wow classes pros and cons

Are you a New player ready to explore the world of Azeroth and beyond, but don”t know what class to play?

Are you a RETURNING player who is just coming back to WoW after being gone on a long hiatus and feel lost on what class you should play?

If you answered "Yes" to either of the above questions, then this guide is for you!

Introduction

Choosing your class in World of Warcraft can be one of the most important and time consuming decisions a player ever makes. The purpose of this guide is to assist YOU, my fellow heroes and adventurers, in finding the class in World of Warcraft that YOU will enjoy playing. However, before we get started with finding your class, there are some disclaimers that I would like to make:
Since this is a guide designed to help YOU decide what class will be best for YOU to play, I will do my best to ensure that this guide stays free of bias and only provide the information as it is.This guide serves purely as a starting point for new or returning players. Advanced game play topics such as min/maxing, rotation, talents, and builds will NOT be covered by this guide.World of Warcraft is a game that is constantly evolving. I will do my best to update this guide on a regular basis to keep the information as current as possible.
With that information in mind, let”s begin!

Getting Started

Before we get started discussing classes in extensive detail, I would like to first go over some basic terminology:

Class:

When you are in the process of creating a new character, one of the first things you will notice (aside from gender, race, and faction selection) is that there are what”s called "Classes". In World of Warcraft, there are a total of 12 classes to choose from and they are as follows: Death Knight, Demon Hunter, Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior. Each class provides its own set of unique benefits, abilities, and spells (as you will discover from reading this guide).

Specialization:

Upon reaching level 10 (Unless you play a Death Knight or Demon Hunter) you will be able to select what is called your specialization or spec. Each class in World of Warcraft has its own set of different specs that further diversifies the class by adding unique abilities only that spec can use as well as potentially changing the role that class plays in content. For example: As a Demon Hunter you have two specs: Havoc and Vengeance. While both specs share abilities that are common to the class such as Double Jump and Spectral Sight, both specs have unique abilities that differentiates one spec from another. As a Havoc demon hunter, you have spells like Blade Dance to deal out more damage, or as a Vengeance demon hunter, you have spells like Demon Spikes and Torment which allows you to take less damage and keep enemies off of your allies.

DPS:

In World of Warcraft, the term DPS refers to one of two things: Damage per second (the amount of damage done per second) or DPS as a role type. DPS are the damage dealers. From a general standpoint, as a DPS it is your goal to do as much damage as possible in as short of a time period as possible. There are two types of DPS roles: Melee and Ranged. As a melee DPS, you get up close and personal with the target to deal damage. However, as a ranged DPS, you deal damage to your enemies from afar.

*Please note: DPS will be primarily referred to as one of the role types of a class/specialization; however, there will be a few points during class analysis (such as Pros and Cons) where DPS will be referred to in the numerical sense.

Healer:

In World of Warcraft, a Healer is a person who uses a variety of powerful magics to heal allies, prevent casualties, and resurrect allies. As a healer, it is your job to keep your allies alive whether it be on the battlefield or in a dungeon/raid.

Tank:

In World of Warcraft, the term Tank refers to a person who protects their allies from harm by absorbing/preventing damage. Additionally, it is the tank”s job to keep enemies from damaging the DPS and Healer(s) as little as possible by getting up close and personal with the enemy. In a typical raid composition, MOST raid groups will use 2 tanks for the majority of the encounters they face (with there being a few exceptions depending on the raid and boss fight). However, in dungeons, only 1 tank is required.

Single Target:

Single target refers to the damage or healing you do to ONE target. An example of a single target damage spell is Frostbolt. An example of a single target healing spell is Healing Wave.

AoE:

AoE or Area of Effect, refers to the damage or healing you do spread across multiple targets at once. An example of an AoE damage spell is Rain of Fire. An example of an AoE healing spell is Essence Font.

Cleave:

Cleave refers to a spell or ability that deals gradual AoE damage when used successively. Cleave can also refer to a spell that deals damage to a primary target and additional damage (also called "splash damage") to surrounding targets. An example of a spell that cleaves is the very unsurprising Arms warrior spell Cleave.

HoT:

HoT(s) or Heal Over Time, refers to healing spells that heals one or more targets over the course of several seconds. An example of a HoT spell is Rejuvenation.

DoT:

DoT(s) or Damage Over Time, refers to a spell that deals damage over the course of several seconds. An example of a DoT is Unstable Affliction.

Classes

Now that we have the vocabulary out of way, let”s learn about the classes! In the tables below, I will provide some brief information and lore about each class, the role types and specs of each class, some sample spells and abilities that are specific to each spec, the pros and cons of each spec, and finally, resources that will be beneficial to furthering your knowledge about the playstyles and lore of each class.

