4 units of Netherite ingots (16 netherite scraps and 16 gold ingots); obtaining netherite armor requires combining a diamond armor piece with a netherite ingot using a smithing table.

Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, if the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a crafting table, but any enchantments are lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.

NameIngredientsCrafting recipeHelmet

Chestplate

Leggings

Leather orGold Ingot orIron Ingot orDiamond
Leather orGold Ingot orIron Ingot orDiamond
Leather orGold Ingot orIron Ingot orDiamond The durability of the two armor pieces is added together, plus an extra 5% durability.

Unit repair

A piece of armor can be repaired in an anvil by adding units of the armor material”s repair material, with each repair material restoring 25% of the armor item”s maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots. Netherite armor can be repaired in an anvil using Netherite Ingots.

Mob loot

Zombies, skeletons, and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 1 to full durability. Upon death, zombies, skeletons, zombified piglins, and wither skeletons always drop any armor that they picked up and equipped. They may also be wearing enchanted armor that retains the enchantment when dropped.

Rarely, a mob can drop a chainmail armor item. This is the only other way to obtain chainmail armor besides finding in buried treasure or trading with villagers.

In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings or iron boots, in a badly damaged state, with a possibility of having a random enchantment.

In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.

Natural generation

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.

Trading

Leather cap, leather tunic, leather pants, and leather boots can be bought from leatherworker villagers. These armors have a randomly determined color.

Iron helmets, iron chestplates, iron leggings, iron boots, enchanted diamond helmets, enchanted diamond chestplates, enchanted diamond leggings, enchanted diamond boots, chainmail helmets, chainmail chestplates, chainmail leggings and chainmail boots can be bought from armorer villagers.

Fishing

Leather boots, often badly damaged, can be obtained as a junk item from fishing.

Chest loot

Helmets

ItemStructureContainerQuantityChanceJava EditionBedrock Edition
Leather Cap Village Tanner”s chest 1 31.8%
Enchanted Leather Cap Shipwreck Supply chest 1 22.4%
Iron Helmet Stronghold Altar chest 1 12.1%
Village Armorer”s chest 1 31.8%
Weaponsmith”s chest 1 25.6%
Enchanted Iron Helmet End city Chest 1 13.3%
Golden Helmet Bastion remnant Generic chest 1 9.8%
Underwater ruins Small ruins chest 1 8.3%
Big ruins chest 1 4.3%
Enchanted Golden Helmet Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Helmet Bastion remnant Treasure chest 1 15.8%
Enchanted Diamond Helmet End city Chest 1 13.3%
Damaged Enchanted Diamond Helmet Bastion remnant Treasure chest 1 18.7%
Leather Cap Village Tanner”s chest 1 31.8%
Enchanted Leather Cap Shipwreck Supply chest 1 22.4%
Chainmail Helmet Buried treasure Chest 1 57.2%
Iron Helmet Stronghold Altar chest 1 11.8%
Village Armorer”s chest 1 31.8%
Weaponsmith”s chest 1 25.6%
Enchanted Iron Helmet End city Chest 1 13.3%
Golden Helmet Bastion remnant Generic chest 1 16%
Underwater ruins Small ruins chest 1 8.3%
Big ruins chest 1 4.3%
Enchanted Golden Helmet Bastion remnant Bridge chest 1 12.2%
Ruined portal Chest 1 20.5%
Damaged Diamond Helmet Bastion remnant Treasure chest 1 8.6%
Enchanted Diamond Helmet End city Chest 1 13.3%
Damaged Enchanted Diamond Helmet Bastion remnant Treasure chest 1 10.2%

