Wood takes up a lot of inventory space. When Franko turns up at your door to trade with you, clean him out of any/all Wood from him. This is then the equivalent of you getting an extra nighttime scavenge for free, and will free up your scavenger to loot for special items. Later in the game, Components will become scarce and you”ll want to clean him out of those items because you can”t get them anywhere else.
– Razorgirl July 6, 2016 (UTC)
Always pay attention to containers more than trash piles
When you have a goal of scavenging, you could usually look in places that would normally have those things. For example, fridges usually store a lot of food and lockers usually store more expensive items like Jewelry, and trash piles could store more materials and wood.
Pay Attention to Little Things
Just like special events are HUGE warnings for what”s to come, paying attention to more minute changes can give a more advanced notice of events. For example, try to see how much fuel you need to use in the heater. If you use less fuel over the same amount of time, it can be assumed that the cold days will pass soon.
Another example is noticing certain patterns. I”ve noticed, during the Katia and Pavle scenario, You will never get attacked during the first night, and you get attacked every other day, or every third day. Also, when going scavenging, understanding the AI patterns of movement, will help you plan to avoid- or attack- the entities.
Get Tools from Matey Quickly and Cheaply
Read more: how to find lava in minecraft pe
The easy low-cost way to get tools is to trade medicine (Herbal Meds and Medications) to Matey at the Garage. This is one way to get the Hatchet early.
The Hatchet is super useful because it…
lets survivors chop all of the unnecessary furniture in the shelter for extra wood and fuel lets you use the extra wood to help upgrade the Workshop to the Improved Workshop, and then craft the 3x Board Ups. This increases your shelter defense against raids also counts as the best melee weapon for base defense
– User:Flyingflea July 6, 2016 (UTC)
Never Kill Trader At Specific Locations If They Beg For Mercy
I guess everyone know that each 2 days, trader”s inventory replenishes. So, if you don”t kill the trader, that trader”s inventory will keep replenishing (Since the trader is still alive), and they still beg for mercy for the whole game. SO each 2 days we”ll have FREE MEDS, BANDAGES, CANNED FOOD, and RAW FOOD! (Tested with Pyotr in Brothel)
– User: Hhfruh Jan, 27-2017
-User: Vulcan Dynamite (Minor corrections and links) 5, November, 2020.
Keep Track of Things
You can play this game more efficiently by keeping track of your inventory, resource demand, and scavenging progress etc. I shared my own cheat sheet in my user page, with detailed instruction provided. I also shared some profitability analysis and general strategies there.
–KinectNinja (talk) 18:21, February 10, 2019 (UTC)
It is hard to know when your survivors need to be fed if you”re coming back to the game after a while. Knowing when to feed your survivors can be hard because of this. Assuming you are consistently feeding your survivors every other day starting on the first day, you can just mentally note to feed them on odd days (Day 1, Day 3, Day 5, so on). Quitting the game when survivors are not hungry will also let you come back to the game knowing exactly where they are in terms of hunger.
-Midoryu Dec. 12, 2019 (UTC)
KinectNinja”s user page has quite a comprehensive help sheet. I have played through all scenarios using a simpler one page version (basically adding things like location status to the other side as I play). You can find it here on my user page: Eskimo682
-Eskimo682 Mar. 14, 2021 (UTC)
The rule of thumb when it comes to building is to judge whether you really need the structure or not, and whether if upgrading now or later would mean anything. For example, Chairs and Armchairs are considered low-tier choices compared to more important structures, like the Bed or Stove.
