Durability is a property that affects all tools, weapons, and armor, as well as certain other usable items. It represents the number of useful actions an item can perform and depletes upon item use. The bar starts at green, but as the durability decreases, the color turns to yellow, then orange, and finally red. When the durability is empty, the item is about to become destroyed. Durability may be increased by merging two damaged items or repairing them with materials in an anvil, or through the mending enchantment.
The remaining durability of any item can be seen by looking at the item”s durability bar on the bottom of the item icon in the inventory and action bar. Unused items do not display a durability bar. As the item”s durability decreases, the bar”s colored area shortens right to left, changing color from green to red and leaving an empty gray part. When the item has a small number of uses left, the durability bar is represented as empty, due to rounding to the nearest pixel 1-down until the tool or armor is destroyed.
The numeric durability of the player”s items can be displayed in-game by pressing F3+H.
A weapon or tool picked up by a mob does not decrease in durability; it remains the same as when the item was first picked up by the mob. However, a helmet worn by an undead mob in sunlight loses durability due to the helmet absorbing the mob”s damage from burning.
Items with the Unbreakable tag do not deplete their durability or break when used. Their durability is not shown, even with advanced tooltips enabled, though it is retained in the NBT data. Such an item can be acquired using /give
Armor durability is based on the armor”s type (head, torso, legs, feet) and material (leather, gold, chain mail, iron, diamond, and netherite). Any time the player takes damage that can be reduced by armor, each piece of armor they are wearing loses 1 durability for every 4
of incoming damage (rounded down, but never below 1).
Armor can reduce damage from the following sources:
The following types of damage are not reduced by ordinary armor and have no effect on the armor”s durability. Some enchantments can protect against them, but they still don”t damage the armor.
Values in the table below represent the number of points of durability damage this armor can take before it is destroyed.
Note that every time the player takes damage that armor is capable of reducing (see above), it counts as one point of durability damage for every worn armor piece.
Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint and steel, warped fungi on sticks, and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage by being used in their own various manners.
For block-breaking tools, a use is counted only if a player completely breaks apart one block or hits a mob. If a block is partially broken this is not counted as a full use.
Items with an Unbreaking enchantment do not always lose durability when used; for a given enchantment level, the chance of losing durability is 1 in (1+level). Such items last an extra level times their original durability, give or take a few.
Note that certain uses cause either no damage or extra damage to the tool:
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Axes, pickaxes, and shovels:Breaking a block that breaks instantly counts as 0 uses.Breaking other blocks counts as 1 use.Hitting a mob (hostile, neutral or passive) counts as 2 uses.Hoes:Breaking a block that breaks instantly counts as 0 uses.Breaking other blocks counts as 1 use.Tilling dirt or grass counts as 1 use.Hitting a mob counts as 1 use.Shears:Hitting a mob counts as 0 uses.Shearing a sheep or a shearable animal counts as 1 use.Breaking any block counts as 1 use.Swords:Breaking a block that breaks instantly counts as 0 uses.Breaking other blocks counts as 2 uses.Hitting a mob counts as 1 use.Fishing rods:Breaking a block or hitting a mob counts as 0 uses.Casting the line and reeling it in empty, counts as 0 uses.Reeling in an item counts as 1 use.Catching the bobber/hook on a block, then reeling it in, counts as 2 uses.Using the line to yank on an item counts as 3 uses.Using the line to yank on a mob counts as 5 uses.Carrot on a stickBreaking a block or hitting a mob counts as 0 uses.Flint and steelBreaking a block or hitting a mob counts as 0 uses.Using it to set a block on fire or light a nether portal counts as 1 use.BowBreaking a block or hitting a mob counts as 0 uses.Firing an arrow counts as 1 use.Tridents:Breaking a block that breaks instantly counts as 0 uses.Breaking other blocks counts as 2 uses.Attacking a mob or throwing counts as 1 use.ElytraFlying for one second counts as 1 use. The durability cannot go below 1.ShieldWhen the shield blocks an attack, it takes damage equal to the strength of the attack (rounded down) plus 1CrossbowShooting an arrow counts as 1 use.Shooting three arrows (when enchanted with multishot) counts as 3 uses.Shooting a firework rocket counts as 3 uses.Shooting three firework rockets (when enchanted with multishot) counts as 9 uses.Warped Fungus on a StickBreaking a block or hitting a mob counts as 0 uses.Using the boost counts as 1 use.Sparkler and Glow StickDurability gradually decreases while the item is active and held in hand.
Using a tool properly maximizes its durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type.
MaterialsGold: 32 usesWood: 59 usesStone: 131 usesIron: 250 usesDiamond: 1561 usesNetherite: 2031 usesSpecific tools
|When iron tools were introduced, they had infinite durability.|
|When wooden, stone, and diamond tools were introduced, they had infinite durability.|
|Durability of all tools are no longer infinite and had a much lower durability than they do now. Iron tools had 129 uses, wooden tools had 33, stone tools had 65, diamond tools had 257, and gold tools have 33.|
|Diamond tools” durability has been increased to 513.|
|Diamond tools” durability have been increased to 1025.|
|When a tool breaks in singleplayer, the game no longer considers the last block broken, as if it had been done with the player”s hands.|
|The durability of wood, stone, iron, and diamond tools have been increased to about twice the previous value. The durability of gold tools was not increased, but they were given a speed boost.|
|Previously, all armor materials offered the same base number of armor points, and the effective armor points of a character were equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities. This is no longer the case as of 1.9-pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, high-quality piece of armor could be greatly augmented with a set of low-quality, low-tier armor.|
|When a tool breaks in multiplayer, the game no longer considers the last block broken, as if it had been done with the player”s hands.|
|Breaking a block that can be instantly mined by hand while holding a block-breaking tool no longer reduces the tool”s durability.|
|F3 + H now shows tool and armor durability on damaged items.|
|The durability bar is revamped: The color is now bright during the entire length of the bar.|
|Previously, the bar fades into bright yellow, orange, dark orange, and eventually red as it decreases in length.|
|The background of the durability bar is now completely black, where it used to be transparent.|
|The durability of all items are decreased by one due to the fix of MC-120664.|
|When stone tools and shears were introduced, they had infinite durability as crafting was not yet implemented.|
|When wooden tools were introduced, they had a much lower durability than they do now. Wooden tools had 11 uses.|
|Stone tools” durability have been decreased to 132 uses.|
|Attacking mobs now counts as 1 use for swords and 2 uses for axes, pickaxes, and shovels.|
|The durability of wooden tools has been increased from 11 uses to 60 uses.
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|The durability of iron and diamond tools has been increased to match Java Edition. The durability of gold tools was not increased, but they were given a speed boost.