Fighting Monsters In Minecraft Combat Guide, Blocking, How To Fight?

Sample chapters

Bigger and Better Projects

What’s New in This Guide?

Let’s Begin With the Basics

Creatures Big and Small

Minecraft Reaches Version 1.9!

Before We Start

You Can Do Anything with a Little Practice

Tools, Resources, and Consumables

Art Gallery

A History of Minecraft

Welcome To Minecraft

Modifying Your Game

Playing With Friends

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Bigger and Better Projects

What’s New in This Guide?

Let’s Begin With the Basics

Creatures Big and Small

Minecraft Reaches Version 1.9!

Before We Start

You Can Do Anything with a Little Practice

Tools, Resources, and Consumables

Art Gallery

A History of Minecraft

Welcome To Minecraft

Modifying Your Game

Playing With Friends

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Patch 1.9 is called the Combat Update for a very good reason: the shift in combat is massive. Fights no longer feel like basic spam, and now there is a valid tactical reason to use a much wider variety of items, attacks, and playstyles. Defense and offense have both become much more active, which improves the overall sense of joy in taking down your opponents. This is true when fighting monsters and other players!

Let’s break down the various combat changes so that we can talk about each and how they influence the game.

Đang xem: Minecraft combat guide

Changes to Attack Strength

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Tools and weapons don’t do the same amount of damage that they used to. Each one of them has a maximum damage that is inflicted in a single swing, and you only deal that much if you wait for a cooldown to finish after making each attack. That means that you must be patient with your swings, make each one count, avoid missing, and wait for the cooldown icon that appears so that you know when your weapon is ready to go.

Let’s start with the table of new damages and swing times, and then we’ll talk about specific weapons individually.

Item NameAttack SpeedDamage Per SwingMaximum Damage Per Second
Hoe, Wooden 1 1 1
Hoe, Stone 2 1 2
Hoe, Iron 3 1 3
Hoe, Gold 1 1 1
Hoe, Diamond 4 1 4
Shovel, Wooden 1 2.5 2.5
Shovel, Stone 1 3.5 3.5
Shovel, Iron 1 4.5 4.5
Shovel, Gold 1 2.5 2.5
Shovel, Diamond 1 5.5 5.5
Pickaxe, Wooden 1.2 2 2.4
Pickaxe, Stone 1.2 3 3.6
Pickaxe, Iron 1.2 4 4.8
Pickaxe, Gold 1.2 2 2.4
Pickaxe, Diamond 1.2 5 6
Axe, Wooden 0.8 7 5.6
Axe, Stone 0.8 9 7.2
Axe, Iron 0.9 9 8.1
Axe, Gold 1 7 7
Axe, Diamond 1 9 9
Sword, Wooden 1.6 4 6.4
Sword, Stone 1.6 5 8
Sword, Iron 1.6 6 9.6
Sword, Gold 1.6 4 6.4
Sword, Diamond 1.6 7 11.2
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We learn a huge amount about the new tools and weapon damage just by looking at this table. There are quick takeaways from this, as well as more developed points.

In short, Hoes are still almost worthless for their damage output. They only have validity when you want to attack something very quickly. They’re the fastest potential weapon, but that isn’t usually much of an advantage unless you’re harassing someone or attacking a creature with very low health and you only care about finishing it off. Even then, Swords are usually far superior.

Pickaxes and Shovels also have very low damage output. That’s fine; they were never intended to fight prolonged battles, and you only use them when something suddenly jumps you.

Axes and Swords are where you get to have your real fun. It used to be true that Axes were almost invalid. They did lower damage per swing than Swords, and they weren’t any faster to swing. There was no real reason to use one in battle. Now there is!

The high damage per hit of an Axe makes it your best weapon for sudden attacks and ambushes. If you are lurking around a corner or have to charge a ranged enemy, you want to deliver maximum damage per hit. Axes do just that. Early in the game, a Stone Axe can do almost twice the damage of an equivalent Sword (per swing). That’s quite nice.