Beds are vital for survival; they allow survivors to rest during the day to recover from being Tired. During daytime, a single bed can remove Tired status from two characters. Sleeping in bed at night allow survivors to recover from wounds and illnesses, though the chance of recovery is remarkably low. When the amount of characters gets higher, more beds will have to be built. Try to put the beds near the door, so dwellers could sleep as soon as possible. Let the one who should scavenge sleep in the afternoon, because neighbors may call for help, then the one sleeps in the morning must leave. Building the Metal Workshop allows your characters to craft tools and weapons, like the crowbar and the Knife. However, the Metal Workshop is not exactly essential, as the items it makes can be easily acquired somewhere else, like at the Garage The Stove is also an important addition to your shelter. Cooked Meals are much more filling than raw food and can (presumably) reduce risk of getting sick that would normally result from eating raw food. Unlike ingredients, Cooked Meals cannot be stolen in raids The Rainwater Collector is essential for self-sufficiency when it comes to Clean Water, which is mainly used for cooking, and also for the making of moonshine and for growing Vegetables. When lots of water is needed, having more than one collector can be useful
The long-term goal should be to become self-sufficient or, at the very least, to reduce dependence on trading and scavenging as much as possible. This way, your survivors can still get by in times of scarcity. Certainly the player can still depend on other sources (e.g trading) for resources, but these sources might not be always readily available (due to military fighting or snow).
The Radio allows you to prepare for crisis and inflation: cold weather, military fighting, armed raids, item scarcity, etc. It will even inform you when ceasefire (i.e. the end of the game) are imminent Upgrade the Workshop to Tiers 2 and 3. Note that while having a Tier 3 workshop is nice (as it allows you to craft nearly every tool, weapon and piece of armor in the game), it isn”t usually necessary early-on, so don”t rush into it (especially if you aren”t planning to utilize advanced armor and weaponry) Produce your own food. Building a Trap for Small Animals can provide a reliable source of Raw Food, and upgrading your Herbal Garden to a Vegetable Garden will do the same for vegetables (which can become costly during scarcity events later in the game). Having both is usually enough to feed even a full house of 4 survivors As soon as you can spare the materials, block all three holes in your shelter walls (Tier 2 Workshop required) and reinforce the door (Tier 3 Workshop required). This will increase the chance of your survivors repelling raids, and reduce the chance that they will become wounded while defending. The reinforced door will also allow you to get by with fewer guards, as its alarm will awaken any sleeping survivors The Alcohol Distiller and Herbal Workshop allow you to craft Medications and Bandages, both of which are excellent for trading
See main article: Traders
There are several Traders with fixed locations on the map. Franko, is the only trader that will knock on your door; he comes to the shelter approximately every three days
Franko is a useful source of Components, Parts and Wood – large amount of these items would cost you one or two expensive things, but can save several nights of scavenging At the Garage, tools are extremely cheap. Consider buying tools from Matey to sell to others or use them for your own Trading with the military around day 35 is essential or during the cigarette and alcohol crash. They will trade 2 bandages/medications for 1 quality cigarette (with Katia)
The exchange rate for items is affected by several factors:
Katia”s Bargaining Skills gives a small exchange rate bonus with all traders Some traders give more exchange rate for particular items (selling to them) than other traders. Several examples: Franko and Viktor have the best rates for weapons. Matey has the best rate for Herbal Meds, Medications, and Bandages. Bojan has the best rates for Moonshine, Pure Alcohol, and the various types of Cigarettes A black market scenario can increase the buy and sell price of the affected goods. The Radio will inform the survivors of any black market scenarios. The various black market scenarios are: Coffee, Alcohol and Cigarettes, and Vegetables Winter weather seems to increase the price of some goods. This is especially noted for Wood
Worried about losing an important item to a raid? If you take the item with you while scavenging, there”s no way for the raiding party to steal it. (so, for example, if you really need those vegetables for the next day, take them with you while scavenging, making it impossible for raiders to grab them). If you plan to visit a location multiple times, spend the first day to clear all hostiles, debris, locked doors and cabinets (bring a weapon, a Shovel, Crowbar, Lock Pick and Saw Blade). Try to remove as many obstacles as possible, so that on following nights you don”t have to bring anything with you and can carry more back. However do try to fill up your inventory as well; normally there are loads of components and wood around the entrance of the map. On the second day (or even the first day, if you have the time), move all items you plan to loot to containers near the exit(s) (or create your own stack of