Minecraft Resource Pack Tutorial [1.16/1.17] (READ DESCRIPTION!)

In this tutorial I’ll show you how to make
a resource pack (which is what texture packs have been called since 1.6.1, get with the
times people!) I’ll be showing you
How to get the default resource pack without going through 3 outdated planetminecraft posts
first. How to download and install GIMP, which is a free,
open-source image-editor that’s very popular for pixel art. (and it’s available on Linux
and mac!) And finally, how to package up your resource
pack all nice and stuff for publishing, or just sending to your friends. You ready? Let's go! To start out we’ll need to get Minecraft’s
default resource pack so that we can make changes to it! This is much easier than most
people think it is. Start opening minecraft, going to resource packs in your options, and
clicking “Open Pack Folder”. Navigate up one level to your .minecraft folder, and
then open versions. Find the folder for the version you want to make a pack for and open
it. Inside here is a jar file. This is the core of minecraft, it contains all the code,
all the textures, and anything else needed to make the game run.

Ok, copy the jar file,
then go back and paste it into your resource pack folder. Now, making sure you have file
name extensions turned on, change the extension from .jar to .zip so that we can open it.
There 3 things in here that we want, but they’re hidden behind a whooooole bunch of class files.
We can find what we want by pressing [P] to jump to the files starting with P. Select
pack.png, pack.mcmeta, and then scroll back to the top to select the folder called “assets”.
Copy all those and paste them into a new folder. I’ll create one called “Default Resource
Pack” because an art tutorial is no place for creativity. Once you’ve pasted your
files in here, your default resource pack is ready! Oh by the way, now it's safe to delete those files you created. You can now go in game and play
the game exactly as normal, and no one will know that underneath all your clothes you
are actually wearing a resource pack 😉.

That was terribly annoying and boring wasn’t
it? Lets make sure we never have to do that again by always working in a copy of our default
resource pack. Make a copy and call it something insanely cool,
like xXLegit+i+mooseXx ℙ𝕧ℙ 𝔼𝕊𝕊𝔼ℕ𝕋𝕀𝔸𝕃𝕊 v0.0.1

.biz I mean really anything will work as long as
it ends in a filename and does not fit on the pack selection screen.
Ok where were we? Oh yeah, inside the assets folder you have everything that can be changed
with a resource pack (with one exception, stay tuned for that.)
If you want to change an items texture, go to minecraft -> textures -> item!
I’m gonna retexture the acacia sign so- [background]
CUUT, cut cut cut cut! Moose: huh? BG: you have to do the diamond sword.

Moose: what? Why?
BG: Everyone does the diamond sword, it’s a texture pack tutorial. M: actually they’re
called resource packs now- wait where’s that music coming fro-
[NCS music starts] Whaaat is up guys my name is Legitimoose and
I’m gonna be showin’ you how to use GIMP, to make the best resource pack ever. I’m
also going to include a bunch of actually useful tips during this dumb skit, so make
sure you put on your listening ears and SMASH THAT SUBSCRIBE BUTTON. After downloading and installing GIMP from gimp.org (Link in the description along with 45 social media links!!!11) find the diamond sword texture and right click it, choosing open with GIMP. You can zoom
in with CTRL or CMD + scroll-wheel and hold space to pan your view around. The default
tool is the paintbrush which is all blurry! You can access the pencil tool by clicking
and holding on the brush icon, or by pressing N for pennncil. To change your brush size
you can use the square bracket keys [ ] or use this slider over here on the side.

choosing a color using this box over here, you may notice you’re unable to paint any
color that isn’t already in the image! This is because all these images are set to indexed
color so that they take up slightly less file space. Most image editors would ignore this, but
GIMP is very fancy and supports practically everything.