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Swords, though lower in their damage per hit, make up for it in spades with damage over time. These weapons can be used quickly to slap targets around. If you’re good at timing your attacks, you can do more damage per second with a Sword, but this requires that you swing at just the right time and stick close to your victim.

It’s good to have a quality Sword and Axe so that you have flexibility in your fighting. Use Axes to break enemy Shields, to ambush targets for high initial damage, or for hit-and-run battles where you attack once, back off, and come forward again when you’re fully charged.

Use your Sword when you’re confident in a kill and can safely stay on the target, using fast swings for maximum damage output. Swords don’t take as much Durability damage in combat, so they’re still a superior choice most of the time. It’s just that the game now has moments where Axes share the spotlight!

Some Enchantment and Armor Changes

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Some enchantments are now found in chests or while fishing. These are considered to be Treasure Enchantments (in that they’re being awarded as treasure). Frost Walker and Mending are the first two enchantments of this type. Mending is highly sought after, because of its ability to make a strong item somewhat permanent.

Treasure Enchantments are hard to find and take time to discover, but you can raise your chances by fishing frequently and using Luck of the Sea (or Luck Potions) to give yourself a better shot at this high-end loot.

Enchantments for higher damage and knockback still complement both major weapon types, but be aware that Sharpness has been slightly reduced in power compared to early versions of the game. Sharpness now adds 1 damage initially and +0.5 damage per level. It used to add 1.25 damage per level, so this is a substantial reduction. Battles are likely to take longer because of this, especially when coupled with increased swing timers.

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But, there is a force in the opposite direction that partially mitigates these changes. Protection has been reduced in power as well. This enchantment gives less defense across the board. On top of that, armor loses its defense very quickly as you take damage. The more blows you take, the weaker your armor becomes, reaching a minimum value of 20% if you don’t get things repaired after a few battles. This makes it harder to stay out in the field for too long if you’re being attacked consistently.

How Good Are Shields?

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Shields are crafted from Iron and Wood. They go into your offhand and serve as protection against enemy attacks. They’re one of the best items for dual wielding when you go into battle (a Bow being another).

Use your right-click to raise a Shield and protect yourself when enemies are firing at your character (or swinging at you in melee). While blocking like this, you move as if you were sneaking and you cannot attack. This is purely a defensive option.

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If you block a missile attack, it has a chance to ricochet and strike another target nearby. This sometimes helps when you’re fighting a mix of melee and missile troops. Shields are very nice to have when you’re facing other players and Skeletons.

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Shields are at their worst if you’re fighting someone who has an Axe ready to go. Each Axe blow that lands has a chance to disable the Shield for 5 seconds. That leaves the defender vulnerable. If it happens to you, back off as quickly as you can to get your bearings, and swing your primary weapon to ward off your attacker.

Shields are repaired with Wood, but you need to do this at an Anvil.

Ranged Combat in 1.9

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Ranged combat has gotten a few modest upgrades that make it easier to use. Spectral Arrows help to mark targets and go after them in the dark (or when they hide behind objects). This imparts the Glowing status effect, so that the victim is very easy to track for 10 seconds. This is very helpful in player versus player combat, when your opponent is most likely to hide, ambush, and be hard to figure out.

Tipped Arrows let you transfer the effects of a Lingering Potion onto your arrows. They only do 1/8th of the effect per Arrow, but each recipe creates eight altered arrows, so you aren’t wasting any power.

Possible Tipped ArrowsArrow of RegenerationArrow of SwiftnessArrow of Fire ResistanceArrow of HealingArrow of Night VisionArrow of StrengthArrow of LeapingArrow of InvisibilityArrow of PoisonArrow of WeaknessArrow of SlownessArrow of HarmingArrow of Water BreathingArrow of Luck

Some of these arrows are very intuitive. Harming and Poison are both very good effects to add to your arrows, especially when fighting against powerful targets (whether humans or monsters). But the other special types of Tipped Arrows open the door for a number of more odd and interesting encounters.

