Minecraft How To Turn Off Redstone Torch, Minecraft Apply And Enrich: Redstone Engineering

It has been suggested that this page be moved to Redstone mechanics/Circuit/Clock. If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached.

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Reason: Similar situation than with Mechanics/Redstone/Circuit. This page is also a specific redstone circuit, so it should be a subpage of the circuit subpage. General discussion at the community portal. When moving, be sure to use the appropriate tool instead of simply copying and pasting the page”s contents, to preserve edit history.

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It has been suggested that this page be moved to Redstone circuits/Clock. If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached.
Reason: Similar situation than with Mechanics/Redstone/Circuit. This page is also a specific redstone circuit, so it should be a subpage of the circuit article. General discussion at the community portal. When moving, be sure to use the appropriate tool instead of simply copying and pasting the page”s contents, to preserve edit history.

A clock circuit is a redstone circuit which produces a clock signal: a pattern of pulses which repeats itself.

2 Torch clock5 Comparator clock6 Hopper clocks10 Piston clock11 0 Tick Piston Clocks13 Long-period clocks

Introduction

Clock generators are devices where the output is toggling between on and off constantly. The customary name x-clock is derived from half of the period length, which is also usually the pulse width. For example, a classic 5-clock will produce the sequence …11111000001111100000… on the output.

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Using only redstone torches and wire, it is possible to create clocks as short as a 4-clock, sometimes by exploiting glitches. Using repeaters or pistons allows easy construction of any clock down to 1-clocks, and other devices can also be pressed into service. There are also special circuits called “rapid pulsers”, which produce rapid pulses like a 1 tick clock, but inconsistently due to torches burning out. Indeed, torch based rapid pulses can be too fast for repeaters. Even with repeaters in use, 1-clock signals are difficult to handle in other circuits, as many components and circuits will not respond in a timely fashion.

Creating long clocks (more than a few ticks) can be more difficult, as adding repeaters will eventually get unwieldy. However, there are a number of approaches here, which are discussed in a separate section.

Clocks without an explicit toggle can often have one retrofitted, by wiring a lever or other switch to the controlling block of an inverter, or even to a redstone loop. In general, forcing the delay loop high will eventually stop the clock, but the output may not respond until the current pulse has made its way through the loop. Whether the output will be stopped high or low depends on the clock and where in the loop players force it. Another option is to use a lever-controlled piston to open or close one of those loops, using either a solid block to transmit power, or a block of redstone to supply it.

While it isn”t much discussed in the circuit builds below, there is one extra concept which is occasionally important: Phase. The phase of a running clock is the point it has reached in its cycle. For example, at one moment a 5 clock might be 3 ticks into its ON phase, 4 ticks later, it will be 2 ticks into its OFF phase. A long-period clock might be noted as 2 minutes past the start of its ON phase. The exact beginning of a cycle depends on the clock, but it is usually the start of either the OFF phase or the ON phase. For most cases, phase doesn”t matter very much, in that they just need pulses every 7 ticks or whatever. However, in-game computing circuits are more demanding, and if they are doing a daily clock, they should care whether the on phase is day or night.

Torch clock

Rapid pulsar

Redundancy can be used to maintain a 1-clock, even as the torches burn out; the result is the so-called “Rapid Pulsar” (designs X, Y and (vertical) Z). However, the signal may not be consistent.

Device R creates energy in an irregular sequence. It is a variant of the “Rapid Pulsar” design shown above, except that each torch pulses in an irregular pseudo-random pattern as each torch coming on turns the other three (and itself) off. Occasionally torches will burn out for a few seconds (until reset by a block update), during which time other torches blink. As of version 1.5.1, this is likely to favor one pair of torches, such as the east and west torches, which will blink while the others stay dark. Output can be taken anywhere on the circuit.

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Although “pulser” is the correct spelling for any general circuit which produces pulses, the traditional spelling of a clock circuit created from short-circuited redstone torches is “rapid pulsar”.

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