Gameplay

Playstyle
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Visage is a extremely versatile hero capable of fulfilling a varied set of roles. His stats-based single target sluggish enables him to chase down fleeing opponents and withstand one-on-one fights. His powerful, reusable, single-taracquire nuke can quickly dispatch targets in the time of ganks and team fights via relative ease. His natural high armor and also magic resistance provides organic security to burst damage and also deserve to also be branched upon to create a semi-physical or semi-magic tank. Finally, his Familiars market high utility; able to scout areas, push lanes, stack creeps, harass opponents and also accomplish team goals. Visage is an effective team fighter that thrives in chaotic instances wbelow sources of player damage fuel his abilities. It is also in these situations that Visage is hardest to usage, requiring the player to make split-second decisions while juggling in in between the hero and his Familiars. Visage lends him fame for having actually a complicated learning curve via a solid dependence on efficient microadministration, mechanical ability and also quick-timed decision making. Once mastered yet, Visage becomes a terrible force to be reckoned via, a perfectly balanced mix of physical and also magical damages via lengthy ranged disables that can carry his team to victory.

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ProsCons
Adaptable to any kind of function (lug, assistance, tank).Adaptable to any lane especially trilanes.Familiars have high energy (press, gank, scout, creep stack, etc.).Deals huge amounts of single target damage.Packs a powerful slow-moving that can overrotate one-on-one situations.Active abilities have low cooldvery own and are extremely abusable (except Familiars).Able to absorb huge quantities of magical or physical burst damage.Packs a surpincrease location stun through a respectcompletely long duration.Powerful at an early stage to mid-game existence.Destroys towers through relative ease.Exceptional strength obtain for an intelligence hero.Requires high micromonitoring and mechanical skills.His hybrid nature makes him subpar over various other heroes with dedicated roles.Sevedepend under-powered without Familiars.Does not scale well into late game.Familiars provide 100 gold each once killed.Very weak versus damage-over-time sources.May need lockdown help from allied heroes to secure kills.Slow activity and assault speed.Level dependent.Quite item dependent.No natural escape abilities.

Ganker/Pusher

Visage is typically played as a assistance who deserve to help ganks and pushes. Grave Chill reduces the target"s movement and also assault speed while offering it to himself, leaving not only his victims fragile, however additionally strengthening Visage"s damages output and capability to chase. This becomes of great worth as soon as ganking. Soul Assumption is a destructive nuke ability. Eincredibly time a friendly hero in selection takes even more than a hundred damages it gains a charge, while ganking a hero under their tower or close to their allies you can intend to acquire numerous Soul Assumption charges. A effective gank would be: cast Grave Chill on the enemy, slowing them, attack them with enhanced attack speed along with your team and actors Soul Assumption once you have actually enough charges to hurt significantly. Due to its brief cooldvery own of 4 secs, you might usage it aget if needed however always keeping an eye on your mana. Visage is additionally able to press adversaries towers really rapid through Familiars, because of their decent damage and also fast strike speed.

Generally,

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Blight Stone and
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Medallion of Courage are core items on him as they rise his damages output. Normally, Visage supplies his gold structure supportive items that bestows aura, choose
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Mekansm,
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Drum of Endurance,
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Assault Cuirass, and so on.

Carry

From the middle lane, Visage have the right to conveniently obtain sufficient gold and endure to achieve

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Helm of the Dominator and also Summon Familiars. Then, he have to organize beforehand pushes via those creeps and also allies. Grave Chill steals strike speed and activity speed, increasing his and also Familiars" damage output, in addition to his effective nuke with low cooldvery own, Soul Assumption, he deserve to unleash loads of damage in a single fight.

The Familiars benefit from Grave Chill and Gravekeeper"s Cloak, so max those out as shortly as feasible for damage output and also survivcapacity. The Familiars deal astronomical physical damages at extreme fast rate, so structure armor reduction items like

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Solar Crest work-related excellent. With advantage in buildings, items, and also levels, Visage deserve to cshed dvery own the game prior to the enemies deserve to construct up their defenses.

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Ability Builds

Ganker/Pusher Visage
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Carry Visage
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Talents


Hero Talents25201510
+1
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Familiar
+5
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Gravekeeper"s Cloak Stacks
+40
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Familiars Movement Speed
+20
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Soul Assumption Damage Per Charge
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Soul Assumption Hits 2 Targets
-3
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Armor Corruption
+25 Damage+75 Cast Range

Tips & Tactics

General

Visage"s abilities make him a very solid hero to have in teamfights, as he deserve to lug an effective variety of nukes and disables to bear. He have the right to additionally use his abilities properly in ganks to jump on and disable targets with little bit warning and also burst them down conveniently.Unlike the majority of knowledge supports, Visage is a survivable caster as a result of possessing a high stamina expansion and also effective damages resistance in Gravekeeper"s Cloak. Incorporated via his various other abilities, Visage deserve to interact opponents head-on in teamfights and hold his own in the initiation phase.With a 0.2 second cast computer animation and also lengthy actors arrays on his abilities, Visage has great reach if played properly. However before, his low base motion speed and sluggish turn price also make him relatively slow, so positioning is essential if he is to take benefit of his strengths.While Visage is normally played as a support, he have the right to likewise become a solid bring if started in the middle lane. He deserve to be played as a tough assistance or a farming assistance, depending upon what his team requirements, and shift right into a ganking or split-pushing function.

