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Этот список описывает все консольные команды в Dota 2.
Примечание: Команды с "Да" в колонке "Чит?" требуют sv_cheats 1 для функционирования.See more: World Of Warcraft Rpg Horde Player'S Guide Pdf, Wow Horde Players Guide (World Of Warcraft
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Команда Стандартное значение Чит? Описание _autosave Автосохранение _autosavedangerous Опасное автосохранение _bugreporter_restart Перезагрузка Отчет об ошибках .dll _cl_minimapzoom 1 _fov 0 Automates fov command to server. _overview_mode 1 Summary mode - 0 = off, 1 = incollection, 2 = complete _record Record a demo incrementally. _resetgamestats Erases present game stats and writes out a empty stats file _rebegin Shutdown and also restart the engine.A < править>
Команда Стандартное значение Чит? Описание achievement_debug 0 Да Включить достижения отладки сообщ. achievement_disable 0 Да Выключить достижения. actionpanel_structure Набор действий панели кадров #. actionpanel_resize Actionpanel force re-layout. activategameui addip Add an IP attend to to the ban list. adsp_alley_min 122 adsp_courtyard_min 126 adsp_debug 0 adsp_door_elevation 112 adsp_duct_min 106 adsp_hall_min 110 adsp_low_ceiling 108 adsp_opencourtyard_min 126 adsp_openspace_min 130 adsp_openstreet_min 118 adsp_openwall_min 130 adsp_room_min 102 adsp_street_min 118 adsp_tunnel_min 114 adsp_wall_height 128 ai_auto_contact_solver 1 ai_block_damages 0 ai_clear_bad_web links Clears bits collection on nav links indicating attach is unusable ai_debug_assault 0 ai_debug_avoidancebounds 0 ai_debug_directnavprobe 0 ai_debug_doors 0 ai_debug_dyninteractions 0 Debug the NCOMPUTER dynamic interaction system. ai_debug_efficiency 0 ai_debug_adversaries 0 ai_debug_expressions 0 Show random expression decisions for NPCs. ai_debug_follow 0 ai_debug_loners 0 ai_debug_looktargets 0 ai_debug_los 0 Да **NCOMPUTER Line-Of-Sight debug mode. 1 = Highlights all things that presently block line of sight. 2 = Highlights all points that deserve to perhaps block line of sight also (favor disabled brushes that have the right to be enabled).[1] ai_debug_nav 0 ai_debug_node_connect Debug the attempted link in between two nodes ai_debug_ragdoll_magnets 0 ai_debug_shoot_positions 0 Да ai_debug_speech 0 ai_debug_squads 0 ai_debug_think_ticks 0 ai_debugscriptproblems 0 ai_default_effective 0 ai_disable 0 **Allows you to enable / disable the AI of all NPCs in the game. Disabled NPCs won"t "think", yet the rest of the game code continues to run.[2] ai_drawbattlelines 0 Да ai_drop_hint Drop an ai_hint at the player"s present eye position. ai_dump_clues ai_efficiency_override 0 ai_enable_fear_behavior 1 ai_expression_frametime 0 Maximum frametime to still play background expressions. ai_expression_optimization 0 Disable npc background expressions once you can not view them. ai_fear_player_dist 720 ai_find_lateral_cover 1 ai_find_lateral_los 1 ai_follow_use_points 1 ai_follow_use_points_when_relocating 1 ai_force_serverside_ragdoll 1 ai_frametime_limit 50 Frametime limit for min efficiency AIE_NORMAL (in sec"s). ai_hull Controls which relations are presented once ai_show_hull or ai_show_affix commands are offered. Arguments: NCOMPUTER name or classname (incomplete description) ai_lead_time 0 ai_LOS_mode 0 ai_moveprobe_debug 0 ai_moveprobe_jump_debug 0 ai_moveprobe_usetracelist 0 ai_nav_debug_experimental_pathing 0 Draw courses tried throughout search for bodysnatcher pathing ai_navigator_generate_spikes 0 ai_navigator_generate_spikes_stamina 8 ai_next_hull Cycles with the assorted hull sizes. Currently schosen hull size is composed to the display screen. Controls which relationships are (incomplete description). See likewise [3] ai_no_local_paths 0 ai_no_node_cache 0 ai_no_select_box 0 ai_no_steer 0 ai_no_talk_delay 0 ai_nodes **Toggles node screen. First call displays the nodes for the given network-related as green objects. Second call screens the nodes" Hammer ID.