This article is about the status effect. For the hidden statistic closely linked to hunger, see Hunger § Mechanics.
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Saturation is an instant status effect that reduces the need for eating. It also prevents death by hunger if the player has no food.
Effect
The Saturation effect instantly replenishes 1 (

) × level and 2 × level points of saturation.
If the effect lasts longer than one tick, the player continues gaining hunger and saturation points 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the hunger bar. Negative levels decrease hunger and saturation.
Causes
Suspicious Stew | I | 0.30 seconds (6 ticks) 0.35 seconds (7 ticks) |
Must be crafted with Blue Orchid or Dandelion |
Notes
All foods replenish food saturation, but none actually add the Saturation status effect, with the exception of suspicious stew crafted with a dandelion or blue orchid.
Data values
ID
Java Edition:
Saturation | saturation | 23 | effect.wtbblue.com.saturation |
Bedrock Edition:
Saturation | saturation | 23 | potion.saturation |
History
Added Saturation.
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Saturation is now caused by suspicious stew. |
Saturation is no longer required for the “How Did We Get Here?” advancement. |
![]() Added effect icon texture for Saturation. |
Added Saturation.
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Issues
Issues relating to “Saturation” are maintained on the bug tracker. Report issues there.