Gameplay

Playstyle
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Phoenix is a high-risk-high-reward, spell-dependent supportive initiator adept at placing debuffs on a vast location to hamper the enemy team"s offensive capabilities and also gradually burn their health and wellness ameans. Its abilities use effective slows, rain dvery own hefty damage over time from a distance, and also cover a big location in a stellar inferno as it collapses into a scorching
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Supernova. Should enemies fail to destroy or escape it, they will certainly be met via a stun that pierces spell immunity, allowing Phoenix and its allies to follow up with their own abilities.

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ProsCons
Abilities have actually lengthy selection.Counters physical attackers.Scaling magical damages along with healing.Capable of inflicting many type of debuffs on multiple adversaries at once.Deceptively elusive and durable via the appropriate order of capability intake.No true and trustworthy disables.Has nearly no spell immunity piercing impacts.Dependent on abilities and also mana.Requires precise and careful placing, aim, and also timing.Low armor and also has actually wellness costs along with mana expenses on most abilities.

Initiator

Phoenix is best played as an initiator, as it have the right to deal hefty damage per second over time with its abilities. Fire Spirits should be the initially maxed-out capacity, acting as a pseudo-disable that can fool the enemy into reasoning they deserve to fight earlier. Adding even more levels to Icarus Dive uses more DPS to an opponent when harassing during the laning phase or as soon as initiating. Avoid leveling Sun Ray at an early stage as you call for the mana for Fire Spirits and Supernova, and Phoenix"s mana pool is not exceptionally big at an early stage game. Supernova deserve to turn the tide of fight if provided correctly. Rapid reaction time, correct placing, and also an aggressive, risk-taking mindset are essential, so that Phoenix have the right to land also all its debuffs on as many type of of the enemies as feasible prior to making use of the ultimate, dealing immense magical damage in a big area. Items that synergize through Supernova well (such as magic amplification and also AoE effects) are finest acquired for Phoenix players that go by this playstyle.

Support

Phoenix"s abilities are additionally very excellent at disorienting the foe team and maintaining your team alive in teamfights. Instead of concentrating on initiating via Supernova, it is reserved just as a follow-up for its team"s other abilities, preferably area disables such as

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Chronospbelow or
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Ravage. Sun Ray will certainly be Phoenix"s staple capacity, as its scaling and also progressively enhancing damage have the right to easily whittle an enemy"s health and wellness dvery own, and also heal allies at the same time. Fire Spirits need to be the following priority as it is still important in keeping the Supernova alive, while Icarus Dive just increases its damage through levels, meaning it must be maxed last. Positioning is still key, so that Sun Ray might be in an angle that deserve to heal and damage simultaneously. Items to go for in this playstyle are preferably those that assist in the survival of your very own team, such as auras like
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Pipe of Insight or
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Guardian Greaves. However before, if
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Aghanim"s Scepter becomes an alternative, Sun"s survivcapacity must be peak priority to prevent having 2 deaths at when in your own team, so take into consideration
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Heaven"s Halberd or
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Shiva"s Guard as feasible next items.

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Ability Builds

Initiator Phoenix
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Support Phoenix
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Talents


Hero Talents25201510
+1.5% Max Health
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Sun Ray Damage
+3
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Supernova Hit Count
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Sun Ray During
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Supernova
+1100
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Icarus Dive Cast Range
+500 Health+25
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Fire Spirits DPS
+6% Spell Amplification+24%
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Icarus Dive Slow

Tips & Tactics

General

Phoenix desires mana, armor, and also wellness rebirth. Consider buying intelligence items to increase your mana pool, armor-enhancing items for even more survivability, and health regenerating items to pay the wellness costs its abilities use.If playing aggressively as an initiator, Phoenix should pick the middle lane or offlane, wbelow it deserve to go solo and also have as a lot gold and suffer as it deserve to obtain. Harass your lane enemies with your debuffs to proccasion them from getting last hits and also denying you from your very own.When selecting to perform an aggressive playstyle, Phoenix need to increase its spell damages output and its capability to add to teamfights a lot even more. Due to the fact that initiator Phoenix players will usage Supernova to obtain into fights often, the extra health, strength, and also armor are not too necessary as the Phoenix Sun does not usage these values. Instead, the additional suffer get will enable Phoenix to level up its abilities and also talents much faster, raising both survivcapability and damage output.At level 25 talent, if you are encountering high strike speed heroes, picking the additional Supernova hit count will certainly help the Sun"s completion. On the various other hand also, if the foe heroes are either doing not have in strike speed or have actually obstacle escaping your initiation, picking the added damages on Sun Beam is helpful for damage-dealing.Support Phoenix players will not be throwing themselves deep into the fight with their ultimate, quite will certainly be utilizing their abilities from amuch to cripple the enemy and also help their allies, or maybe initiate also but greatly using their currently obtainable abilities to include damages to a gank or teamfight. The additional health and wellness will certainly increase Phoenix"s lane survivcapability, and also probably provide more protection from would-be gankers, and the added Supernova hit count stacks via Aghanim"s Scepter"s too, definition must Phoenix absorb an ally right into its Sun, enemy heroes need to confront excellent challenge damaging it if the entire team doesn"t emphasis it down as shortly as feasible or if they absence the attack speed.Remember to keep at least 310 mana on Phoenix at all times, so that you have actually sufficient to usage Fire Spirits and also Supernova need to the need aincrease. Try not to waste as well much mana through your spells as lacking these abilities to usage have the right to make escaping tough if Icarus Dive is unobtainable. Deffinish yourself by activating Fire Spirits, using them easily to adversaries and also then actors Supernova to safeguard yourself. If done appropriate, you will certainly be reborn via refreburned abilities, wellness and mana, and stunned opponents, letting you Dive ameans to safety and security.Phoenix"s non-ultimate abilities are extremely weak at level 1. Try to obtain to level 3 initially to attain a level 2 Fire Spirits/Sun Ray to harass the adversary. Supernova is likewise rather delicate at level 1, so good caution should be taken when making use of the capacity at low levels.All of Phoenix"s abilities, other than for its ultimate, have actually health prices along with mana expenses (except Icarus Dive). With this in mind, be wary of the foe team as soon as using those abilities in lane. While the wellness expenses are constantly based upon your present wellness (and also therefore, you can never before kill yourself via it), it will decrease your wellness by a great amount, making you a tempting taracquire for ganks. Thus, ward roughly your lane or have actually an escape prepared.Phoenix does not have actually any type of targeted abilities yet has great variety and also radius, making it excellent for location denial, scouting, or teamfight contribution all from a safe distance.