[3] ai_norebuildgraph 0 ai_path_adjust_speed_on_immediate_transforms 1 ai_path_insert_pause_at_est_end 1 ai_path_insert_pause_at_obstruction 1 ai_post_frame_navigating 0 ai_radial_max_link_dist 512 ai_reaction_delay_alert 0 ai_reaction_delay_idle 0 ai_rebalance_thinks 1 ai_report_task_timings_on_limit 0 ai_resume If NPC is stepping through jobs (view ai_step) will certainly resume normal handling. ai_sequence_debug 0 ai_set_move_height_epsilon Set exactly how high AI bumps up ground walkers when checking actions ai_setenabled 0 Like ai_disable however you manually specify the state (through a 0 or 1) rather of toggling it. ai_setupbones_debug 0 Shows that bones that are setup eextremely think ai_shot_predisposition 1 ai_shot_bias_max 1 ai_shot_bias_min -1 ai_shot_stats 0 ai_shot_stats_term 1000 ai_show_affix **Displays the enabled relations between each node for the currently selected hull kind. Hulls are color code as follows: Environment-friendly, Blue, Cyan, Grey, Dark red, Bideal red. See likewise [3] for even more information. ai_show_connect_crawl **Refer to ai_show_attach. ai_show_connect_fly **Refer to ai_show_attach. ai_show_connect_jump **Refer to ai_show_attach. ai_show_graph_connect **Toggles graph link display screen for the node that the player is looking at. Nodes that are linked to the selected node by the net graph will be attracted in red through magenta lines connecting to the selected node. Nodes that are not connected by means of the net graph from the selected node will certainly be drawn in blue.[4] ai_show_grid Draw a grid on the floor wbelow looking. ai_show_clues Displays all clues as tiny boxes: Blue - hint is easily accessible for use; Red - hint is presently being used by an NPC; Oselection - Hint not being offered by timed out; Grey - Hint has actually been disabled.[4] ai_show_hull **Displays the allowed hulls in between each node for the presently selected hull form. Hulls are shade code as follows: Eco-friendly - Ground movement; Blue - Jumping movement; Cyan - Flying movement; Magenta - Climbing motion.[4] ai_show_hull_strikes 0 ai_show_node Highlight the mentioned node ai_show_think_tolerance 0 ai_show_visibility Toggles visibility display screen for the node that the player is looking at. Nodes that are visible from the schosen node will certainly be drawn in red via yellow lines connecting to the schosen node. Nodes that are not visible from the schosen node will certainly be drawn in blue.[4] ai_simulate_task_overtime 0 ai_spread_cone_focus_time 0 ai_spread_defocused_cone_multiplier 3 ai_spread_pattern_focus_time 0 ai_step NComputers will certainly freeze after completing their current task. To complete the following task, use ai_step aobtain. To resume processing usually usage ai_resume.[4] ai_strong_optimizations 0 ai_strong_optimizations_no_checkstand 0 ai_task_pre_manuscript 0 ai_test_los Test AI LOS from the player"s POV ai_test_moveprobe_ignorelittle 0 ai_think_limit_label 0 ai_use_clipped_routes 1 ai_use_efficiency 1 ai_use_frame_think_borders 1 ai_use_think_optimizations 1 ai_use_visibility_cache 1 ai_vehicle_avoidance 1 Да ainet_generate_report Generate a report to the console. ainet_generate_report_only Geneprice a report to the console. air_density Changes the density of air for drag computations. alias Псевдоним команды. all_pick_force_test 0 -alt1 +alt1 -alt2 +alt2 anim_3wayblfinish 1 Toggle the 3-way computer animation blfinishing code. anim_showmaintask 0 Да Sexactly how the idle, walk, run, and/or sprint activities. askconnect_accept Accept a redirect research by the server. asw_engine_finished_building_map Notify engine that we"ve finished building a map. async_allow_held_files 1 Allow AsyncBegin/EndRead() async_mode 0 Set the async filemechanism mode (0 = async, 1 = synchronous) async_resume async_serialize 0 Force async reads to serialize for profiling async_simulate_delay 0 Simulate a delay of as much as a collection msec per file operation async_suspend +attack -attack -attack2 +attack2 audit_save_in_memory Audit the memory consumption and documents in the save-to-memory device autoaim_max_deflect 0 autoaim_max_dist 2160 autoconserve Автосохранение autosavedangerous Опасное автосохранение autosavedangerousissafeB < править>
