How To Take All The Items Out Of A Chest In Minecraft ? Loot All From Chest

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Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
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Chestful of Cobblestone Mine 1,728 Cobblestone and place it in a chest.

Đang xem: How to take all the items out of a chest in minecraft

A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined. 20G Bronze
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Freight Station Use a Hopper to move an item from a Chest Minecart to a Chest. 15G Bronze
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Smelt Everything! Connect 3 Chests to a single Furnace using 3 Hoppers. Be within the range of three chests connected to a Furnace with 3 Hoppers. 15G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
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War Pigs Loot a chest in a Bastion Remnant Those Were the Days Open a chest in a bastion remnant. nether/loot_bastion

History

Java Edition Indev0.3120100124

20100130

Java Edition Alphav1.0.14

Java Edition Beta1.1_02

1.5

1.8Pre-release

Java Edition1.0.0Beta 1.9 Prerelease

RC1

1.112w01a

1.2.4release

1.3.112w16a

12w21a

12w22a

1.4.4pre

1.4.612w50a

12w50b

1.513w01a

13w02a

1.6.113w18a

13w19a

1.814w02a

14w29a

1.915w31a

15w43a

15w44a

1.9.1pre1

1.1116w39a

1.1317w47a

18w09a

18w10a

18w10c

18w11a

1.1418w47a

1.1519w39a

1.1620w07a

20w15a

20w16a

Pocket Edition Alphav0.3.2

v0.4.0

v0.7.3

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v0.9.0build 1

v0.10.0build 1

v0.12.1build 1

v0.13.0build 1

v0.14.0build 1

v0.15.0build 1

v0.16.0build 1

v0.16.2

Pocket Edition1.0.0alpha 0.17.0.1

1.1.0alpha 1.1.0.0

Bedrock Edition1.2.0beta 1.2.0.2

1.4.0beta 1.2.14.2

beta 1.2.20.1

1.10.0beta 1.10.0.3

1.16.0beta 1.16.0.51

beta 1.16.0.57

Legacy Console EditionTU1CU1 1.0 Patch 1

TU5

TU12

TU14 1.04

New Nintendo 3DS Edition0.1.0

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Added chests.

Chests are considered a solid block.
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks.
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Added large chests.

If a chest is placed next to a large chest, it attempts to “connect” with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.
Chests can now be crafted.
Chests are now used to craft minecarts with chests.
The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.
Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
⇧ Shift + clicking on an item or a stack while the chest is opened moves it between the chest and the inventory.
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Added an opening and closing animation with entity model.

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Chests are now smaller and are considered a non-full-block solid.

Chests now use textures in the folder “item” under “chest.png” for single and “chestlarge.png” for large chests.
However, the chest particles still use old side texture in terrain.png.
Chests now change the direction they face based on the viewpoint of the player.
Chests no longer show the block breaking animation.
Chests can now be found in mineshafts and strongholds.
The opening and closing sound effects of the chest have been removed (it used the same sounds as the door).
The opening and closing sounds of chests have been changed.
Chests can now be found in blacksmiths in villages.
Cats now try to sit on chests, making them unopenable.
The “bonus chest” option has now added to the Options menu.
Chest particles now use oak planks texture.
Old chest textures in “terrain.png” have been removed.
Chests can now be found in desert temples.
Chests can now be found in jungle temples.
Chests now have a smaller hitbox.
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Added alternate chest textures into the game files. They are for a future “Christmas chest” easter egg.

The server/client desync of chests has been fixed.
Chests can now be used to craft a hopper and a trapped chest.
Chests can now be used in conjunction with hoppers.
Chests no longer generate naturally in mineshafts.
Chests are now found in nether fortresses.
Chests can now be put on donkeys and mules.
Chests can now have a NBT tag added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for.
Chests now display the cracking animation.
Chests now naturally generate in end cities.
Chests now have their item model rotated, to have the front face in view of the player.
A chest now generates within igloo basements.
Loot tables have been added; chests can now use loot tables.
All chests generated with the world now make use of loot tables.
The chests opening and closing sounds has been changed.
Bonus chest loot has been changed.
Raw salmon is now possible to find in bonus chests.
The average supply of sticks and planks have been nearly doubled in bonus chests.
The average supply of logs have been decreased, and that of stone tools have been nearly halved in bonus chests.
A hopper can now push into and pull items from a blocked chest.
Chests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Chests and trapped chests can now be put directly next to their large variants, instead of requiring one block between them.
Crouching while placing the chest now makes it try to connect to the clicked block.

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Prior to The Flattening, this block”s numeral ID was 54.
Chests now generate in underwater ruins.
Chests now generate as buried treasure structures.
Water can now be placed on the same block as chests.
Chests can now be found in shipwrecks.
Chests can now be found in pillager outposts.
The chest texture layout has been changed. The layout has been changed from

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to

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Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.
Added piglins, which turn hostile to players opening chests.
Chests placed in a dispenser can now be put on tamed llamas, donkeys and mules.
Chests now generate as part of bastion remnants and ruined portals.
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32px Added chests. They were currently unobtainable.

Only single chests have been added.
Chests are considered a non-full-solid block.
Chests are now available in both Survival and Creative mode.
Chests are now functional in Survival mode.
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Added large chests.

An animation and sound have been added for chests.
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
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The texture and model of single chests has been changed to match Java Edition.

However, chests still use old texture and model inside the inventory and side texture for particles.
Large chests can be created vertically.
Large chests can no longer be created vertically.
Chests now naturally generate in mineshafts, villages, strongholds and dungeons.
Smooth lighting has been added to chests.
Chests now have a selection overlay.
Cats now try to sit on chests, making them unopenable.
Chests now naturally generate in nether fortresses.
Chests are now used to craft trapped chests.
Chests now naturally generate in desert temples.
Chests are now used to craft hoppers and minecarts with chests.
Chests can now be put on donkeys and mules.
Pistons and sticky pistons can now move chests.
Chests now naturally generate in jungle temples.
Custom names in chests no longer appear in GUI.
A chest containing farming loot can now naturally generate in large houses in villages.
Chests can now generate in end cities and igloos.
Chests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
The “bonus chest” option has been added, which can be toggled in World Options.
Chests can now naturally generate in shipwrecks.
Chests now generate as buried treasure structures.
Chests now naturally generate in underwater ruins.
Chests are now found in pillager outposts.
Added piglins, which turn hostile to players opening chests.
Chests now generate as part of bastion remnants and ruined portals.
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Added chests.

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The model of chests has been changed to have a 3D lock, along with opening and closing animations.

Cats now try to sit on chests, making them unopenable.
The “bonus chest” option has been added to the Options menu.
Chest particles are no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
Chests can now be found in jungle temples.
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Added chests.

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Issues

Issues relating to “Chest” are maintained on the bug tracker. Report issues there.

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