Chestplates

ItemStructureContainerQuantityChanceJava EditionBedrock Edition
Leather Tunic Buried treasure Chest 1 75%
Underwater ruins Big ruins chest 1 4.3%
Small ruins chest 1 8.3%
Village Tanner”s chest 1 31.8%
Enchanted Leather Tunic Shipwreck Supply chest 1 22.4%
Chainmail Chestplate Woodland mansion Chest 1 14.9%
Iron Chestplate Stronghold Altar chest 1 12.1%
Village Weaponsmith”s chest 1 25.6%
Enchanted Iron Chestplate End city Chest 1 13.3%
Golden Chestplate Bastion remnant Generic chest 1 9.8%
Nether fortress Chest 1 19%
Enchanted Golden Chestplate Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Chestplate Bastion remnant Treasure chest 1 15.8%
Woodland mansion Chest 1 7.7%
Enchanted Diamond Chestplate End city Chest 1 13.3%
Damaged Enchanted Diamond Chestplate Bastion remnant Treasure chest 1 18.7%
Leather Tunic Underwater ruins Big ruins chest 1 4.3%
Small ruins chest 1 8.3%
Village Tanner”s chest 1 31.8%
Enchanted Leather Tunic Shipwreck Supply chest 1 22.4%
Chainmail Chestplate Buried treasure Chest 1 57.2%
Woodland mansion Chest 1 14.7%
Iron Chestplate Stronghold Altar chest 1 11.8%
Village Weaponsmith”s chest 1 25.6%
Enchanted Iron Chestplate End city Chest 1 13.3%
Golden Chestplate Bastion remnant Generic chest 1 16%
Nether fortress Chest 1 19%
Enchanted Golden Chestplate Bastion remnant Bridge chest 1 12.2%
Ruined portal Chest 1 20.5%
Diamond Chestplate Woodland mansion Chest 1 7.6%
Damaged Diamond Chestplate Bastion remnant Treasure chest 1 8.6%
Enchanted Diamond Chestplate End city Chest 1 13.3%
Damaged Enchanted Diamond Chestplate Bastion remnant Treasure chest 1 10.2%

Leggings

ItemStructureContainerQuantityChanceJava EditionBedrock Edition
Leather Pants Village Tanner”s chest 1 31.8%
Enchanted Leather Pants Shipwreck Supply chest 1 22.4%
Iron Leggings Stronghold Altar chest 1 12.1%
Village Weaponsmith”s chest 1 25.6%
Enchanted Iron Leggings End city Chest 1 13.3%
Golden Leggings Bastion remnant Generic chest 1 9.8%
Enchanted Golden Leggings Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Diamond Leggings Bastion remnant Treasure chest 1 15.8%
Enchanted Diamond Leggings End city Chest 1 13.3%
Damaged Enchanted Diamond Leggings Bastion remnant Treasure chest 1 18.7%
Leather Pants Village Tanner”s chest 1 31.8%
Enchanted Leather Pants Shipwreck Supply chest 1 22.4%
Chainmail Leggings Buried treasure Chest 1 57.2%
Iron Leggings Stronghold Altar chest 1 11.8%
Village Weaponsmith”s chest 1 25.6%
Enchanted Iron Leggings End city Chest 1 13.3%
Golden Leggings Bastion remnant Generic chest 1 16%
Enchanted Golden Leggings Bastion remnant Bridge chest 1 12.2%
Ruined portal Chest 1 20.5%
Damaged Diamond Leggings Bastion remnant Treasure chest 1 8.6%
Enchanted Diamond Leggings End city Chest 1 13.3%
Damaged Enchanted Diamond Leggings Bastion remnant Treasure chest 1 10.2%

Boots

ItemStructureContainerQuantityChanceJava EditionBedrock Edition
Leather Boots Village Tanner”s chest 1 31.8%
Enchanted Leather Boots Shipwreck Supply chest 1 22.4%
Iron Boots Stronghold Altar chest 1 12.1%
Village Weaponsmith”s chest 1 25.6%
Enchanted Iron Boots End city Chest 1 13.3%
Golden Boots Bastion remnant Generic chest 1 9.8%
Enchanted Golden Boots Bastion remnant Bridge chest 1 11.2%
Ruined portal Chest 1 20.5%
Enchanted Golden Boots with Soul Speed Bastion remnant Generic chest 1 9.8%
Diamond Boots Bastion remnant Treasure chest 1 15.8%
Damaged Enchanted Diamond Boots Bastion remnant Treasure chest 1 18.7%
Enchanted Diamond Boots End city Chest 1 13.3%
Leather Boots Village Tanner”s chest 1 31.8%
Enchanted Leather Boots Shipwreck Supply chest 1 22.4%
Chainmail Boots Buried treasure Chest 1 57.2%
Iron Boots Stronghold Altar chest 1 11.8%
Village Weaponsmith”s chest 1 25.6%
Enchanted Iron Boots End city Chest 1 13.3%
Golden Boots Bastion remnant Generic chest 1 16%
Enchanted Golden Boots Bastion remnant Bridge chest 1 12.2%
Ruined portal Chest 1 20.5%
Enchanted Golden Boots with Soul Speed Bastion remnant Generic chest 1 16%
Damaged Diamond Boots Bastion remnant Treasure chest 1 8.6%
Damaged Enchanted Diamond Boots Bastion remnant Treasure chest 1 10.2%
Enchanted Diamond Boots End city Chest 1 13.3%