Abilities

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Grave ChillGrave Chill is a targeted disable that reduces the enemy"s motion and strike speed while enhancing up Visage"s and also any surrounding Familiars".Since of its scaling, only one at an early stage suggest in Grave Chill is typically essential. Each extra level only increases its duration slightly, and the lessened cooldown does not end up being valuable till much later in the game, unless the familiars have the right to acquire a comprehensive enhanced damages buff that provides the assault rate worthwhile.Grave Chill is a solid ganking capacity, as it deserve to inflict a strong slow-moving on an foe while likewise robbing them of strike speed, enabling Visage to position himself to conveniently body-block the enemy"s escape route while bursting them dvery own with right-click assaults. These elements likewise make Grave Chill a solid counter-gank spell, because it can considerably hinder an opponent that is chasing a weakened ally and also alleviate their ability to finish off their targain with right-clicks, allowing Visage to revolve the tables on them.The raised attack rate offered by Grave Chill implies that Visage benefits from building knowledge items fairly than sindicate mana items. Not only will certainly enhanced intelligence give Visage a bigger mana pool, but it will additionally rise his base damages to enable him to usage his right-clicks more successfully because of the assault rate bonus.Use Grave Chill on creeps to buff yourself and also your familiars, helpful in farming and taking buildings or running towards goals.When pushing, Visage might want to store foe creeps alive as targets for Grave Chill.
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Soul AssumptionSoul Assumption is a possibly effective damages nuke that increases in strength based upon the amount of damages that heroes in Visage"s vicinity take.Soul Assumption renders Visage very powerful in tri-lanes, as the amount of damage dealt in the time of ganks and small-range engagements permit Visage to conveniently construct up Soul Assumption charges to launch an effective nuke at an adversary. Furthermore, its incredibly short cooldvery own allows it to be actors more than as soon as in a fight, which have the right to enable Visage to deal more and also more damage the longer a fight drags on.Soul Assumption"s long actors range provides it a powerful finishing nuke versus fleeing enemies. If an enemy has been weakened by allied strikes and also spells and is nearly about to escape, spreading Soul Assumption on them have the right to frequently be enough to finish them off if the salvo has actually built up enough charges.Keep in mind that Soul Assumption builds charges based upon damage tackled both sides. This indicates that not only deserve to Visage add even more damage on optimal of his teammates" as soon as damaging an foe, however also when allies or Visage himself take damage, making it a strong nuke no matter which side is ganking.The yellow bars over Visage"s design reexisting the number of Soul Assumption charges he currently has. You can wait for the maximum of 6 bars to release Soul Assumption, dealing the a lot of damage.Due to the limited window throughout which charges are preserved, Soul Assumption is more effective in situations wbelow burst damage is being dealt, as damage-over-time spells can bring about charges expiring over time.Since of its high nuking potential, Visage benefits substantially from maxing out Soul Assumption initially among his abilities. The astronomical nuke potential of the spell permits Visage to deal large amounts of damage whenever fights break out, offering his team more opportunities at acquiring kills versus the adversary.Beware that given that Soul Assumption has an extremely low cooldvery own, it is easy to run out of mana to cast it if supplied repetitively. Be mindful of when kill opportunities are feasible, and also try to conserve Visage"s mana as required.Due to its low cooldvery own, Soul Assumption have the right to be cast as an initiating nuke to break an enemy"s Linken"s Spbelow prior to slowing them through Grave Chill. After breaking an enemy"s Linken"s Spright here, Grave Chill"s low cooldvery own permits it to be actors at least 2 more times without interference.
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Gravekeeper"s CloakGravekeeper"s Cloak is a powerful survivcapability passive that gives Visage all damage reduction.Gravekeeper"s Cloak acts as an aura that affects Visage"s Familiars; the damage reduction is based upon the variety of layers Visage presently has. As such, you should communicate opponents with Familiars once you have the maximum amount of layers, which is 4, to minimize the possibility of Familiars dying and also feeding gold.The floating stones about Visage"s version and also the buff symbol on unit display show the variety of Gravekeeper"s Cloak layers he presently has. Use them to quickly gauge your chance of survival during ganks and also teamfights.The layered nature of Gravekeeper"s Cloak provides Visage quite resistant to burst damage, which can help him to shrug off initiation nukes by the adversary. However, this also makes Visage very weak versus damage over time spells, as multiple tiny instances of damage deserve to easily shred the resistance layers and also leave Visage open to nukes.Getting multiple beforehand levels of Gravekeeper"s Cloak can make Visage fairly survivable in the early game, particularly when few opponents have the assault speed to usage their strikes to conveniently shred the cloak. However, beware if the enemy team"s complace is qualified of dealing damages over time, which have the right to conveniently negate armor layers.Even with multiple levels in Gravekeeper"s Cloak, it is recommfinished to develop up Visage"s armor and magic resistance, in order to provide him some meacertain of survivcapability if he should connect the opponent without his armor layers. Armor is even more advantageous than magic resistance in this regard, because Visage"s high strength expansion means that he will certainly inevitably have actually enough HP to outbest ignore the majority of magic nukes.The Cloak recharge time reducing talent have the right to significantly boost the survivability provided by Gravekeeper"s Cloak since many type of abilities use damages in 1s or 0.5s intervals which suggests that you will certainly take substantially much less damages instances without cloak layers.Each layer of Gravekeeper"s Cloak has actually a independent recharge timer.
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Summon FamiliarsSummon Familiars allows Visage to summon 2 Familiars that can roam the battlearea.Appropriate Familiar management is crucial in order to play Visage properly. Used appropriately, the Familiars allow Visage to gank targets, push undefended lanes, scout out opponents in the trees, stack neutral camps, aggro foe lane creeps away from defending towers, chain-disable multiple opponents, and deal large amounts of continual damages in fights.Unlike various other summons, Familiars will last until they are ruined, and also have the right to still be regulated even if Visage himself is dead. Try to constantly be active with the Familiars, utilizing them to attain tasks no matter Visage"s standing.Familiars possess flying motion that allows them to ignore terrain. However before, they have limited vision selection and also low strike variety, making them bad scouters and also forcing them to attack opponents at close range.Since of their capability to ignore terrain, Familiars deserve to find safety and security in hovering over trees, where the enemy cannot quickly find them. They have the right to likewise escape damage by flying over impassable terrain in order to prevent opponents from conveniently pursuing.Familiars execute not have to be at Visage"s side all the time. There are many strong advantages to moving them all around the map, because they have the right to help teammates that are ganking on a different component of the map, push an unprotected lane, attack the foe from behind throughout a teamfight, and many type of other uses. Be artistic through exactly how the Familiars are used, and also attempt to always catch the enemy off-guard.Be wary of the long cooldvery own on Summon Familiars, and attempt not to permit the adversary to kill the Familiars. Not just will certainly this provide the opponent a large gold bounty, yet have the right to leave Visage without his main technique of burst damages once he needs them.If the opponent is about to kill the Familiars and also they have no path to escape, spreading Summon Familiars will certainly instantly kill any active Familiars, preventing the opponent from obtaining a gold or experience bounty. However before, beware that this will certainly additionally leave Visage without his Familiars for an extended duration of time if they are eliminated aget.Due to the fact that Familiars carry out not shed the buff received from Grave Chill, when teleporting amethod from Familiars, think about initially making use of Grave Chill in order to give Familiars a rise of movement rate to head in the direction of Visage"s teleport destination.Towers and also creeps prioritize attacking various other units over Familiars.

