Minecraft How To Turn Off Clouds Off, Way To Disable Clouds

Clouds are graphical effects in the sky. They serve a solely aesthetic purpose, although they can be used to determine compass directions because they always move westward.

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The appearance of clouds varies depending on the graphics settings used:

Fancy: Clouds are translucent, three-dimensional prisms, approximately four blocks tall and 12×12 blocks wide. At night they turn a shade of blue and become more transparent. They are similar in appearance to stratocumulus clouds.

Fast: Clouds are two-dimensional and opaque. They do not change between day and night. Their smallest horizontal dimensions are 8×8 blocks wide. Fast clouds in Bedrock Edition are also opaque, but remain three-dimensional. Their appearance is similar to cirrus clouds.

From above or inside the clouds, they appear semi-transparent, regardless of the player”s graphics settings. The sun and the moon always appear visible through the clouds from below.

The shape, dimensions, and color of clouds can be changed by modifying the clouds.png file located within assetswtbblue.com exturesenvironment within the version”s JAR file. The file”s dimensions can be changed to any size.


Clouds always float westward between layer 100 and 150 based on the viewer”s height. They are not interactive, and simply float through blocks and entities. Unlike in real life, clouds themselves do not produce rain or snow, meaning rain or snow continues even above the clouds.

Since clouds are rendered client-side, the position of clouds is different for each player on a server.

Clouds retain their position even if the game is restarted. The position of clouds is persistent between worlds — if the player quits their current world and generates a new one, then travels to the same coordinates they were at in the previous world, the clouds appear in the same position as the previous world.

Clouds can be toggled between Fancy, Fast, and Off in the Video Settings.


Java Edition ClassicMay 23, 2009


Java Edition Indev?

Java Edition Infdevwtbblue.com Infdev20100227-1





Java Edition Beta1.8Pre-release

Java Edition1.0.0Beta 1.9 Prerelease 5










Upcoming Java Edition1.1721w06a

Pocket Edition Alphav0.6.0



v0.8.0build 2

v0.9.0build 1

v0.10.0build 1

build 6

build 7

Pocket Edition1.0.0alpha

Legacy Console EditionTU1CU1 1.0 Patch 1


Notch says he accomplished adding “Clouds two tiles above the maximum build height”.
Added clouds, which float westward between layers 108 and 112.
The color of clouds can now be changed via world editing.
With the removal of Indev world types and formatting, clouds can no longer be recolored.
Clouds no longer follow the player horizontally.

Clouds are now 3D, have a top texture, and are translucent.

A Fast/Fancy graphics setting is added, which toggles clouds between two- and three-dimensional.
Clouds no longer have a further texture applied.
Now clouds float between layers 128 and 132.
Clouds can now be disabled in the Video Options menu.
Build height increased to 256, allowing for players to build much further above clouds.
Clouds now completely occlude the rendering of blocks when seen from below.

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Fixed blocks being unable to be seen through clouds from below.
Undid the previous fix due to performance reasons.
The clouds” “Fast” and “Fancy” shape are controlled with the same option that enables clouds, rather than with the standard Fast and Fancy graphics.
Big optimizations to how clouds are rendered.
The rendering of clouds has been optimized again.
Blocks can now be seen through clouds from below again.<1>
Clouds no longer follow the player vertically.<2>
Now clouds float between layers 192 and 196.
Added clouds. Clouds could be seen only in Fancy graphics, and if so, the clouds appeared opaque and two-dimensional, similar to the Fast clouds seen on Java Edition.
Clouds are now toggled with the Beautiful Skies option.
Clouds now have a darker color to match Java Edition.
Clouds are always three-dimensional, and are opaque and transparent with Fast and Fancy graphics, respectively.
New culling of clouds.
Clouds have been made prettier.
New double-sided lighting on clouds that”s more coherent with the terrain.
Better fog on clouds, starting farther away and following the sky color.
The clouds and the terrain are now tinted red during sunset.
Build height was increased to 256, allowing for players to build much further above clouds.
Added clouds.
Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game”s time.

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Issues relating to “Cloud” are maintained on the bug tracker. Report issues there.

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