Protection value

In short, the stronger the attack force, the less the armor points protect in Java edition since the Combat Update (1.9 version). In Bedrock and Java Edition 1.8, each armor point protects 4%, as well as each Protection level.

Java Edition minimum: the lowest percentage that the full set protects from a strong attack. Each point just protects 0.8%.Java Edition median: the average percentage that the full set protects.Bedrock and Java editions maximum: the highest percentage each tier protects.Protection: the fourth level adds 16 percent of protection to the final calculation.

More information on this can be seen in § Mechanics below.

Full setsJava Edition minimumJava Edition medianBedrock and Java editions maximumMaximum with Protection IV
Leather 5.6% 16% 28% 85.6%
Golden 8.8% 26% 44% 88.8%
Chainmail 9.6% 28% 48% 89.6%
Iron 12% 36% 60% 92%
Diamond 16% 56% 80% 96%
Netherite 16% 72% 80% 96%

Usage

In order to have any protective effect, armor must be worn by the player. Helmets, chestplates, leggings and boots are equipped by placing them in the head, chest, legs and feet slots of the inventory next to the player”s character, respectively. Armor can also be equipped simply by right clicking when held. If the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player”s hand.‌

Chestplates provide the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmets trump boots. Turtle shells, in addition to providing protection, also gives the player the Water Breathing status effect.

Duplicate armor pieces are not stackable in inventory slots.

Tiers

Main article: Armor materials

There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).

The Turtle Shell is not part of a full set. However, its defense points match gold, chainmail and iron helmets, while its durability is between iron and diamond helmets (276). In the games code, it is equivalent to iron armor (in protection).

Other

Certain items provide beneficial effects when worn, but provide no protection against damage.

A carved pumpkin can be worn in the helmet slot. It partially blocks the player”s vision, but prevents endermen from becoming aggressive when the player looks at them.

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Mob heads can be worn in the helmet slot. They cut a player”s detection range by 50% for the corresponding mob type ‌, a bonus that stacks with potions of Invisibility and sneaking.

Elytra are worn in the chestplate slot, and they allow the player to glide through the air.

Dyeing leather armor

Main article: Dye § Dyeing armor

Leather armor can be dyed, and colors can be mixed.

Default color HEX code for leather armor is  #A06540.

Smelting ingredient

NameIngredientsSmelting recipeIron Nugget

Gold Nugget

Any iron armor orAny chainmail armor +Any fuel 0.1
Any golden armor +Any fuel 0.1

Mechanics

Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.

Note that if the damage is absorbed not by the armor itself, but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce the damage that armor normally does not reduce.

Damage types

The following types of damage are reduced by armor and, consequently, damage the armor itself:

Direct attacks from mobs and players.Getting hit with an arrow, a shulker bullet or a thrown trident.This includes extra damage from enchantments (except shulker bullets).

The following types of damage are not reduced by armor and have no effect on the armor itself:

Defense points

Armor defense points are controlled by an attribute, generic.armor. The player”s current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the number of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material.