Command Default Value Cheat? Help Text -ago +back banid Add a user ID to the ban list. banip Add an IP attend to to the ban list. bench_end Ends gathering of information. bench_showstatsdialog Shows a dialog displaying the the majority of current benchnote results. bench_start Starts gathering of details. Arguments: filename to create results into bench_uppack Uptons the majority of current benchmark stats to the Valve servers. benchstructure Takes a photo of a particular structure in a time demo. bind Bind a crucial. BindToggle Performs a bind(incomplete description)
budget_history_range_ms 66 Budget history selection in millisecs budget_panel_bottom_of_history_fractivity 0 Number in between 0 and also 1 budget_panel_height 384 Height in pixels of the budget panel budget_panel_width 512 Width in pixels of the budget panel budget_panel_x 0 Number of pixels from the left side of the game display screen to draw the budget panel. budget_panel_y 50 Number of pixels from the optimal side of the game display screen to draw the budacquire panel. budget_peaks_home window 30 Number of frames to look at as soon as figuring out top frametimes. budget_show_averages 0 Enable/disable avereras in the budobtain panel. budget_show_background 1 Turn background graph off and also on. Good to rotate off on low finish. budget_show_peaks 1 Enable/disable peaks in the budacquire panel. budget_toggle_team Turn a budobtain group on/off. bug Sjust how the bug reporting UI. bug_swap Automatically swaps the current weapon for the bug bait and ago aget. bugreporter_console_bytes 15000 Max # of consingle bytes to put into bug report body (full text still attached). bugreporter_includebsp 1 Include .bsp for internal bug subobjectives. bugreporter_snapshot_delay 0 Frames to delay prior to taking snapswarm. bugreporter_uploadasync 0 Uppack attachments asynchronously. bugreporter_username 0 Username to usage for bugreporter. buildcubemaps Reconstruct cubemaps. building_cubemaps 0C < править>
Command also Default Value Cheat? Aid Text c_maxdistance 200 c_maxpitch 90 c_maxyaw 135 c_mindistance 30 c_minpitch 0 c_minyaw -135 c_orthoheight 100 c_orthowidth 100 c_thirdpersonshoulder 0 c_thirdpersonshoulderaimdist 120 c_thirdpersonshoulderdist 40 c_thirdpersonshoulderheight 5 c_thirdpersonshoulderbalance out 20 cache_print cache_printcl_particle_sim_fallback_threshold_ms the sim time.
cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse prior to new systems start falling back to cheaper versions. cl_particle_simulate 1 Да Enables/Disables Pwrite-up Simulation cl_particles_dump_effects cl_particles_dumplist Dump all new pshort articles, optional name substring. cl_particles_show_bbox 0 Да cl_particles_show_controlpoints 0 Да cl_pcourse 0 Да Dump entity by prediction classname. cl_pdump -1 Да Dump information around this entity to screen. cl_phys_block_dist 1 cl_phys_block_fractivity 0 cl_phys_maxticks 3 Sets the max variety of physics ticks permitted for client-side physics (ragdolls). cl_phys_timerange 1 Да Sets the range of time for client-side physics (ragdolls). cl_pitchdvery own 89 Да cl_pitchspeed 225 cl_pitchup 89 Да cl_playback_screenshots 0 Allows the client to playago screenshot and also jpeg regulates in demos. cl_playerspraydisable 0 Disable player sprays. cl_precachedetails Show precache details (client). cl_pred_doresetlatch 1 cl_pred_error_verbose 0 Sjust how more area info as soon as spewing prediction errors. cl_pred_optimize 2 Optimize for not copying data if didn"t get a network update (1), and additionally for not repredicting if there were no errors (2) cl_pred_trackD < править>
Command Default Value Cheat? Assistance Text das_max_z_trace_size 72 Maximum height of player and still test for adsp. das_process_overhang_spaces 0 datacachesize 32 Size in MB. dbghist_addline Add a line to the debug background. Format:this many kind of seconds no idles.
