How To Open A Chest On A Donkey In Minecraft : 5 Steps (With Pictures)

Hitbox size

In Java Edition:Adult:Height: 1.5 BlocksWidth: 1.3965 BlocksBaby:Height: 0.75 BlocksWidth: 0.6982 BlocksIn Bedrock Edition:Adult:Height: 1.6 BlocksWidth: 1.4 BlocksBaby:Height: 0.8 BlocksWidth: 0.7 Blocks

Spawn

Items usable on

Spawning

1-3 donkeys spawn in plains and only 1 in savannas. 20% of the individual donkeys spawn as foals.

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Bedrock Edition

2-6 donkeys spawn only in plains at light level 7 or above.<1>

Appearance

Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of donkeys do not change once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller all around than the normal horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a simple saddle, not the full covered armor and they can also be equipped with chests to store up to 15 stacks of items.

Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of Invisibility. <2>

Drops

Upon death, donkeys drop:

If equipped with a chest or saddle, they drop those items. They also drop the contents of the chest.

Upon successful breeding, 1–7 is dropped. Killing a baby donkey yields no items nor experience.

Usage

Tamed and saddled donkeys can be used as one of the fastest animal pack of transportation in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can”t generally. They can be ridden in water up to 2 blocks deep. In deeper water, donkeys separate from the player and swim uncontrolled.

Donkeys can be equipped with chests and used as pack animals.

Donkeys can be pulled along and tied up using a lead, and can be towed, swimming behind a boat by using a lead.

Equipment

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Tamed donkeys can have the following slot available:

Equipment can be placed on a donkey by holding left shift and then right-clicking on the donkey, or by accessing its inventory. A donkey”s inventory can be accessed by mounting the donkey and opening the player inventory or by sneaking and then right-clicking on the donkey.A donkey can be equipped with a chest by using a chest on a donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.

Foals cannot be equipped with anything.

Riding

See also: Transportation

Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

In Java Edition, when riding a donkey, the hunger bar is replaced by the donkey”s health in survival or adventure mode.

It uses a slightly different heart texture than the player”s health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a donkey, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider”s head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all donkeys have the same movement speed and jump strength, although speed potions can be used on the donkey and travel via the Nether can make the donkey easily the pack animal with the fastest practical way to travel in wtbblue.com. Donkeys are slow-moving backward, and about as fast as the player when moving sideways.

A ridden donkey can be made to jump and holding the control charges for a higher leap. Donkeys are not affected by jump boost beacons or potions. The standard dismount control dismounts from the donkey, as does going in water deeper than two blocks. Just like the player, donkeys take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while riding a donkey.

Behavior

Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.

Donkeys occasionally emit an audible braying sound.

Donkeys, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, donkeys slowly regenerate health.

Taming

Adult donkeys can be tamed: with an empty hand mount it repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the donkey”s “temper”. They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey”s speed. It is unknown whether there is any indication of jump height before taming.

Like all tamed animals, a death message is displayed to their owner if they are killed.

Breeding

Feeding tamed donkeys golden apples or golden carrots activates love mode.

The offspring appear more spindly than their adult versions and grow progressively larger with time until they reach their full size. The offspring do not automatically belong to the player who owns their parents. Rather, it is born as an untamed donkey and must be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Breeding two donkeys creates a donkey foal. Because all donkeys have the same texture, the offspring looks exactly like its parents when it is fully grown.

Cross-breeding a donkey with a horse creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.

Food

Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and restore its health.To feed a donkey, hold a valid food item and press use while looking at it. If the food is invalid, the action is treated as an attempt to mount the donkey. Donkeys can be fed only when feeding would have an effect, similar to other animals. The table below lists the effects of the various foods donkeys can consume.

FoodHealsSpeeds growth byIncreases temperNotesSugar

Wheat

Apple

Golden Carrot

Golden Apple

Hay Bale

1

*
30 sec +3
2

*
20 sec +3
3

*
*
1 min +3
4

*
*
1 min +5 Activates love mode in tamed donkey.
10

*
*
*
*
*
4 min +10 Activates love mode in tamed donkey. Enchanted golden apples also work.
20

*

× 10

3 min N/A Hay bales cannot be fed to untamed adult donkey.

Statistics

All donkeys have three “equine stats” that vary between donkeys: health, (maximum) movement speed, and jump strength. These stats are created once the donkey is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

Health

Donkey”s health ranges from 15–30, but tends toward the average 22–23. Displayed hearts are health, divided by two, rounded down. A donkey with a non-even number of health points (15, 17, 19, etc.) does not display the last half-heart. If the donkey has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed

A spawned donkey”s speed value is always 0.175, equivalent to 7.525 blocks/sec. For reference, the player”s normal walking speed is 0.1, equivalent to 4.3 blocks/sec. and the player”s sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any status effect that affects the speed of a horse or a player.

A bred donkey”s speed value has the same limits as other horses, between 0.1125 and 0.3375. See Horse#Movement_speed.

See transportation to compare the speeds of various transportation methods.

Jump strength

A spawned donkey”s jump strength is always 0.5, enough to clear 1 9⁄16 blocks. A bred donkey”s jump strength has the same limits as other horses, between 0.4 and 1.0.

The following derived equation can be used to calculate a donkey jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.

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JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x – 0.343930367Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

When breeding two donkeys, the foal”s stats are determined by averaging both parent”s stats with a third set, randomly determined the same way horses” stats are. (i.e. add both parents” stats with the random value and divide by 3). Random values are used for the third set even when the value is not randomized for donkeys spawned naturally or with a spawn egg.

