1 Gameplay 1.1 Jungle 1.2 Offlane 2 Ability Builds 3 Talents 4 Tips & Tactics 4.1 General 4.2 Abilities 4.2.1 Malefice 4.2.2 Demonic Convariation 4.2.3 Midnight Pulse 4.2.4 Black Hole 5 Items


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Gameplay < edit>

Playstyle
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Enigma is a tactical spellcaster that is known for his very effective ultimate,
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Babsence Hole . Playing him well requires effective farming, manage of
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Demonic Conversion and also good positioning to gain the a lot of mileage out of his gravitational abilities. A well-played Enigma have the right to singlehandedly win a teamfight and probably determine the outcome of a match by himself. Pros Cons Efficient jungler. Strong pushing and team fight capabilities. Possesses beforehand game ganking potential through Malefice and Eidolon damages. Black Hole is among the strongest team fight spells in the game. Has two huge area-of-result spells that bypasses spell immunity and also deals Pure damages. Entry level hero for players that desire to hone their micromonitoring abilities. Rather lengthy cooldowns for every one of abilities. Very long cooldown on his ultimate, Babsence Hole. Black Hole is a channeled ability through short range, thus making him delicate to long variety disables, silences, or other hazards. Not normally tanky. Most certainly will be in the jungle nearly eexceptionally game, making him prone to ganks. Poor administration of his Eidolons deserve to offer his opponents an edge in their farming.

Jungle < edit>

Enigma starts off in the jungle, farming through an indescribable effectiveness via his Eidolons and establishing up ganks via those. After jungling, he transitions into pushing via Eidolons. His ultimate is probably the strongest team fight capacity in the game, as it pierces spell immunity, deals pure damages and disables adversaries for an tremendous 4 seconds, and also it has actually a big AoE. Not to foracquire, this is only his ultimate ability, he still has actually various other tricks on his sleeve, like the bothering stun chain from Malefice and the wellness percent damages from Midnight Pulse.

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In comparison, such toughness comes through a substantial price, as Babsence Hole and also all Enigma"s abilities cooldown and also mana expense are high, he is semi-vulnerable, and also his ultimate need to be channeled, so great positioning and also timing when spreading are forced. Due to this, Enigma"s mandatory item is

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Blink Dagger , as it provides him the capcapability to gank, escape and, greatly, start a team fight by placing a scary Black Hole in the middle of the foe lines. Having a Dagger on his hands, the various other items might vary, but often, Enigma players rush a
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Babsence King Bar as a protective item versus any kind of ability that could cancel Black Hole"s channeling and also to any heavy nuke.
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Mekansm ,
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Aghanim"s Scepter ,
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Radiance ,
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Refresher Orb are some of the items that need to be useful on Enigma"s inventory. When not fighting, Enigma is jungling or either ganking an adversary through Demonic Conversion and Malefice.

Maxing out Demonic Conversion initially is vital for a jungling Enigma, as it provides his Eidolons even more tanky and also deal more damage against creeps, specifically those in the tool and big camps. Midnight Pulse is greatly used to clear trees or simply to include even more damage to the jungling, but the next priority ability should be Malefice, as this capability has actually even more effect in fights than Midnight Pulse. Keep in mind that Midnight Pulse"s damages is percentage based, interpretation it will certainly deal about the same percent of damages to all foe Heroes, and its finest usage is only to add minor damages to fights, not as a zoning or killing-intent spell.

Offlane < edit>

When opt to the offlane, Enigma must still level Demonic Conversion to make Eidolons, helping him get last hits and also probably attempt to harass enemies. In basic Demonic Convariation level don"t issue as a lot as Jungler function, Eidolons supposed to cease at the hands of foe creeps or their duration finish before foe clintends a bounty on them. Eidolons have the right to tank at least one spell thrown at them with their high magic damage resistance many of the moment and they still come handy at last hitting. Player has the option to level Malefice over Midnight Pulse beforehand to thrconsumed a kill on enemy heroes early and take part in teamfights even when Babsence Hole is at cooldvery own or gank the safe lanes. Enigma is great in the offlane because he have the right to usage Demonic Convariation on his very own ranged creeps, denying most gold and endure to the enemies and also destroying foe Siege devices protecting against a rush in its tracks. Besides creep regulate benefit, Enigma can hit jungle to crash creep camps, push right into river for rune examine and hit up Roshan when playing Radiant side of off-lane.

Alengthy the laning stage, Enigma may have to hit jungle as soon as he leveled main course of spells he may require and pumelted the oncoming creep waves far sufficient to the adversary tower at once. Around level 6, hitting the jungle simply for an oncoming teamfight is essential for stocking up gold. Enigma frequently gets

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Hand also of Midas to acceleprice his farm, getting him levels and gold to key talents and also items. Preferably Enigma hits his initially Black Hole at night time to be unpredictable through lowered sightline. After the laning phase, Enigma will press as usual through his Eidolons and also help ganks with Malefice and also Babsence Hole.

Ability Builds < edit>

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Talents < edit>



Categories: Dota