How To Summon Giant Zombies In Vanilla Minecraft How To Summon A Giant

Spawn

Light level of 11 or above and light level of 8 or below simultaneouslyConditions cannot be met in vanilla

Giants are unused, over-sized versions of zombies that do not spawn naturally. They used to spawn naturally in indev.

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Drops

Giants drop 5 when killed and have a chance of dropping some of its equipment if it has any.

Spawning

No biome includes giants on their spawn lists, so they can never spawn naturally. The earliest available Infdev build (June 18, 2010) does not include Giants in the global spawn list.

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.

Commands

Giants can be spawned using commands such as /summon wtbblue.com:giant.

Behavior

Giants are close to 12 blocks tall, and it uses a six-times-enlarged zombie model.

Giants currently have no AI. The consequence of this is that they always face south when summoned and stay that way, never wandering, turning their head, chasing the player, or responding to damage except for taking knock-back. A giant”s viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.

Giants are in Legacy Console Edition, although they require external modifications for their spawn egg to be placed in the player”s inventory.

Giants can move if ridden by another mob using NBT Tags.

Data values

ID

NameNamespaced IDTranslation key
Giant giant entity.wtbblue.com.giant

Entity data

See also: Chunk format

Giants have entity data associated with them that contain various properties.

Entity dataTags common to all entitiesTags common to all mobs

History

Java Edition Indev0.3120100205

Java Edition1.0.0RC1

1.4.212w38a

1.7.213w36a

1.814w06a

1.1116w32a

1.1418w43a

18w50a

19w03a

Legacy Console EditionTU1CU1

*

Added giants.

Giants act like any normal hostile mob – they walk toward the player until they are touching them. However, the giant is not able to “touch” anything unless standing on top of it, making it hard for them to do combat against opponents.
The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a “tick” sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep “Ooh!” sound.
The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.
Giants can now be spawned without mods by using the new /summon command.

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Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor.
Giants” AI has been removed.
The entity ID of giants has been changed from Giant to giant like with all other entities in this version.
*

The texture of giants have been changed as a result of the zombie texture change.

Giants now use zombie AI (for instance, they move and burn in sunlight) and NBT data.
Giants now have the zombie hurt sound effect.
Giants no longer have the player hurt sound effect.
Giants now move twice as fast as zombies and burn in the sun.
Giants now attack and infect villagers.
Giants now also have a baby variant.
The giant changes in snapshot 18w50a have been reverted. Giants now have the player damage sound again.
*

Added giants.

Giants cannot be spawned without modifying the game.

Issues

Giants are an unsupported mob and as such issues relating to them may not be fixed.

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Trivia

Notch mentioned Giant Zombies as a suggestion for a prefix mob along with other examples: “Burning Spider” and “Cobble Creeper” in a Bro-craft stream.Players are unable to attack a giant”s head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows are able to hit these areas as normal.

Gallery

Video

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