dota_announcer_idle_speech_interval 240 Да After an announcer has actually shelp an idle line another can"t play for at leastern this many type of secs. dota_announcer_idle_speech_minwait 20 Да Announcers won"t say idle speech unmuch less at least this many type of seconds passed given that the last time they shelp somepoint. dota_announcer_idle_speech_starttime 240 Да This many secs have to have passed because begin of game before announcers poll for idle speech. dota_apm dota_auto_affix 0 Automatically affix to the specified server forever before dota_auto_create_proxy 0 Automatically produce a proxy dota_autoselect_bots 0 Да If set, new bots will be autoschosen. This is for the item icon editor. dota_autoselect_entity 0 Да If set, brand-new bots of the offered type will certainly be autoselected. This is for the item icon editor. dota_bio_debug 0 Sjust how SCL value in UI dota_bot_chat_throttle_duration 4 dota_bot_client_debug 0 Draw some standard client-side debug information for each hero. dota_bot_debug_assemble 0 Да dota_bot_debug_clear Disables all bot debugging. dota_bot_debug_clear_all Disables all bot debugging. dota_bot_debug_grid 0 dota_bot_debug_grid_cycle Cycles with grid settings. dota_bot_debug_lanes 0 dota_bot_debug_minimap 0 dota_bot_debug_minimap_cycle Cycles via various minimap debug modes. dota_bot_debug_overview 0 dota_bot_debug_overview_toggle Toggles overview of all bot condition dota_bot_debug_course 0 Да dota_bot_debug_path_avg 0 Да dota_bot_debug_path_draw 0 Да dota_bot_debug_pathing 0 dota_bot_debug_potential_place 0 dota_bot_disable 1 Да dota_bot_disable_test 0 dota_bot_disconnect_player Disconnects the player owner of all bots dota_bot_dump_state Dumps the entire bot state to the client dota_bot_failed_pathfind_warnings 0 Да dota_bot_force_pick 0 dota_bot_give_gold Gives all bots the stated amount of gold. dota_bot_give_item Creates an object for all bots. dota_bot_give_level Gives all bots the stated number of levels. dota_bot_level 0 If set,bots will be set to the level mentioned via appropriate gold on game begin. dota_bot_match_difficulty 2 Difficulty to play coop bot matches against. dota_bot_match_game_settings 2 Bit masks of game settings to search for in co-op bot matchmaking. dota_bot_mode 0 dota_bot_populate Populates the remaining slots with bots. dota_bot_potential_debug Displays potential locations for this bot. dota_bot_practice_challenge 1 Default obstacle for quick bot exercise games. dota_bot_practice_gamemode 1 Default game mode for bot practice games, AP = 1. dota_bot_practice_begin 0 Whether to begin a regional game as soon as the map lots. dota_bot_practice_team 0 Default team for quick bot exercise games. dota_bot_purchase_item_permit 1 dota_bot_select_debug Displays general bot debugging information. dota_bot_select_debug_gank Displays gank bot debugging information. dota_bot_set_obstacle Sets all bots to a details obstacle (0 = basic, 1 = tool, 2 = tough, 3 = unfair). dota_bot_takeover_disconnected 0 Да dota_bot_tutorial_boss 1 dota_broadcast_debug 0 dota_broadcaster_channel_country_name 0 Broadcaster channel nation name. dota_broadcaster_channel_summary 0 Broadcaster channel summary. dota_building_defended_radius 800 Да dota_building_health_loss_warn_interval 9 Да Minimum secs between announcer warning a details structure is under attack. dota_button_fade_in_time 0 dota_button_ready_fade_time 0 dota_button_ready_start_alpha 100 dota_button_unlearned_saturation 0 dota_camera_different ? Удалена из игры dota_camera_acceleprice 50 dota_camera_facility Центрировать камеру на герое. dota_camera_disable_yaw 1 dota_camera_disable_zoom 0 Приближение на колесико мыши dota_camera_distance 1200 Да dota_camera_drag_rate 1 dota_camera_dotatv_smooth_drag 1 dota_camera_dotatv_smooth_drag_drag 0 dota_camera_dotatv_smooth_drag_inverse 0 dota_camera_dotatv_smooth_drag_max_speed 25 dota_camera_drag_rate 1 dota_camera_edgerelocate 1 -dota_camera_follow +dota_camera_follow dota_camera_follow_doublepress_time 0 dota_camera_getpos Gets the electronic camera place dota_camera_heightmap 1 dota_camera_hero_inspector_camera_height_percent 0 % of the hero"s hitbox elevation. dota_camera_hero_inspector_camera_lookat_height_percentage 0 % of the hero"s hitbox height. dota_camera_hero_inspector_dist_max 1000 dota_camera_hero_inspector_dist_min 150 dota_camera_hero_inspector_drag_scale 1 dota_camera_hero_inspector_drag_speed_const 100 dota_camera_hero_inspector_drag_yaw_max 89 dota_camera_hero_inspector_drag_yaw_min -60 dota_camera_hero_inspector_duration 0 dota_camera_hero_inspector_fog_end_max 2200 dota_camera_hero_inspector_fog_end_min 1700 dota_camera_hero_inspector_fog_start_max 1200 dota_camera_hero_inspector_fog_start_min 500 dota_camera_hero_inspector_fov_default 60 dota_camera_hero_inspector_fov_max 80 dota_camera_hero_inspector_fov_min 50 dota_camera_hero_inspector_mousewheel_direction_multiplier 0 dota_camera_hero_inspector_mousewheel_frametime_multiplier 2 dota_camera_hero_inspector_mousewheel_process_interval 0 dota_camera_hero_inspector_speed_const 3 dota_camera_hero_inspector_zfar_max 4000 dota_camera_hero_inspector_zfar_min 3500 dota_camera_lerp_duration 2 dota_camera_listening_counter 700 dota_camera_lock 0 **Centers the video camera on the presently schosen unit. The camera can no much longer be relocated approximately through relocating the mouse to the edges of the screen. If another unit gets schosen, the camera centers on this unit. There is no electronic camera smoothing in this mode, which implies that the video camera will instantly follow if the unit ports around. dota_camera_lock_mouse_lead 220 dota_camera_lock_view_helper 1 dota_camera_lock_view_helper_proportion 0 dota_camera_reverse 0 dota_camera_setpos Sets the electronic camera position. dota_camera_sixense_center_on_hero 0 dota_camera_sixense_grab_speed 3 dota_camera_sixense_invert_grab 1 dota_camera_sixense_invert_pan 0 dota_camera_sixense_pan_expo 1 dota_camera_sixense_pan_speed 4000 dota_camera_smart_follow_drag_distance 500 dota_camera_smart_follow_edge_distance 500 dota_camera_smart_follow_offset_reset 8 dota_camera_smart_follow_offset_time 1 dota_camera_smooth_count 8 dota_camera_smooth_distance 96 dota_camera_smooth_allow 1 dota_camera_smooth_sample_timer 0 dota_camera_smooth_time 0 dota_camera_spectate_distance 1600 Да dota_camera_rate 3000 Скорость прокрутки камеры по краю экрана. dota_camera_stage_fov 15 dota_camera_stage_pitch 0 dota_camera_stage_revolve 0 dota_camera_stage_x 25 dota_camera_stage_y -600 dota_camera_stage_yaw 90 dota_camera_stage_z 225 dota_camera_yaw_rotate_hold_time 1 dota_camera_yaw_rotate_rate 0 dota_cancel_GG dota_cd_captain_pick_time 10 Да dota_cd_pick_time 150 Да dota_cd_pool_size 24 Да dota_center_message Да Sexactly how a message in the facility of the display. dota_chat_test 0 Publish some text to the chat. dota_cheap_water 0 dota_clickmove_instant_restart 0 Show clicks in the civilization in different manner. dota_client_filesystem_warnings 0 Set fs_warning_level and also fs_warning_mode to warn on synchronous file warnings. dota_cm_captain_pick_time 10 Да dota_cm_claim_hero_test dota_cm_setup_test dota_combatlog_dump dota_combatlog_summary dota_combatlog_update dota_combine_models 1 dota_commander_report Prints a snapshot of the commander"s state. dota_companion_allow 0 dota_competitive_game_modes 65536 Bit masks of game settings to search for in ranked matchmaking. +dota_control_team -dota_control_team dota_courier_burst Hey courier, go go go! dota_courier_supply Hey courier, carry me my stuff. dota_create_bot_wearing_item Creates a bot wearing a provided item def index. dota_create_bot_wearing_set Creates a bot wearing a offered collection of items from a bundle object. dota_create_fake_clients Populates the remaining slots through fake clients. dota_create_hero_version Creates a hero version. dota_create_item Creates a things for