is witcher 3 better with controller or keyboard

Any PC gamers out there who are keyboard elitists switch to a controller for W3?

I did.

Đang xem: Is witcher 3 better with controller or keyboard

I never though I”d say it, but this game feels great on a controller… I feel dirty now.

I did. I am 90 percent of the time a mouse and keyboard guy, but this game looked like a controller game.

Also I have nothing against controllers I just vastly prefer keyboard and mouse for the increased fidelity. Depending on the game of course.

I am not an “elitist”, but in this particular game keyboard and mouse works fine. I don”t see what all the fuss is about.

Whenever you have to aim a firearm in a 3-dimensional space, keyboard and mouse are superior. For games like the Witcher, controller can work just as well or better. Right tool for the right job.

Yeah I started using a controller for W3. Some games you can feel like they would just be easier to control without a K&M. Some games are damn near impossible to play with a K&M. Like for example Psychonauts, that game plays like ass without a controller.

Whenever you have to aim a firearm in a 3-dimensional space, keyboard and mouse are superior.

The only games I still use M&K for are person shooters and RTS games. I find that the momentum based turning of an analogue stick is better for player movement, but the location-based accuracy of a mouse makes shooters less frustrating.

This seems like an either or case. Both control methods seem fine from what I”ve heard. Personally using K+M myself.

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Yeah I started using a controller for W3. Some games you can feel like they would just be easier to control without a K&M. Some games are damn near impossible to play with a K&M. Like for example Psychonauts, that game plays like ass without a controller.

Whenever you have to aim a firearm in a 3-dimensional space, keyboard and mouse are superior. For games like the Witcher, controller can work just as well or better. Right tool for the right job.

Mice and keyboards are better at almost anything. They”re more logical.

Controllers only have two buttons good for 3D games, if you really think about it. With the PS3, it”s R1 and L1 and with the Xbox 360 it”s the triggers. The bumpers on the 360 are too shallow and thin for important actions, and R2 and L2 on the PS3 are too deep. Most devs today don”t assign crucial actions to the face buttons because your thumbs are already controlling the camera. A mouse has three buttons and you can also do alternate actions with the scroll wheel. I like that in Chivarly you can thrust by rolling up and swing downward by rolling down. Also, most modern mice have thumb buttons. You have all those options and you never have to leave the camera control.

There are more buttons near WASD than on a controller, many in immediate reach, so you don’t have to cycle through menus and items so much. So many buttons. Many of them don’t require your three middle fingers. And at least when you have to leave WASD, you can still have two fingers there, unlike on a control stick. It’s ridiculous that after all these generations controllers still only utilize the thumbs and index fingers. At least the Steam controller has those back buttons.

I won”t get into aiming, since you kind of touched on that.

Arkham CIty is a good example of how a controller can make a game more complicated. It’s pretty annoying how many actions are tied to the same buttons. I want to use an item but instead the character deploys my only smoke grenade. I want to place a bomb on someone, but instead Robin tries to take him out, teaching me the hard way that I have to hold it while approaching. Sometimes I accidentally perform a counter instead of readying an item, or vise versa. I really think item deployment should be separate from the counter/stealth attack button. I also don’t like how the characters automatically climb stuff when running or how you have to let go of the run button and then tap it to evade. Or how sometimes you try to go underneath a floor grate and instead he attaches to a wall or railing. I think the devs should have provided more options for mice and keyboards, since there are more buttons.

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Games are dumbed down and streamlined for controllers. I”ve been writing my own idea of a game, for my amusement. I struggled trying to conceptualize the gameplay around a controller. When I finally gave in and rewrote it for a keyboard and mouse only, the controls became simpler, snappier, more logical and more versatile. That”s partly what made me realize how inefficient controllers are.

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