Sounds

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuationdistance
https://wtbblue.com.fandom.com/wiki/File:Donkey_idle1.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_idle2.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_idle3.ogg Donkey hee-haws Friendly Creatures Randomly from adult entity.donkey.ambient subtitles.entity.donkey.ambient 0.8 0.8 – 1.2 16
https://wtbblue.com.fandom.com/wiki/File:Donkey_idle1.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_idle2.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_idle3.ogg Donkey hee-haws Friendly Creatures Randomly from baby entity.donkey.ambient subtitles.entity.donkey.ambient 0.8 1.3 – 1.7 16
https://wtbblue.com.fandom.com/wiki/File:Donkey_angry1.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_angry2.ogg Donkey neighs Friendly Creatures When adult donkey is angry entity.donkey.angry subtitles.entity.donkey.angry 0.8 0.8 – 1.2 16
https://wtbblue.com.fandom.com/wiki/File:Chicken_plop.ogg Donkey Chest equips Friendly Creatures When donkey equips a chest entity.donkey.chest subtitles.entity.donkey.chest 1.0 0.8 – 1.2 16
https://wtbblue.com.fandom.com/wiki/File:Donkey_death.ogg Donkey dies Friendly Creatures When adult donkey dies entity.donkey.death subtitles.entity.donkey.death 0.8 0.8 – 1.2 16
https://wtbblue.com.fandom.com/wiki/File:Donkey_death.ogg Donkey dies Friendly Creatures When baby donkey dies entity.donkey.death subtitles.entity.donkey.death 0.8 1.3 – 1.7 16
https://wtbblue.com.fandom.com/wiki/File:Donkey_hurt1.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_hurt2.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_hurt3.ogg Donkey hurts Friendly Creatures When adult donkey takes damage entity.donkey.hurt subtitles.entity.donkey.hurt 0.8 0.8 – 1.2 16
https://wtbblue.com.fandom.com/wiki/File:Donkey_hurt1.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_hurt2.ogghttps://wtbblue.com.fandom.com/wiki/File:Donkey_hurt3.ogg Donkey hurts Friendly Creatures When baby donkey takes damage entity.donkey.hurt subtitles.entity.donkey.hurt 0.8 1.3 – 1.7 16

Data values

ID

Java Edition:

NameNamespaced IDTranslation key
Donkey donkey entity.wtbblue.com.donkey

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Donkey donkey 24 entity.donkey.name

Entity data

Entity dataAdditional fields for mobs that can breedTags common to all entitiesTags common to all mobsTags common to all horses ChestedHorse: 1 or 0 (true/false) – true if the horse has chests. A chested horse that is not a donkey or a mule crashes the game. Items: List of items. Only exists if ChestedHorse is true. An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.Tags common to all items

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
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Saddle Up Tame a horse. 20G Bronze
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Artificial Selection Breed a mule from a horse and a donkey. 30G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
*
The Parrots and the Bats Breed two animals together Husbandry Breed a pair of any of these 19 mobs:
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
*
Best Friends Forever Tame an animal Husbandry husbandry/tame_an_animal
*
Two by Two Breed all the animals! The Parrots and the Bats Breed pairs of each of these 19 mobs:
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/bred_all_animals

Video

History

Java Edition1.6.113w16a

13w16b

13w18a

13w19a

13w21a

13w22a

1.7.213w36a

1.814w26c

1.915w47b

1.1016w20a

pre2

1.1116w32a

1.1317w45a

17w46a

18w03a

1.1418w43a

18w43b

18w44a

1.1620w15a

Pocket Edition Alphav0.15.0build 1

Bedrock Edition1.2.6beta 1.2.6.2

1.2.9

1.10.0beta 1.10.0.3

Legacy Console EditionTU19CU7 1.12 Patch 11.0.1

TU22CU10 1.15

TU31CU19 1.22 Patch 3

TU43CU33 1.36 Patch 13

TU60CU51 1.64 Patch 301.0.11

New Nintendo 3DS Edition0.1.0

*
*

Added donkeys, assisted by DrZhark (John Olarte), creator of the Mo” Creatures mod, whose horses are a baseline for wtbblue.com”s donkey models.<3>

Donkeys have been made slower and they have been reduced from gliding so much.
Horse saddles have been removed. Donkeys are now ridden using the saddle.
Access to the donkey inventory by sneaking and interacting has been enabled.
Added a new GUI for donkeys, to control their saddle and inventory.
Added new sound effects for donkeys.
Donkeys now spawn in savannas.
Donkeys can no longer be fed bread for taming, healing, or growing.
Wheat”s acceleration of baby donkey growth has been reduced.
Added sounds for donkeys eating food given by a player.
Added a donkey spawn egg.
The donkey spawn egg has been removed.
Donkeys now have a separate ID from horses: donkey.
The donkey spawn egg has been re-added.
*
*

The models of donkeys have been changed.

*
*

The new models of donkeys have been slightly tweaked.

*
*

The models of donkeys have been changed again and the textures have been slightly altered.

*

The texture of donkeys has been changed. The color channel of transparent pixels are now filled to black.

*

The texture of donkeys has been changed. However, some pixels are missing.

*
*

The textures of donkeys have been changed. The missing pixels from 18w43b have been fixed.

Tamed donkeys can now be saddled by dispensers.
Dispensers can now put chests on tamed donkeys.
*
*

Added donkeys.

*
*

The models of donkeys have been changed to the 1.13 donkey models.

Donkeys no longer open their mouths when bucking the player off or taking damage.
*
*

The textures of donkeys have been changed.

*
*

Added donkeys.

Added quick move to the donkey inventory.
Baby donkey growth can now be accelerated using wheat.
Added sounds for donkeys.
*
*

The models of donkeys have been changed to the 1.13 donkey models.

*
*

Added donkeys.

Issues

Issues relating to “Donkey” are maintained on the bug tracker. Report issues there.

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Trivia

A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.

Gallery

Screenshots

In Other Media

See also

References

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