the selected unit. dota_create_lan_lobby Create a LAN lobby. dota_create_modified_unit Creates a unit via a mesh modifier. dota_create_neutral_hero Creates a unit. dota_create_unit Creates a unit. dota_credits_fade_delay 1 dota_credits_fade_time 2 dota_credits_interval 2 dota_credits_scroll_time 23 dota_creep_stack_nearby_hero_radius 3000 dota_creeps_no_spawning 0 Да dota_custom_channels 0 List of tradition networks to join on startup. dota_custom_game_win_score 11 dota_cycle_selected dota_damage_flash 1 Flash when adversaries take damage from the player. dota_dashboard 0 Enable dota dashboard. dota_dead_unit_delete_time 1 Да dota_dead_unit_disappear_time 4 Да dota_debug_global_light 0 Да dota_debug_location_x 0 dota_debug_location_y 0 dota_debug_rewardanim Test a reward animation. Parameter have to be the item ID of the item to screen. dota_debug_so_cache 0 Log SO cache messages. dota_debug_stuck 0 Да dota_debug_today_message_sorting 0 Print out unsorted and also sorted this particular day messeras to the console. dota_default_gold 625 Да dota_demo_mode 0 dota_demo_mode_time 15 dota_dev DotA dev commands dota_director_debug 0 dota_director_shoulder_view_possibility 10 dota_disable_bot_lane 0 dota_disable_mid_lane 0 dota_disable_range_finder 0 **Value "1" makes you check out the range of your skills by hovering their symbols. Value "0" makes them visible while selecting target. dota_disable_showcase_view_button 0 Disable the Showsituation View switch unless sv_cheats is permitted. dota_disable_top_lane 0 dota_disable_unit_ring 0 dota_dump_all_player_stats dota_dump_bot_state dota_dump_buff_message_count dota_dump_creep_stats Displays stats on creep denies/lasthits/kills. dota_dump_inventory dota_dump_keybindings 0 dota_dump_server_inventory dota_dump_tournament Dump tournament state dota_easy_mode 0 dota_econ_randomiseitems Randomises the items on the hero under your cursor. dota_effective_creep_spawn_time 0 Да If non-zero, the time the creep spawner offers for deciding what to spawn. dota_embers 1 dota_endgame_cinematic_disable 0 dota_enemy_color_b 0 dota_enemy_color_b_cb 0 dota_enemy_color_g 0 dota_enemy_color_g_cb 0 dota_enemy_color_r 0 dota_enemy_color_r_cb 1 dota_entity_count_grace_thresorganize 128 Number of entities to reserve when we"re obtaining cshed to the limit. Stops some entities from spawning. dota_equip_fan_item dota_fake_battle_bonus 0 Да dota_fanfare_disable 0 dota_fantasy_draft_early_entry_time 5 Да Time displayed for just how at an early stage you deserve to enter a fantasy draft before it starts. dota_fantasy_stat_update_interval 10 Да How regularly the server updays the GC via player fantasy stats. dota_fill_empty_slots_with_bots 0 Set automatically by matchmaking to fill slots via bots. dota_find_source_tv_games Repursuit game news from the GC. dota_force_bot_cycle 0 Set instantly by matchmaking to fill slots through bots. dota_force_cooldvery own 0 dota_force_end_scores 0 Да dota_force_gamemode 1 Force the game mode to a details one. AP = 1, CM = 2, RD = 3, SD = 4, INTRO = 6, HW = 7, REVERSE CM = 8, XMAS = 9. dota_force_night 0 Да dota_force_pick_enable 0 dota_force_right_click_strike 0 Позволяет добивать союзных крипов/героев правой кнопкой мыши dota_force_upload_match_stats 0 Да If allowed, server will certainly upload enhance stats even when tright here aren"t humale players on each side. dota_fountain_idle_minimum_time 600 How lengthy into the game we must be prior to we boot players for being intentionally idle. dota_fow_grid_dimension 64 dota_free_video camera 0 dota_free_ids Shows next complimentary ID for items, abilities and heroes. dota_friendly_color_b 0 dota_friendly_color_b_cb 1 dota_friendly_color_g 0 dota_friendly_color_g_cb 0 dota_friendly_color_r 0 dota_friendly_color_r_cb 0 dota_full_ui 1 Unlock the complete UI. dota_game_account_debug Prints game account details. dota_gamescom_althack 0 QWE and also ASD + Alt = inventory keys. dota_gamestate Publish