Raid timers are the technique applied by Blizzard to prevent members of huge guilds from visiting high-end instances over and over to repeatedly farm bosses in a short duration of time. Despite the name, a comparable device additionally affects heroic dungeons.

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Players re-entering an instance will uncover that bosses killed in previous visits to the exact same circumstances remain killed till the timer resets. The various other implication is that the players connected via the instance have a time limit in which to finish their activities prior to the instance is reset. This time have the right to be extfinished (from patch 3.2.0) with the Instance Lock Exstress and anxiety function.

Raid timers (or Rhelp IDs) are the system supplied to conserve you to a rhelp instance. To check out which raids and also boss encounters you are presently conserved to, you have the right to kind "/raidinfo".


Contents


1 Lockout Types2 Instance timers3 Patch changes

Lockout Types

Loot-based Lockout

Used for: All Rhelp Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

You can kill a boss as many times per week as you prefer, however only loot it when per obstacle.Anyone can join anyone’s instance.Bosses are never before locked to you, and you deserve to constantly go back and also kill them later also if you’ve skipped them by joining a team that had actually advanced even more.Rassist sizes deserve to be almost everywhere from 10 to 30 players, and also difficulty automatically scales to complement.

Flexible Boss-based Lockout

Used for: Regular challenge raids from Wrath of the Lich King via Thramong Thunder.

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You deserve to only kill a boss when per week, and also you may not enter an circumstances where a boss is alive that you have actually already beat that week.You can move from team to group throughout a week as long as you’re joining instances that don’t have actually bosses alive you’ve already killed.If you enter an instance that is even more progressed than your very own and acquire saved to it, you will certainly be locked to all prior bosses.You can move in between 10 and also 25 rassist size, offered these constraints.

Strict Instance-based Lockout

Used for: All classical raids (Molten Core through Sunwell), Heroic challenge of Wrath of the Lich King raids with Thramong Thunder, and also all Mythic obstacle raids.

Progress is tied to a resolved circumstances ID. Once tied to an circumstances ID, you may not enter any kind of other versions of that rassist of that obstacle till your raid lock resets.If various other players complete that instance while you are absent, the circumstances will be empty for you too, because progression is tied to the instance, and not your character.You may not switch in between 10-player and also 25-player raid size when locked to one size or the other (does not use to Mythic which is 20-player only).

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Instance timers

Because patch 1.9.0, instances are reset according to a solved calendar. This was chose by Blizzard to be fairest to many and reareas the previous mechanism of resetting rhelp instances based on the absence from the instance of the rhelp members.

Unmuch less a rhelp has actually been extended, the complying with is a list of once each rhelp is reset:


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