Death Knight

"You speak of justice? Of cowardice? I will show you the justice of the grave… and the true meaning of fear"
-The Lich King

Description:

Former minions of The Lich King, Death Knights (or DK”s) are constructs of undeath that utilize undead minions, plagues, the chill of the grave, and even the blood of their enemies to enhance their combat performance. Death Knights have three specializations: Blood, Frost, and Unholy. All three specializations utilize strength as their primary stat, wear plate armor, and use two class specific resources called Runic Power and Runes to cast abilities and spells.

DK Weapon Proficiency:

As a DK you are able to use the following weapon types:

– One-Handed Axes
– One-Handed Maces
– One-Handed Swords
– Polearms
– Two-Handed Axes
– Two-Handed Maces
– Two-Handed Swords

DK Spells:

Some spells and abilities that ALL Death Knights have access to include: Raise Ally, Mind Freeze, Control Undead, and Death Grip.

Races That Can Be Death Knights:

Alliance:
– Draenei
– Dwarf
– Gnome
– Human
– Night Elf
– Worgen

Horde:
– Blood Elf
– Goblin
– Orc
– Tauren
– Troll
– Undead

*Please note: With your purchase of Sladowlands, Death Knights are available to every race.

Description:

Blood Death Knights are a type of Tank specialization that utilizes the blood and bones of their enemies as well as runes and runic power to fortify themselves and their allies. As a blood dk, you are equipped with spells such as Marrowrend, Dark Command, and Vampiric Blood to bolster yourself and protect your allies from harm. Additonally, as a blood dk you can mass pull a group of enemies together and away from your allies with Gorefiend”s Grasp.

Pros:

-Strong Self-healing
-Easy to position/move enemies
-Strong defensive cool downs
-Able to resurrect allies during combat

Cons:

-Limited/slow mobility
-Susceptible to large amounts of damage that can”t be outhealed

Description:

Frost Death Knights are a type of Melee DPS specialization that utilizes the chill of the grave and the icy winds of the Frozen North to freeze and inflict pain on their enemies. As a frost dk, you are equipped with an arsenal of bone-chilling frost spells such as Chains of Ice and Remorseless Winter to slow your enemies as well as Pillar of Frost and Howling Blast to decimate your enemies with the frigid cold.

Pros:

– Easy to learn
– Strong burst AoE
– Good Cleave
– Able to resurrect allies during combat

Cons:

– Limited/slow mobility

Description:

Unholy Death Knights are a type of Melee DPS specialization that utilizes droves of undead minions, plagues, runes, Runic Power, and a special resource called Festering Wound to destroy their enemies. As an unholy dk you are equipped with an arsenal of spells and abilities that spread pestilence and death such as Death and Decay, Outbreak, and Festering Strike as well as raise and empower undead minions such as Army of the Dead, Summon Gargoyle, and Dark Transformation.

Pros:

– Strong damage regardless of situation
– Good survivability in raid and dungeon situations
– Able to resurrect allies during combat

Cons:

– Limited/slow mobility
– Damage ramps up over time
– Not good at switching targets frequently

Hero Class:

In World of Warcraft, Death Knights (as well as Demon Hunters) are what”s known as a hero class meaning that they extra have perks that the other classes don”t. For example, as a dk you start at level 55 instead of at level 1 like the other classes (Demon Hunters start at level 98), you start with a mount specifically for your class, you start off questing in a quest zone specifically for your class, and you even have additional character customization options such as more/different hair color, eye color, and skin color options that are completely unique to your class.

Increased Mount Speed:

Another perk of being a dk is that you passively move 20% faster while mounted through your passive On a Pale Horse which you get at level 61.

Three Unique Class Mounts:

With the introduction of class mounts in patch 7.2, every class now has its own set of class mounts; however, as a dk you have not just one class mount, but three! While it might sound silly to have three class mounts, I will explain. Prior to Legion patch 7.2, only the two hero classes Death Knights and Demon Hunters as well as warlocks and paladins had class mounts. As a dk, you could acquire Acherus Deathcharger and Winged Steed of the Ebon Blade. However, when class mounts were introduced in patch 7.2, death knights also received the ability to acquire an additional class mount: Deathlord”s Vilebrood Vanquisher which changes color based on your spec. (Blood is red, Frost is blue and white, and unholy is green).

Acherus and Death Gates:

An additional perk of being a dk is access to what is known as a Death Gate. A death gate allows you to open a gate from anywhere in the universe and transport yourself back to the dk home base: Acherus: The Ebon Hold. From Acherus (which is a floating Necropolis in the sky) you can then use your death gate again to transport yourself back to a graveyard near where you last were.

Runeforging:

Lastly, one of the biggest perks as a DK is the ability to engrave your weapons with runes that enhance your combat performance in a process called Runeforging. Runeforging replaces weapon enchants and can be placed on any of your weapons. To access the runeforge, you must go to Acherus, the Ebon Hold (Use your Death Gate) and visit a runeforge. Here is a list of possible runeforge enchantments you can place on your weapon in World of Warcraft: Battle for Azeroth: Rune of the Stoneskin Gargoyle, Rune of the Fallen Crusader, and Rune of Razorice.