existing game state. dota_generalinfo_panel In game DOTA general indevelopment (HTML) panel. dota_gg_call_time dota_glyph Trigger the Glyph of Fortification for your team. dota_gold_redistribute_time 1 Да dota_greevil_black_essence -1 Да dota_greevil_blue_essence -1 Да dota_greevil_green_significance -1 Да dota_greevil_orange_significance -1 Да dota_greevil_purple_significance -1 Да dota_greevil_red_essence -1 Да dota_greevil_seed -1 Да dota_greevil_white_essence -1 Да dota_greevil_yellow_essence -1 Да dota_gridnav_present 0 Да dota_grinder_snap_to_damage 0 Да dota_hack_delay_start 0 dota_health_hurt_decay_time_max 0 dota_health_hurt_decay_time_min 0 dota_health_hurt_delay 0 dota_health_hurt_thresorganize 0 dota_health_marker_major_alpha 255 dota_health_marker_minor_alpha 128 dota_health_per_vertical_marker 250 Величина сегмента на шкале здоровья с делениями (при dota_hud_healthbars = 3). dota_health_regen_disable 0 Disable constant health and wellness rebirth. dota_height_fog_range 1 Да dota_hero_auto_graround 0 dota_hero_multiple_kill_time 18 dota_hero_selection_announcer_use_rr 1 If enabled, use response rules for hero selection announcer lines. dota_hero_toolguideline 1 Format of the hero toolpointer. 0 = Corner, 1 = Overhead, 2 = Inline overhead. dota_hero_undying_max_zombies 64 Maximum amount of zombies that have the right to be spawned. dota_heropicker_ad_select_time 10 Да dota_heropicker_ap_select_time 60 Да dota_heropicker_ar_select_time 10 Да dota_heropicker_fh_select_time 60 Да dota_heropicker_intro_select_time 180 Да dota_heropicker_rd_select_time 20 Да dota_heropicker_sd_select_time 60 Да dota_heropicker_tutorial_select_time 599 dota_hide_cursor 0 If set, mouse cursor is always covert. dota_hide_wearables 0 Да If set, wearables (default body parts) will be hidden. This is for the item symbol editor. dota_highlight_reel 0 dota_highlight_reel_debug 0 Да dota_highlight_reel_leadin_seconds 13 dota_highlight_reel_leadout_seconds 5 dota_highlight_reel_matchid 0 dota_highlight_reel_playerid -1 dota_highlight_reel_running_time 180 dota_host dota_html_panel 0 Enable dota html control in dashboard. dota_html_zoom 1 Scaling approach for HTML displays (0 = Bilinear Texture Scaling, 1 = CEF Pixel Accurate Zoom). dota_html_zoom_override 99 dota_hud_colorblind 0 Use shade blind versions HUD elements. dota_hud_debug_name_all_entities 0 If set, reflects debug names for all entities. dota_hud_flip 0 Hud layout with minimap on the best. dota_hud_healthbar_hoveroutline_alpha 200 Mouse float outline brightness on healthbars. dota_hud_healthbar_number 1 If set, your own hero"s wellness number will be presented on the floating wellness bar over his head. dota_hud_healthbar_number_critical 20 Percentage of health and wellness left before hitsuggest number turns red (value in between 1 - 100). dota_hud_healthbar_number_danger 40 Percentage of health and wellness left prior to hitpoint number transforms oselection (value in between 1 - 100). dota_hud_healthbars 3 Отображать шкалу здоровья: 0 = не отображать, 1 = сплошная без делений, 3 = с делениями. dota_hud_show_overhead_events 1 Sjust how Crit, Gold, XP, etc. Overhead Event Messperiods. dota_hud_unit_details 0 Sjust how wellness bars, and so on dota_hugeportrait 0 dota_ice_grip 500 dota_ice_grip_skates 2000 dota_ice_slide 1 dota_ice_slide_sabsence 25 dota_idle_acquire 1 Да dota_idle_rare_interval_max 25 Да dota_idle_rare_interval_min 15 Да dota_idle_time 300 How long a player requirements to be idle prior to he counts as disassociated. dota_ignore_nonfriend_guild_invites 0 If set, guild invites from non-friends are ignored. dota_ignore_nonfriend_invites 0 If collection, party invites from non-friends are ignored. dota_intro_mode 0 dota_inventory_combine_ground_items_radius 200 Да dota_invite_debug Prints neighborhood invite objects. dota_item_execute dota_item_free_disassemble_interval 10 Да dota_item_fullprice_buyback_interval 10 Да dota_item_quick_cast