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Pause is a condition result which was deprecated and also never witnessed use in Dota 2. All spells which use the Pausage effect in DotA 1 usage a continual stun, or proccasion the affected units from acting in Dota 2.

Pause is a condition result that entirely disables afflicted devices, preventing them from moving, turning, attacking, casting spells, or utilizing, picking up, dropping, or marketing items. It pauses the duration of the majority of debuffs and also avoids them from dealing damage over time in the time of the pausage (other than spells based upon the channeling capability Aerial Shackles, which is the base spell of

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Shackles,
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Dismember, and also
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Fiend"s Grip, or based on the channeling capability
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Life Drain), prevents the player from issuing the unit new orders during the pause (although after the pausage ends, orders provided or queued before the pause began will be brought out), and provides the influenced unit the lowest priority for adversary AI. It also fully disables evasion, True Sight, damage block, and also spells based upon Permanent Invisibility (Lua error in Module:Ability_ID at line 61: Could not uncover Cargo information for "Permanent Invisibility".,
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Spin Internet,
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Moonlight Shadow,
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Nature"s Guise and
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Smoke of Deceit), Permanent Immolation (
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Rot,
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Permanent Immolation and also
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Permanent Immolation), Building Damage Aura (
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Radiance), and also Bladestorm (
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Blade Fury).


Categories: Dota