minecraft how to put signs on chests

Renewable

Yes

Stackable

Yes (16)

Tool

Blast resistance

1

Hardness

1

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

No

Đang xem: Minecraft how to put signs on chests

A sign is a non-solid block that can display text. A sign can also be used to block or redirect the flow of water or lava while still allowing entities to pass.

1 Obtaining 1.1 Natural generation 1.2 Breaking 1.3 Chest loot 1.4 Crafting 2 Usage 2.1 Placement 2.2 Text 2.3 Interaction 2.4 Fuel 2.5 Note Blocks 3 Sounds 3.1 Generic 3.2 Unique 4 Data values 4.1 ID 4.2 Metadata 4.3 Block states 4.4 Block data 5 Achievements 6 History 6.1 Sign “items” 7 Gallery 8 Issues 9 References

Obtaining < edit>

Natural generation < edit>

An oak sign can be found in igloo basements.

Spruce signs can be found in taiga village houses, as part of a chair.

Breaking < edit>

Signs can be broken with any tool, or without a tool, but an axe is fastest.

Block Sign Hardness 1 Tool Breaking time[A] Default 1.5 Wooden 0.75 Stone 0.4 Iron 0.25 Diamond 0.2 Netherite 0.2 Golden 0.15
↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

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A sign also breaks and drops itself as an item if the block the sign is attached to is moved, removed, or destroyed.

If a sign is broken while being edited, the player continues to edit the sign,[1] although in Bedrock Edition breaking the sign stops the editing operation.

Chest loot < edit>

Item Structure Container Quantity Chance Bedrock Edition Oak Sign Village Taiga house chest 1 10.7% Item Structure Container Quantity Chance Java Edition Spruce Sign Village Taiga house chest 1 9.7%

Crafting < edit>

Ingredients Crafting recipe Matching Planks +
Stick

3 3 3 3 3 3 3 3

Usage < edit>

Signs can be used to display text.

Placement < edit>

Comparison of the sign sizes.

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Signs may be placed on the top or side of other blocks (including some non-solid blocks like fences, glass, and other signs). To place a sign, use a sign item while pointing at the block the sign should be attached to, enter the desired text (possibly none), and click the “Done” button or press “escape” on a keyboard (or press × in Bedrock Edition,

*

on an Xbox controller,

*

on a PlayStation controller, or B on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the use control (for example, chests, note blocks, etc.), sneak while placing the sign.

Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn”t make contact with the sign.

For more information about the blocks signs can be placed on, see Opacity/Placement.

Text < edit>

Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. Formatting codes can also be used to apply decorative effects such as color, bold, italic, and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.

As text is entered in the editor, the sign is updated in-world and other players can watch the message develop. Closing the interface saves the text permanently, after which the message can only be changed by replacing the sign with a new one.

After placing and affixing text on a sign, a player can change the text color by using a dye on it.‌ When colored with dye, the text color may differ from any color specified by formatting codes.

A player can use a glow ink sac on a sign to make its text glow.‌ The glowing text is not affected by lighting. The player can use a regular black ink sac on the sign to remove the glowing effect.

In creative mode, the combination Ctrl + pick block can be used to copy an already-placed sign, including its text (with decorations), into the player”s inventory.

A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because wtbblue.com”s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.

in Bedrock Edition, inappropriate words or phrases in a sign”s text are displayed as asterisks.

in Java Edition, signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for wtbblue.com technical terms, like “Redstone Repeater”, otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the /data merge block command to create or alter JSON signs.

Example: /data merge block ~ ~1 ~ “}

Signs can post the success count of JSON text hover and click events to scoreboard objectives. The objectives to be used can be specified by running the /execute store command or by modifying the sign”s NBT data directly with the /data merge block command.

Interaction < edit>

Signs act as though they have a use action, so the player is unable to place blocks or use items while the cursor is pointed at them without sneaking .

Signs are removed and drop as an item when pushed by a piston (trying to pull them does nothing), except in Java Edition, where a sign causes the piston to not extend.

Signs have no collision mask (they are completely non-solid), so items and mobs can move through sign blocks. Other blocks (including other signs) can be placed on any edge of a sign.

Water and lava flow around signs. Lava can create fire in air blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except in Bedrock Edition).

Fuel < edit>

Signs can be used as a fuel in furnaces, smelting 1 item per sign.

Note Blocks < edit>

Signs can be placed under note blocks to produce “bass” sound.

Sounds < edit>

Generic < edit>

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance https://wtbblue.com/wiki/File:Wood_dig1.ogg https://wtbblue.com/wiki/File:Wood_dig2.ogg https://wtbblue.com/wiki/File:Wood_dig3.ogg https://wtbblue.com/wiki/File:Wood_dig4.ogg Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816 https://wtbblue.com/wiki/File:Wood_hit1.ogg https://wtbblue.com/wiki/File:Wood_hit2.ogg https://wtbblue.com/wiki/File:Wood_hit3.ogg https://wtbblue.com/wiki/File:Wood_hit4.ogg https://wtbblue.com/wiki/File:Wood_hit5.ogg https://wtbblue.com/wiki/File:Wood_hit6.ogg None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516 https://wtbblue.com/wiki/File:Wood_hit1.ogg https://wtbblue.com/wiki/File:Wood_hit2.ogg https://wtbblue.com/wiki/File:Wood_hit3.ogg https://wtbblue.com/wiki/File:Wood_hit4.ogg https://wtbblue.com/wiki/File:Wood_hit5.ogg https://wtbblue.com/wiki/File:Wood_hit6.ogg Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516 https://wtbblue.com/wiki/File:Wood_dig1.ogg https://wtbblue.com/wiki/File:Wood_dig2.ogg https://wtbblue.com/wiki/File:Wood_dig3.ogg https://wtbblue.com/wiki/File:Wood_dig4.ogg Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816 https://wtbblue.com/wiki/File:Wood_hit1.ogg https://wtbblue.com/wiki/File:Wood_hit2.ogg https://wtbblue.com/wiki/File:Wood_hit3.ogg https://wtbblue.com/wiki/File:Wood_hit4.ogg https://wtbblue.com/wiki/File:Wood_hit5.ogg https://wtbblue.com/wiki/File:Wood_hit6.ogg FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016

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