MaterialFull setHelmet / CapChestplate / TunicLeggings / PantsBootsTurtle Shell

Leather

Golden

Chainmail

Iron

Diamond

Netherite

2 (

*

)

2 (

*

)

N/A N/A N/A
7 (

*
*
*
*

)

1 (

*

)

3 (

*
*

)

2 (

*

)

1 (

*

)

11 (

*

 × 5.5)

2 (

*

)

5 (

*
*
*

)

3 (

*
*

)

1 (

*

)

12 (

*

 × 6)

2 (

*

)

5 (

*
*
*

)

4 (

*
*

)

1 (

*

)

15 (

*

 × 7.5)

2 (

*

)

6 (

*
*
*

)

5 (

*
*
*

)

2 (

*

)

20 (

*

 × 10)

3 (

*
*

)

8 (

*
*
*
*

)

6 (

*
*
*

)

3 (

*
*

)

20 (

*

 × 10)

3 (

*
*

)

8 (

*
*
*
*

)

6 (

*
*
*

)

3 (

*
*

)

Different combinations of armor provide different levels of defense.

Armor toughness

In Java Edition, armor can further protect the player through a second attribute, generic.armor_toughness. Normally, armor nullifies a lesser portion of damage from attacks that deal greater damage. Armor toughness resists this effect, mitigating the power of strong attacks. By default, only diamond and netherite armor provide toughness, with each piece granting +2 toughness for diamond and +3 for netherite.

MaterialFull setHelmet / CapChestplate / TunicLeggings / PantsBootsTurtle Shell

Leather

Golden

Chainmail

Iron

Diamond

Netherite

0 (

*

)

0 (

*

)

N/A N/A N/A
0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

0 (

*

)

8 (

*
*
*
*

)

2 (

*

)

2 (

*

)

2 (

*

)

2 (

*

)

12 (

*

 × 6)

3 (

*
*

)

3 (

*
*

)

3 (

*
*

)

3 (

*
*

)

Different combinations of armor provide different levels of armor toughness.

Damage protection

Damage taken depends on the number of defense points, the toughness of the armor worn and the strength of the attack.

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(note: the min and max operators mean that only the minimum or maximum output of the two expressions that follow them (separated by commas) is used. for example, y=min 2x, 16 means that y is equal to the smallest value out of 2x and 16, while the largest is ignored)

Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2 percentage points for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond and Netherite armors protect the player from 80% of damage, iron provides 60% damage reduction, and leather provides 28%.

One piece of diamond armor (granting +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to 4⁄3% (about 1.3333%), three decrease it to 8⁄7% (about 1.1428%), and four decrease it to 1%. The exact formula for the defense reduction in percent is:

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Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below.

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In tabular form (with a toughness of 0), damages are:

