Drunk is a character condition comparable to tipsy, but much worse. If you continue to drink you will become “totally smashed”. You become drunk by drinking multiple alcoholic beverages (available in some Inns, or during special events like Brewfest) in quick succession, without allowing the effects of earlier drinks to wear off.
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Your ability to function in World of Warcraft is severely impaired, including random changes of direction while walking/running. Additionally, your typed messages become “drunken”; your “S”s often become “SH”s and “…hic!” is added to the end of your lines on occasion (Example: What you shay might come out like thish …hic!).
Getting a character drunk lowers the visual level of an NPC enemy as it appears to the drunken player. The design of this strange effect is speculated to be to trick players into acting more confidently / aggressively, as they might while actually intoxicated.
While the true level of the creature remains the same, it appears lowered to the character who is drunk. The apparent level of a mob goes down by up to 5 levels while “completely smashed”, and slowly returns to its actual level while slowly sobering up. The player still receives the same XP for killing mobs as they would while sober. Note that this effect can and will corrupt data collected with addons such as MobInfo2.
It has been theorized that this effect adjusts the resistance level of the creature, making it easier to kill because it resists your spells and blocks/parries/dodges melee attacks as if it was a five levels lower. However, this is very unlikely because of the gameplay advantage it would provide.
Movement is also impaired, as you move sideways quite a lot when moving forwards. When flying, drunken players may veer to the left or right, and pitch up or down. Drunk-flying players will often find themselves flying directly upwards into the air or diving down into the ground. Swimming is a bad idea when drunk, as the game makes you swim down when moving forward causing a higher chance to drown, making it more realistic to the real world.
Effects on PvP are the same as effects on mobs. You start to see your enemies up to 5 levels below their actual level, depending on how drunk you are. Drunkenness does not alter your reaction time or casting time though, so if you feel you want a challenge, you could PvP while drunk, battling the direction changes and blurry screen, but the opponents wouldn”t be able to tell at all unless they watch you try to run a straight line.
Also, if the player”s character consumes too much alcohol, the spell “Drunken Vomit” is cast, causing the character to pause and vomit, and suffer a stun for a few seconds.
Drunken players will slowly become sober over a period of time, with automatic emotes expressing their increasing sobriety. As with getting drunk, drunken players will become sober by degrees; the effects of their intoxication will wear off step by step, with visual and movement disruptions becoming less pronounced.
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Generally, the only way for players to become sober is to wait for the effects of the alcohol to expire. However, there are some exceptions. Players can drink certain beverages such as
Sobering beverages include:
For supported graphics cards, the more drunk you become the more your screen will blur around the edges until it becomes nearly impossible to see. Players who desire to disable the blurriness can run the following command in their chat input, excluding the quote marks: “/console ffxGlow 0”. (To re-enable, simply change the command to “/console ffxGlow 1”.)
The glow effect requires the use of video card shaders to be enabled (fixedFunction = 0). If the graphic effect is missing, try typing these in your chat window first<1>:
/console ffx 1 /console ffxglow 1 /console fixedfunction 0 /console gxrestart