Why I Hate Minecraft Obsession Is Boring Me To Tears, Why Do I Suddenly Hate Minecraft

I have a longhistory with Minecraft. My introduction to the game was also my first time playing or discussing games over the internet. It”s no exaggeration to say Minecraft changed the trajectory of my life, and over the years I”ve clocked in countless hours in that blocky world.So… why can I suddenly not stand it?

Why Minecraft Is Amazing

First, let”s discuss all the things I love about the game. The thing that”s always stood out to me with Minecraft is how creativeit is. Not that the gameis creative—it presents a fairly generic world with a few clever designs peppered in—but that the game allows for player creativity.

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Arguably, the whole point of Minecraft is expression. You are given a limitless world and a vast palette of materials to turn this “generic” world into something of your creation. Once while pondering Minecraft, I realized how much it captures the deeply human desire to make a mark on the world. Here you are, dropped into a natural world, and slowly you reshape it in your image. That”s an incredibly human concept, and I think that”s part of why the game resonates so well.
And if the vanilla game isn”t enough for you, the world of Minecraft mods offers virtually limitlesspossibilities. Each mod stacks more and more complexity to the game, and allows you to tweak the experience to your tastes. I didn”t really appreciate mods until later, but once the core game got predictable to me I fell in love with them. Throw on a big modpack, and it creates a world so vast and complex, dozens of hours in and you”re only scratching the surface.
Even without mods, there are so many ways to play Minecraft. I”ve always been a normal-difficulty survival player, with a focus on making cool buildings and redstone contraptions. But I know people who are all about Hardcore mode, where a single death is permanent. Others like Creative Mode, with its limitless resources to build freely. Some like to play single player, while others would rather be on a server with others. There are even countless multiplayer minigames and maps, such as Hunger Games-style death matches to far more creative ideas. Some people create or play Adventure Maps, which can be as small as a few rooms or as vast as an entire game.
Did Minecraft create the survival crafting genre? Probably not, although it sure made it mainstream. Because of that an endless barrage of similar titles hit the market as Minecraft”s popularity rose. That became the go-to genre that everygame developer wanted in on (something the industry would later try again with battle royale games).
Most of these are cheap knock-offs, but some are arguably better games. Terraria takes the randomized world and crafting concept, but adds a muchmore satisfying gameplay loop of combat and looting. 7 Days To Die goes for a more realistic horror approach, and its crafting system feels much deeper and more rewarding than Minecraft ever did. And Ark… added dinosaurs? (I haven”t actually played Ark, so forgive my ignorance here).
The point is, many of the games that sprouted in the shadow of Minecraft are better in many ways. Yet there was always something special about the original, and I loved it regardless.
This post revolves around a single question; why don”t I like Minecraft anymore?It”s a personal question, but I don”t think I”m alone in feeling something off about the game lately. It”s still enormously popular… but not as much so. New updates and features come out, but people don”t seem to talk about it with the same energy anymore.
Obviously there are still people who enjoy the game greatly, and more power to them. But I”m genuinely curious what made the excitement dwindle for myself and others like me.
I thought the game would go downhill the moment Microsoft bought it. When I heard the news, my first reaction was, “Welp, that was fun while it lasted.” I expected Microsoft would run Minecraft into the ground, ruin it with greedy practices and turn it into something unrecognizable.
Except… they didn”t really do that. Sure, there are micro-transations in the Bedrock version of the game, and the original Java Edition is slowly being phased out… but overall they seem to have kept the spirit of Minecraft mostlyintact. Even to this day it gets big free updates at a steady pace.

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This month, Minecraft is going to be a decade old. In that time Minecraft has come a long way, and added many new features, but the core of it is the same as it”s been since its 2009 debut.
Don”t get me wrong; Minecraft is still a great game. But in these 10 years, we”ve learned a lot about game design. There has been a lot more trial and error to see what works well in a game, and what doesn”t. Minecraft pushed the survival crafting genre forward by leaps and bounds… then stopped where it was.
Great games of the past will always be great, but that doesn”t mean we should keep making games the same way. For example, I love Banjo-Kazooie—I think it is an exemplary 3D collect-a-thon gushing with heart and fun design. So when Yooka-Laylee came out promising a spiritual successor, I was thrilled… until I played it. Yooka-Laylee was similar to Banjo-Kazooie, in both the good and bad ways. The controls were clunky, the camera was spastic, and the level design was sometimes needlessly vague and directionless. Yooka-Laylee upscaled the graphics, but was still reading from the 1990s game design playbook.
We”re hitting a point in the games industry where radicalchanges are happening, and I think that”s awesome. It”s exponential revolution, not linear evolution. The best example of what I mean is in the Legend of Zelda series. 3D Zelda games followed the formula laid out by Ocarina of time for many years… until Breath of the Wild took the franchise into fresh and uncharted territory. Not that there was anything wrongwith the old structure, but it was time to take all they learned from that series and other trends in gaming to create a revolutionary new Zelda game.
What would that even look like? I don”t know, to be honest. Something that makes the survival crafting genre fun again. Maybe learning from looter games to incorporate a more satisfying gameplay loop. The grind while mining in Minecraft is, I think, very nice, but other materials are no fun to gather. Without creating an elaborate farm, going out and fighting things for resources feels slow and unsatisfying. While we”re at it, overhaul the crafting system. Give everything more purpose. And hey, maybe rework the idea of redstone and automation. Right now redstone is neat, but needlessly large and clunky. Give us the tools to make smaller, more elegant machines in the game.
Oh, and here”s a must-have; make it easier to do multiplayer.The convoluted mess of simple multiplayer is astounding. It”s not as bad in Bedrock, sure, but if I just want to play with a single friend in Java I need to set up a local server, open ports… in today”s age, it”s absolutely archaic.
Does this mean I hate Minecraft and will never play it? No, but, well… kinda. I have a really hard time getting exciting to pop back in and play it now. I still love and appreciate the game for what it is, but the idea of investing time in a new world now just doesn”t sound like much fun.
To be honest, I don”t expect this to happen. Minecraft is still printing money, and I can”t see them messing with the formula, so long as it”s still working. What I dohope to see is a new indie game hit it big with these changes. There have been no shortage of attempts, but I feel there”s still room for a great newcomer to arrive and kick Minecraft off the throne of survival crafting games.

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Now I really want to know YOUR opinion! Do you still enjoy Minecraft? What about it is still fun to you, after all these years? What would you want to see in a “Minecraft 2?” Would you even wantthat at all? Let”s start a discussion in the comments below!

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I agree with pretty much every point you made. I fell in love with Minecraft at the same time everyone else did. And, I think, I fell out of love with it at the same time everyone else did. It was fun single player for a while, then I branched out and had some fun with multiplayer. But when the game stopped feeling fresh, there was little reason to play it over other things. Even good designs get boring eventually. Once you've done it all in Minecraft, you've really done it all, and repeating the same steps over and over loses its charm. What's the point in setting up an EXP farm? To get better equipment . . . to do what? Kill the Ender Dragon? Been there, done that. Make red stone contraptions? Cool, but for what purpose? It's fine to have a non-linear sandbox game, but without any sort of new objectives, the grind becomes pointless.I'll still pop into the game once or twice a year and dittle around for a couple hours, but that's it. For me to want to sink time into it again, it would need to feel new. New survival mechanics, new crafting recipes and tools, and new objectives beyond survive and hoard resources.

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