items, because it”s a safer in-game strategy). This would save you time (real life time) as you wouldn”t need to search the whole place every time. At around 4:00am, fill up your backpack and leave. Keep scavenging the area until you are satisfied. Remember to loot everything off the dead hostiles and stash them somewhere (if you have no inventory left or don”t need them immediately), so they don”t disappear the next time you visit. Create your own stack of items near the entrance(s) / exit(s) of every location. Step-by-step: (1) search and grab some items; (2) place your character somewhere near the entrance / exit; (3) open your backpack; (4) drop any item; (5) close your backpack. In this newly created stack, put every item that you can possibly grab in the current location (in some specific situations, it”s useful to bring items from Our Shelter to store in the current location). After finishing your exploration, choose the items to take to Our Shelter. Note: this tip can help you avoid some in-game bugs, because sometimes a natural stack may disappear. Use the right click of mouse on items. This method allows you to move items much faster between external stacks and your backpack. If you do plan on looting around an area where someone lives but don”t want to steal, look for the different symbols. The one with a hand grabbing a small pile is steal, and you should know what the loot one looks like. Be warned though; trying to open owned cupboards will make the owners hostile. As of now the game doesn”t show if a cupboard is “owned”, but if there are people living in the general vicinity then it is most likely owned. Theft is a crime even if you aren”t detected. That trader you are trying to sell his own goods to will meet you with shotgun fire, despite the fact that he has never seen it was you who looted his “well-protected” underground safe the night before. Sometimes he will simply shoot on sight. (Not always, as Matey and some others will not attack you even if stole all his stuff (Provided that he or others didn”t see you stealing)). During the Firewood Furniture Run (number one problem in winter) keep in mind that 4 fuel take the same place as 2 wood (=2 fuel). So, chop everything you see with hatchet and take only fuel. Wood can wait.
When you find yourself fighting a NPCs you want to trade with, don”t kill them. Only attack them until they start begging for mercy, that should make them stop attacking Stealth kills are very effective because they mostly (depending on the combat tier of your character and the weapon they use) kill enemies with one strike. Simply hide in a closet and wait for the target to walk by. Also enemies that don”t see you go in a closet wont see you in the closet If you plan on clearing out an area, ladders are your friends. Simply find a floor/ roof with just a ladder going to it and draw the enemies to you and kick them down when they try to climb up. I also recommend a hatchet and a shotgun if you do this method, as you can shoot down the ladder hole and they can”t shoot back up. In certain a situation, If you have the rarest weapon in the game the Scoped Assault Rifle, or other guns and if you go to a place (Ruined Villa) with a place to hide and a narrow view of the enemy. You can shoot at enemies and then disappear from sight. Wait for a awhile for them to disperse. If a person is within a range for a stealth kill. Do it then run to cover if you are seen or if not go back again to the hiding place.
Books are not just fuel. They are also good antidepressants and when not instructed to perform activities, survivors will often take out a book and read it when sitting on a chair. Most of the time, having just one is enough. Don”t ignore your survivors” addictions unless they are well fed and rested. They can commit suicide because of depression in front of other survivors if their needs are not taken care of. Booze will cheer up your mass murdering scavenger. They say that egoist Bruno is the best candidate for such actions. Make sure you have the means to treat depression during cold days and days when you get raided a lot. Do not kill innocents during this time.
Survivors can survive 7-8 days without food, but the Hunger will severely cripple their movement and activities, delay or even prevent them from recovering from sicknesses and injuries, and can negatively affect their mood. Don”t make the option of cooking only one Cooked Meals unless you have no other option. Cooking two meals at once make your supply of Raw Food last twice as long, and saves small amounts of water and fuel. Bruno and Livia can save you even more resources with his Good Cook perk. Save Canned Food for winter, when Raw Food and Vegetables are much harder to come by. Cooked Meals cannot be stolen. After you”ve upgraded the Stove, cook as many meals as possible with vegetables to preserve a food supply (you can”t upgrade the Stove if there”s still Cooked Meals in it). In some of the observed runs, coffee crisis occurs on day ~10, constant raids occur on days 12~18, cold weather days are 20~30, higher cigarette costs days ~25-30. It is good to prepare for these days (typical summer start with Marko). Due to the way the characters transition between hunger states, you only need to feed your survivors on odd days; the get hungry the day after they last eat, then each further transition takes 2 more days. It might be wise to break this rule to help a sick or injured survivor recover faster, though.