dota_joystick 0 dota_keybind_hero 0 dota_keybindings_cloud_disable 0 dota_kill_all_bots Destroys all bots. dota_kill_structures Kill buildings. dota_kill_creeps Kill creeps. dota_killcam_history_time 20 dota_killcam_show 0 dota_last_hit_multiple_kill_time 8 dota_learn_stats Spfinish an capability suggest on hero stats. dota_leaver_condition List leaver status of players. dota_legacy_demo_incorporate 1 dota_lenient_idle_time 480 How lengthy a player demands to be idle prior to he counts as disassociated during the finish steras of the game. dota_load_all_hero_sounds Loads all hero sound entries, for diagnostics. dota_loadgame dota_lobby_debug Prints regional lobby objects. dota_local_custom_difficulty 0 dota_local_custom_permit 0 dota_local_custom_game 0 dota_local_custom_map 0 dota_log_server_connection 1 Log relationships to the server. dota_log_server_connection_logfile 0 Name of the file to log server relations also. dota_magic_stick_enabled 0 dota_mana_regen_disable 0 Disable consistent mana regeration. dota_map_locations_debug Prints map location objects. dota_map_ping_multi_key_push 0 If true, we have the right to ping the map even if we have multiple secrets pressed on the key-board. Otherwise map pinging will certainly just take place if all (infinish description) dota_match_details Sjust how match details for a specific matchID. dota_match_game_modes 65564 Bit masks of game settings to search for in unranked matchmaking. dota_match_langueras 2 Bit masks of languages to search for in matchmaking. dota_match_map_preference 3 1 = Standard only, 2 = Themed map (if available), 3 = either. dota_matchgroups 2 Bit masks of complement groups to search in for matchmaking. dota_matchgroups_version 3 Used to reset matchgroups setting as soon as areas change. dota_max_disconnected_time 300 How lengthy a player requirements to be dislinked prior to he counts as a leaver and gets puniburned. dota_max_hero_select_time 90 How lengthy a player has to pick their hero prior to being noted as AFK. dota_max_invade_path_size 1000 Да dota_minimap_always_draw_hero_symbols 0 dota_minimap_create Does a bunch of occupational to develop a minimap. dota_minimap_creep_range 1 dota_minimap_draw_cocaster_electronic camera 1 dota_minimap_draw_fow 1 Да dota_minimap_filter_amount 0 dota_minimap_hero_name_shadowsize 8 dota_minimap_hero_scalar 0 dota_minimap_hero_scalar_distance 12 dota_minimap_hero_scalar_minimum 500 dota_minimap_hero_size 900 Размер иконок героев на миникарте. dota_minimap_hero_spreview 0 dota_minimap_hero_spread_distance 2 dota_minimap_hide_background 0 dota_minimap_misclick_time 0 Minimum time after the computer mouse enters the minimap before we accept a move command. Used to prevent misclicks. dota_minimap_ping_duration 3 dota_minimap_ping_tag_duration 10 dota_minimap_rune_dimension 500 dota_minimap_show_hero_symbol 1 If set, will certainly display hero symbols when you hold alt dvery own. dota_minimap_simple_colors 0 Включает двухцветное отображение существ на миникарте. dota_minimap_simple_filter 1 dota_minimap_tower_defend_distance 500 dota_minimap_use_dynamic_mesh 1 dota_modifier_debug 0 Да dota_modifier_dump Dump all modifiers on all entities. dota_modifier_test Creates a test modifier on unit: dota_modifier_testdota_ogs_report_interval
dota_ogs_report_vprof_force_now experimentation only dota_ogs_report_vprof_fraction 0 If nonzero, then just one in this many servers will run vprof if dota_ogs_report_vprof is collection. dota_ogs_snapshot_interval 300 dota_old_client_projectile 0 dota_onstage_stat_cycle_beforehand 10 dota_onstage_stat_cycle_late 6 dota_onstage_stat_cycle_mid 8 dota_onstage_stat_end_early_game_mins 10 dota_onstage_stat_end_mid_game_mins 25 dota_orders_update_bots_automatically 1 Да dota_overhead_damage_threshold_percent 15 dota_pain_debug 0 dota_pain_decay 0 dota_pain_variable 3 dota_pain_fade_price 3 dota_pain_multiplier 0 dota_particle_fow_debug 0 Да dota_pCategories: Dota