How To Tame A Spider In Minecraft ? Pet Spiders

Spawn

Light level of 7 or less, 3×1.5×3 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.).

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Spawning

1–4 spiders spawn in a 3×3×1.5‌ or (2×2×1‌) space on an opaque block in the Overworld at a light level of 7 or less. The top blocks can be transparent, but not solid.

In Bedrock Edition, spiders can also spawn in 3×3×2 empty spaces on leaves, causing more of them to spawn in forested biomes due to more possible spawning surfaces, although they do not spawn in groups.

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Spawners

Spiders spawn from spawners in dungeons (25% chance), as well as secret rooms surrounded by cobwebs in woodland mansions.

Status effects

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On hard difficulty, spiders occasionally spawn with status effects. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. If it decides to do so, then it selects the effect. The spider can spawn with following effects:

The effect is then applied to all entities within the pack, lasting for about 3.4 years.<1> If the Invisibility status effect is applied to a spider, its eyes remain visible, similar to an invisible Enderman.

Drops

Upon death, a spider drops:

Behavior

Spiders become hostile to players and iron golems as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.

Spiders can climb up over solid blocks but not overhangs or on ceilings. If a spider cannot find an ideal path to the player, when they go behind or on top of a wall, it approaches as close as it can to the player”s position from the outside or below as it can see through blocks, at that timeproceed by climbing the wall vertically until it gets to the top, even if it loses its aggression toward them. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

Spiders cannot climb magma blocks.‌<2> Note that Cave Spiders, on the other hand, can climb them on all editions.

If a spider tries to go through the world border, it starts climbing the world border instead.‌

If shot with arrows when outside of the detection range, spiders turn and run in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.

Even though spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.

Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.

The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.

Variants

Spider jockeys

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In the Nether, if a spider is spawned there with a spawn egg, commands or spawners, it has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead. In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: <{id:skeleton}>}.

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Sounds

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuationdistance
https://wtbblue.com.fandom.com/wiki/File:Spider_idle1.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_idle2.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_idle3.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_idle4.ogg Spider hisses ? ? entity.spider.ambient subtitles.entity.spider.ambient ? ? 16
https://wtbblue.com.fandom.com/wiki/File:Spider_death.ogg Spider dies ? ? entity.spider.death subtitles.entity.spider.death ? ? 16
https://wtbblue.com.fandom.com/wiki/File:Spider_idle1.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_idle2.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_idle3.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_idle4.ogg Spider hurts ? ? entity.spider.hurt subtitles.entity.spider.hurt ? ? 16
https://wtbblue.com.fandom.com/wiki/File:Spider_step1.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_step2.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_step3.ogghttps://wtbblue.com.fandom.com/wiki/File:Spider_step4.ogg Footsteps ? ? entity.spider.step subtitles.generic.block.footsteps ? ? 16

Data values

ID

Java Edition:

NameNamespaced IDTranslation key
Spider spider entity.wtbblue.com.spider

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Spider spider 35 entity.spider.name

Entity data

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
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Monster Hunter Attack and kill a monster. Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider. 15G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
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Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. adventure/root
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Monster Hunter Kill any hostile monster Adventure Kill one of these 34 mobs:
Other mobs, if any, may be killed, but are ignored for this advancement.
adventure/kill_a_mob
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Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs:
Other mobs, if any, may be killed, but are ignored for this advancement.
adventure/kill_all_mobs

Video

Note: This video says that cave spiders can poison the player, but not in easy difficulty.

History

Java Edition ClassicOctober 23, 2009

0.26 SURVIVAL TEST/Development

0.26 SURVIVAL TEST

Java Edition Indev20100214-1

20100219

Java Edition Alphav1.0.17

Java Edition Beta1.2

1.4

Java Edition1.0.0Beta 1.9 Prerelease 2

Beta 1.9 Prerelease 4

1.3.1?

1.4.212w39a

1.6.113w24a

1.7.21.7-pre

1.814w06a

14w11a

1.8.1pre1

1.915w36a

1.1116w32a

1.1418w43a

Pocket Edition Alphav0.3.3

v0.7.3

v0.8.0build 2

build 3

v0.9.0build 1

build 4

v0.9.2

v0.11.0build 1

v0.12.1build 1

v0.14.0build 1

v0.15.0build 1

Bedrock Edition?

1.10.0beta 1.10.0.3

Legacy Console EditionTU1CU1 1.0 Patch 11.0.1

TU14 1.04

TU31CU19 1.22 Patch 3

PlayStation 4 Edition1.90

New Nintendo 3DS Edition0.1.0

Spiders were proposed in a blog post, where they would produce “web tiles”.
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Tested spiders.

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Added spiders.

The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.<3>
Spiders are the fifth mob added in Survival Test.
Spiders currently cannot jump far.
Killing spiders gives the player 105 points.
The eyes of spiders currently do not glow.
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The eyes on spiders now glow in the dark.

Spiders now don”t attack the player in daylight unless provoked.
Spiders now drop 0–2 string upon death.
Added spider jockeys, which are skeletons spawned riding spiders.
Spiders have been given the ability to climb vertical walls made of any block and could “see” the player through solid blocks to track them down. Creepers previously had the ability to see through walls before it was transferred to the spiders.
Spiders no longer trample crops.<4>
Spiders now make quieter step sounds.<5>
Spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
The health points of spiders have now been reduced from 20

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× 10 to 16

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× 8.

Spiders are now immune to the poison status effect.

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Spiders are now considered arthropods.
Spiders now become aggressive toward the last mob or player that hit them.
Spiders have been given a new walking sound.
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Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.

Spiders are no longer provoked when attacked by the player in creative mode.
Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
Spiders now run away from creepers that are about to explode.
Spiders no longer run away from creepers that are about to explode.
Spiders can now draw lines of sight through blocks again.
The entity ID has been changed from Spider to spider.
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The texture of spiders has been changed.

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As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look.

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Added spiders.

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On Android mobile devices, the abdomen on spiders is sometimes missing.<6><7>

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The eyes on spiders now glow in the dark.

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Spiders now have abdomens on Android mobile devices.

Spiders are now way slower.
Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night.
The spider”s AI has been updated.
The animation for spiders is now twice as fast.
Spiders no longer draw a line of sight through solid blocks.
Added spider jockeys, which are skeletons spawned riding spiders.
Spiders now drop spider eyes.
Spiders that spawn in the Nether now have a chance to spawn as wither jockey.
Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems.
Baby husks can now mount spiders.
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys.
Spiders can now draw lines of sight through blocks again.
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The texture of spiders has been changed.

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Added spiders.

Spiders now become aggressive toward the last mob or player that hit them.
Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
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The texture of spiders has been changed.

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Added spiders.

Issues

Issues relating to “Spider” are maintained on the bug tracker. Report issues there.

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Trivia

In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player”s height and a spider”s height.A spider jockey”s (or a stray jockey) skeleton can sometimes accidentally shoot its own spider. This may cause them to become hostile to and attack each other, until either or both of them die.Because the spider and skeleton in a jockey are two separate entities, using a “Dinnerbone” name tag flips only the skeleton or spider instead of the entire jockey.

Gallery

Screenshots

In Other Media

References

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