ArmorAttack damage12345678910111213141516171819200

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00
0.98 1.98 2.98 3.97 4.96 5.95 6.94 7.94 8.93 9.92 10.91 11.90 12.90 13.89 14.88 15.87 16.86 17.86 18.85 19.84
0.94 1.92 2.94 3.94 4.92 5.90 6.89 7.87 8.86 9.84 10.82 11.81 12.79 13.78 14.76 15.74 16.73 17.71 18.70 19.68
0.90 1.84 2.82 3.84 4.88 5.86 6.83 7.81 8.78 9.76 10.74 11.71 12.69 13.66 14.64 15.62 16.59 17.57 18.54 19.52
0.86 1.76 2.70 3.68 4.70 5.76 6.78 7.74 8.71 9.68 10.65 11.62 12.58 13.55 14.52 15.49 16.46 17.42 18.39 19.36
0.82 1.68 2.58 3.52 4.50 5.52 6.58 7.68 8.64 9.60 10.56 11.52 12.48 13.44 14.40 15.36 16.32 17.28 18.24 19.20
0.78 1.60 2.46 3.36 4.30 5.28 6.30 7.36 8.46 9.52 10.47 11.42 12.38 13.33 14.28 15.23 16.18 17.14 18.09 19.04
0.74 1.52 2.34 3.20 4.10 5.04 6.02 7.04 8.10 9.20 10.34 11.33 12.27 13.22 14.16 15.10 16.05 16.99 17.94 18.88
0.70 1.44 2.22 3.04 3.90 4.80 5.74 6.72 7.74 8.80 9.90 11.04 12.17 13.10 14.04 14.98 15.91 16.85 17.78 18.72
0.66 1.36 2.10 2.88 3.70 4.56 5.46 6.40 7.38 8.40 9.46 10.56 11.70 12.88 13.92 14.85 15.78 16.70 17.63 18.56
0.62 1.28 1.98 2.72 3.50 4.32 5.18 6.08 7.02 8.00 9.02 10.08 11.18 12.32 13.50 14.72 15.64 16.56 17.48 18.40
0.58 1.20 1.86 2.56 3.30 4.08 4.90 5.76 6.66 7.60 8.58 9.60 10.66 11.76 12.90 14.08 15.30 16.42 17.33 18.24
0.54 1.12 1.74 2.40 3.10 3.84 4.62 5.44 6.30 7.20 8.14 9.12 10.14 11.20 12.30 13.44 14.62 15.84 17.10 18.08
0.50 1.04 1.62 2.24 2.90 3.60 4.34 5.12 5.94 6.80 7.70 8.64 9.62 10.64 11.70 12.80 13.94 15.12 16.34 17.60
0.46 0.96 1.50 2.08 2.70 3.36 4.06 4.80 5.58 6.40 7.26 8.16 9.10 10.08 11.10 12.16 13.26 14.40 15.58 16.80
0.42 0.88 1.38 1.92 2.50 3.12 3.78 4.48 5.22 6.00 6.82 7.68 8.58 9.52 10.50 11.52 12.58 13.68 14.82 16.00
0.38 0.80 1.26 1.76 2.30 2.88 3.50 4.16 4.86 5.60 6.38 7.20 8.06 8.96 9.90 10.88 11.90 12.96 14.06 15.20
0.34 0.72 1.14 1.60 2.10 2.64 3.22 3.84 4.50 5.20 5.94 6.72 7.54 8.40 9.30 10.24 11.22 12.24 13.30 14.40
0.30 0.64 1.02 1.44 1.90 2.40 2.94 3.52 4.14 4.80 5.50 6.24 7.02 7.84 8.70 9.60 10.54 11.52 12.54 13.60
0.26 0.56 0.90 1.28 1.70 2.16 2.66 3.20 3.78 4.40 5.06 5.76 6.50 7.28 8.10 8.96 9.86 10.80 11.78 12.80
0.22 0.48 0.78 1.12 1.50 1.92 2.38 2.88 3.42 4.00 4.62 5.28 5.98 6.72 7.50 8.32 9.18 10.08 11.02 12.00

Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.

Bedrock Edition

See also: Armor/Bedrock Edition

Damage taken depends only on the number of defense points.

Each armor point gives 4% damage reduction, for example, a player wearing a complete set of leather, always gives 28% of damage protection.

Knockback reduction

Each netherite armor piece gives 10% of knockback reduction, protecting 40% with a full set.

Enchantments

See also: Enchanting

Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn”t normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor”s durability. Armor enchantments do not appear on the armor bar.

An armor”s material determines how enchantable it is. The higher a material”s enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).

LeatherGoldenChainmailIronTurtle ShellDiamondNetherite
15 25 12 9 9 10 15

As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.

Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.

EnchantmentDamage reduced forType ModifierEPFLevel IEPFLevel IIEPFLevel IIIEPFLevel IV
Protection All 1 1 2 3 4
Fire Protection Fire, lava, and blaze fireballs 2 2 4 6 8
Blast Protection Explosions 2 2 4 6 8
Projectile Protection Arrows, thrown tridents, ghast and blaze fireballs 2 2 4 6 8
Feather Falling Fall damage (including ender pearls) 3 3 6 9 12

When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 16‌<2> or 20,‌ and then damage reduction is cappedEPF / 25, giving a maximum reduction of 20⁄25 (80%) at EPF 20.

Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable). In Bedrock Edition, a full set of armor with Protection IV gives the maximum damage reduction.<2>

If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.

It is possible using /give to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.

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The table below shows all armor enchantments at their max levels:

Armor Enchantments at Max Levels

Armor EnchantmentMax Level
Protection IV
Fire Protection
Blast Protection
Projectile Protection
Feather Falling
Respiration III
Thorns
Depth Strider
Unbreaking
Soul Speed
Frost Walker II
Aqua Affinity I
Mending
Curse of Binding
Curse of Vanishing

Note: Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets.

Durability

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