Abilities

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Icarus DiveYou have the right to assault, and also use abilities and items while diving. Try to finish off an enemy by using its debuff, acquiring to land also a couple of strikes and also maybe use other abilities/items such as Fire Spirits or
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Urn of Shadows, then let yourself circle earlier to your original place.Phoenix does not must turn to usage abilities/items while diving, so usage them quick succession regardless of wright here you are in the dive.Use Icarus Dive to method opponents to land Fire Spirits, as they cannot conveniently dodge at close distance. Then, Phoenix has actually a choice of preventing the dive beforehand to chase or returning to safety and security.
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Fire SpiritsAlmeans attempt to apply the Fire Spirits debuff on all opponent heroes prior to utilizing Supernova, as the attack rate sluggish will certainly cause adversaries to not land also as many assaults, raising the opportunity of renewal.Remember that Fire Spirits does not stack with itself, as they only refesh duration of debuff. Try to spend the four spirits wisely so that you have the right to make the majority of of the capacity for its whole duration.The spirits have a addressed activity speed, and therefore take some time to reach their destination. Try to lead your aim so that it deserve to hit a moving adversary, or try to predict wright here the enemy could move to following. This likewise implies that firing the spirits from its maximum distance (specifically if actors variety is increased) will delay their impact even more compared to firing from a closer distance.The attack speed sluggish can be enough to entirely nullify an attacking hero for a meanwhile. If you are all of a sudden ganked, try to apply the debuff on your assailants, and maybe attempt to rotate the fight about or escape.The attack speed slow additionally works on Roshan. Acfirm an ally and help out by casting it on Roshan, making sure to use the Spirits one after the other to make complete usage of them.Use Fire Spirits on creep waves to push and farm faster so you have the right to aid use push on the lanes.
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Sun RayReserve Sun Ray for healing functions or if there is a fleeing enemy within reach. Sun Ray is reasonably weak as soon as the adversary is at or is close to complete wellness.The damage/heal increases the much longer the Ray is set off, so try to store the Ray pointed at an enemy/ally for maximum effectiveness.Sun Ray"s heal is not as quick acting as various other heals, therefore it is finest to be used while an ally is being attacked at complete wellness instead of using it as a last-ditch save attempt.Sun Ray offers vision alengthy its route. Use it to scout areas such as Roshan"s pit, over cliffs, or the juke areas inside trees wright here opponent Heroes would tend to hide in.When motion is toggled on, Phoenix deserve to fly over cliffs and damage trees, as well as be unimpacted by any kind of sort of slows. Depending on the case, it may assist you escape. For instance, you deserve to usage it to fly over
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Ice Shards, or to overlook the slows from prefer
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Ice Wall.

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SupernovaSupernova is finest offered if Phoenix is at low health and also mana to make the a lot of of its refreshing ability at the end. However before, having actually quick reactivity times and judgment is necessary so that Phoenix cannot be silenced, disabled, or nuked dvery own before it have the right to use the ability.Phoenix and also the produced sunlight are separate systems. This implies any kind of evasion Phoenix has actually does not affect the sunlight, so that items such as
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Heaven"s Halberd or
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Butterfly will not provide the sunlight evasion.The Sun can be denied as soon as it reaches 50% wellness. Tell your teammates to deny when the Sun is absolutely dying to the adversaries.Keep in mind that while Supernova uses a solid dispel, it is still unable to rerelocate particular debuffs such as
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Rupture,
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Ice Blast, or
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Doom.Keep in mind that it"s not always crucial to endure Supernova, opponents nearly always prioritize Sun among everything else as a main targain so spreading it to shift a emphasis from your ally to yourself could be an excellent idea.

Items

Starting items:


Categories: Dota