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Stone FormStone Form will certainly cause the managed Familiar to revolve right into stone, dealing damage and also stunning any type of opponents in their affect radius while additionally making them infragile and also healing them.The most basic method to make use of Stone Form is to heal the Familiars. Additionally, Stone Form deserve to be supplied as an additional damages nuke and also stun, adding more disable and damage to an engagement.Since of the autonomous nature of the Familiars, Stone Form deserve to be provided to stun adversaries via bit warning and also through protective procedures by maneuvering the Familiars into a position of surprise and dropping them in area as soon as the opportunity presents itself.Beware that Stone Form has actually a hold-up between commanding the Familiars and them ending up being inbreakable and also impacting; the Familiars deserve to still be killed before they finish the transdevelopment, so be cautious about once and wbelow to cast it.By staggering Stone Form and spreading it one after another on the Familiars, it is possible to chain-stun adversaries within the impact location, allowing two Familiars to stun for a maximum of 3 secs (4.5 secs with Aghanim"s Scepter/Talent and 6 seconds through both scepter and talent).This can be doubled up, at risk, by instantly re-summoning the Familiars at close selection and also executing an additional cycle of drops.This can likewise be recurring aacquire through assist of a refresher orb for a potential stun duration of 18 seconds as well as with the refresher sdifficult (dropped from the third Roshan kill) for a full of 24 seconds of stun.

Items

Starting items:


Categories: Dota