To fix this go to Image -> Mode -> RGB. Now we can use whatever colors we want! I am going to make an
awesome recolored diamond sword by going to Colors -> Hue-Saturation, selecting only cyan,
and then changing the hue until it looks totally sweet and more different-er than vanilla does looks like.
Wow! Now let’s make our sword comically small. Go to the eraser tool by pressing Shift+E,
and make sure to enable Hard Edge on the sidebar. Now start erasing until your sword looks short
enough. Now go back to your peNNNcil tool.

To get the color of this pixel, click on it while
holding control. Now we can cover up that unsightly eraser edge. The tiny sword texture
is essential for optimum performance, so that we can see slightly more of our surroundings.
In fact, maybe this sword is still a little too big, let me shave it down a bit… mmm almost almost- Mmmm I'm just gonna get rid of this… Perfect. Come on guys by this logic the best sword texture is no sword texture. It’s just the
natural endpoint. Or should I say the… unnatural endpoint… [shriek] To save your masterpiece, it’s actually
not CTRL+S.

That saves as an XCF which is a GIMP-specific file. To save over the original
file you have to go to File -> Overwrite diamond_sword.png or whatever. If you need a hotkey, you can
set one, or do CTRL+Shift+E to open the export menu. Absolutely none of these settings should
matter to you, so press enter for all three dialogs and your file will be saved.
Ok, that’s it for GIMP, except for the pepper brush, now there’s nothing else you need
to- GIMP comes with a pepper brush and now that you know you’re forced to use it in
every project until the end of time *sharp inhale*
OKAY! There’s a ton of stuff you can retexture,
just poke around in the textures folder and have fun. You should go test out your textures
in game now. By the way, if you make changes to something and want to reload quickly, press
F3+T (or Fn+F3+T) to reload all textures.

Now, let me show you how to pack up your resource
pack and ship it off to the people. You may have noticed that this resource pack
takes forever to load. That’s because it’s reloading literally every file in the game.
There is no way you changed all of these, so we should go through and delete the ones
you didn’t use. Also, I like to make a copy of my resource pack for this purpose, since
I never know what I might add in the next version of the pack. If you only changed textures,
you can delete every file in assets that isn't textures.

You should also go into textures
and delete any texture you didn’t change. This will make your resource pack wayyyyyy
smaller, and make it load super fast (relatively speaking). Chances are, 95% of these files
can go. You can probably also delete the entire “realms” folder. It only contains GUI
and language files for realms. You can also get rid of .mcassetsroot and gpuwarnlist. Those don't even do anything. Once that’s done, we only need to add the
finishing touches. That’s right, pack.png and pack.mcmeta! Pack.png is very straightforward.
It’s just the picture that gets shown next to your resource pack. I’ll leave it up
to you to make a masterpiece of graphic design to go here though. By the way if you want your title screen to not look horrible and gray like this, go into textures -> gui -> title and then delete this thing called "background". Ok that works, back to the tutorial. The pack.mcmeta file contains
the description and version information for your resource pack. You can open this with
any text editor, such as notepad or notepad++.

You can change the description part to whatever
you want, and you can even use color codes with this special character (link to the wiki
page for color codes is in the description.) Be aware that without this file your resource
pack won’t work at all and won’t even show up in the list. If you’re having issues
with that, pack.mcmeta should be the first place you check.
Ok I'm gonna do something new here, hopefully it's not too weird. If you don’t know what to do after the video, I'm gonna give you some homework ideas! If you are an advanced
user who is just watching this for fun, consider messing with fonts. All the cool guys are
starting to use fonts, and it’s crazy what you can do with them. If you’re just starting out, go
retexture yourself an item, a block, a mob, and maybe even your hotbar or health bar.
Then try opening up the “lang” folder and change the names of items and menu buttons! This is a looot of fun.

You can also add your own splashes to the title screen under texts -> splashes.txt! Finally, if you have
some real extra time on your hands, learn to make custom models with Blockbench! I go over custom
item models and making custom mob models with OptiFine in this ullltimate tutorial. That’s
the stuff that’ll really impress people if ya know what I’m sayin’.
Thanks for watching all the way to the end, make sure to like and subscribe, and I’ll
see you in the next one!.

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