Think about Arrows of Healing against undead monsters! Healing does damage to undead creatures, so that’s a fun little trick.

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For group situations, you can buff your friends at long range using the more positive arrows. Use a weaker bow without enchantments. This ensures that you do very light damage with the arrow itself (especially if your friends are armored). They’ll primarily get the effect of the buff (Regeneration, Swiftness, Healing, etc.).

You can also set up fake traps in custom areas that are meant to scare people, but they’ll actually help them.

Special Attacks

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Swords and Axes have special attack properties that make them more versatile in combat. The Sweep Attack that you get with Swords doesn’t do much direct damage, but it creates a wide swath in front of the player that knocks targets away. This is a powerful defensive option to get a horde of targets off of you. It’s used automatically as long as you’re striking a monster, aren’t running, and have your swing time charged all the way up.

The sweep knocks enemies back while dealing normal damage to the primary targets and a bit of damage to the secondary ones. After the sweep, use the time you’ve earned yourself to back up and look for a chokepoint so that the group of enemies can’t swarm you again as easily.

Axes are better for smashing individuals (especially players). Instead of knocking a group away from you, the Crushing Blow can disable Shields for 5 seconds. The base chance for success is 25%, but this is improved by 5% per level of Efficiency enchantment on the weapon. Also, you get +75% more bonus points if you’re sprinting when you unleash the attack, making this pretty much a guarantee.

This is why it’s very nice to keep an Axe around for dealing with tanky enemies that are shield blocking all the time. Sprint up to them, nail them with your Axe, and take your free shots afterward.

Axes are better when you’re culling herds of animals for meat. You don’t want to accidentally cut down more animals or scare the ones that are close to your target. It’s safer to bring an Axe and only hurt the animals that you need to kill.

Status Effect Changes

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Status Effects used to only be shown when you were in the inventory screen. This changed in 1.9 so that you now see these effects on your HUD. Look on the side of your screen while exploring, and you’ll see the type of effect and the amount of time that it’s still going to influence you.

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New effects have been added to the game, so it’s a good time to revisit these in general. Here is the table of special effects in Minecraft.

Effect NameAbilityCaused By
Absorption Adds special health that cannot be regenerated Golden Apple, Enchanted Golden Apple
Fire Resistance Negates damage from fire, lava, and Blaze attacks Enchanted Golden Apple or Potions of Fire Resistance
Glowing Causes something to glow, even if it’s hidden by a wall Spectral Arrows
Haste Improves Attack Speed (+10%/level) and Block destruction (+20%/level) Beacon
Hunger You lose points off of your food meter very quickly Eating Rotten Flesh, Raw Chicken, or Pufferfish
Invisibility You can’t be seen unless you’re very close to a target Potion of Invisibility
Leaping Improves jumping height and reduces falling damage Beacon or Potions of Leaping
Levitation The target rises upwards without being in control of the movement attacks
Luck Improves loot quality when Fishing or when going into containers that have a special loot table Potion of Luck
Mining Fatigue Slows Attack Speed and Block destruction Getting close to an Elder Guardian
Nausea Distorts the screen Eating a Pufferfish (tetrodotoxin is not yummy)
Night Vision Greatly improves vision in dark areas (and underwater as well) Potion of Night Vision
Poison Does damage over time Eating a Spider Eye, being hit by a Cave Spider, Poisonous Potatoes, Pufferfish, Potions of Poison
Regeneration Regenerate health every 2.5 seconds Golden Apple, Enchanted Golden Apples, and Potions of Regeneration
Resistance Reduces damage taken Beacon or Enchanted Golden Apple
Slowness Decreases movement by 15% per level Potions of Slowness
Speed Increases movement speed by 20% per level Beacons or Potions of Swiftness
Strength Improves melee attack damage (+3/level) Beacon or Potions of Strength
Water Breathing Allows you to be able to swim underwater without drowning (and improves sight under water) Potion of Water Breathing
Weakness Reduces your melee damage dealt Potion of Weakness
Wither Does damage over time Being struck by the Wither or by Wither Skeletons

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