Interested in learning more about death knights? Here is a list of relevant resources ranging from playstyle to entertainment and lore:

Playstyle Resources:
Blood DK Playstyle Guide by VolstatszFrost DK Playstyle Guide by BicepspumpUnholy DK Playstyle Guide by BicepspumpDK Class Discord (Acherus)
Lore and Entertainment Resources:
The Story of the Lich King by Nobbel87 (Youtube)The Story of Teron Gorefiend, the First Deathknight (Youtube)The Story of the San”layn by Krucial (Youtube)The Lore of Darion Mograine (WoWWiki)The Lore of Koltira Deathweaver (WoWWiki)The Lore of Thassarian (WoWWiki)

Demon Hunter

"Now you see, there is no sacrifice too great if it brings an end to the Burning Legion."
-Illidan Stormrage

Description:

Trained by Illidan Stormrage himself, Demon Hunters (or DH”s) are trained for the sole purpose of tracking and destroying the Burning Legion no matter the cost. Using their enhanced eyesight, warglaives, and the demonic energy of their enemies, demon hunters are a force to be reckoned with by any who stand in their way. Demon Hunters have two specializations: Havoc and Vengeance. Both of these specializations utilize agility as their primary stat and wear leather armor. However, both specs differ in that Havoc utilizes a resource called Fury and Vengeance utilizes a resource called Pain to cast spells and abilities.

DH Weapon Proficiency:

As a DH you are able to use the following weapon types:

– Daggers
– Fist Weapons
– One-Handed Axes
– One-Handed Swords
– Warglaives

DH Spells:

Some spells and abilities that ALL Demon Hunters have access to include: Double Jump, Disrupt, Spectral Sight, and Glide.

Races That Can Be Demon Hunters:

Alliance
– Night Elf

Horde
– Blood Elf

*Please note: Demon Hunters are only available as a playable class if you own World of Warcraft: Legion and have a character that is at least level 70 on the realm you wish to make one on.

Description:

Havoc demon hunters are a Melee DPS specialization that utilizes the destructive powers of fel energy and the essences of demons they”ve slain to empower their warglaives, attacks, and even allowing them to temporarily transform into a demon. As a havoc demon hunter, you are equipped with an arsenal of devastating spells and abilities such as Metamorphosis, Eye Beam, and Chaos Strike in order to lay waste to any demon or enemy that dares to stand in your way as well as spells such as Fel Rush and Imprison to stop any would-be assailant from getting away.

Pros:

– High mobility/movement
– Strong burst AoE and single target damage
– Easy to learn
– Great utility

Cons:

– Burst AoE is reliant on specific dps cool downs
– Damage can feel weak outside of burst

Description:

Vengeance demon hunters are a type of Tank specialization that utilizes demonic magics and wards to bolster their defenses and hinder enemies, has the ability to transform into a sturdy demon that withstands damage and uses the pain it endures to fuel its hatred and empower its attacks, and has the ability sever souls from their enemies in order to sustain and regenerate themselves. As a vengeance demon hunter, you are equipped with an arsenal of spells and abilities such as Metamorphosis, Shear, and Demon Spikes to bolster your defenses and heal yourself as well as spells like Torment, Sigil of Silence, Sigil of Misery, and Infernal Strike to deter enemies from harming your allies.

Pros:

– High mobility/movement
– Great utility
– Great for dungeon content

Cons:

– Hard to recover from making mistakes in dungeons
– Highly susceptible to burst damage
– Lack of major defensive cool downs

Hero Class:

In World of Warcraft, Demon Hunters (as well as Death Knights) are what”s known as a hero class meaning that they extra have perks that the other classes don”t. For example, as a dh you start at level 98 instead of at level 1 like the other classes (death knights start at level 55), you start with a mount specifically for your class, you start off questing in a quest zone specifically for your class, and you even have additional character customization options such as more/different hair color, eye color, and skin color options that are completely unique to your class. Demon hunters also allow further customization for horns, blindfolds, and tattoos.

Spectral Sight and Gliding

As previously mentioned, demon hunters have a spell that enhances their vision called Spectral Sight which allows them to see demons and enemies that are invisible or hiding behind physical objects. Other classes that wish to see hidden demons must drink Elixir of Detect Demon or use other similar items. Additionally, demon hunters also have the ability to spread their demonic wings and Glide while falling to reduce their fall speed and travel some distance before landing safely on the ground. This effect can be toggled on and off at will while double jumping or falling.

Two Class Mounts

With the introduction of class mounts in patch 7.2, every class now has its own set of class mounts; however, as a dh you have not just one class mount, but two! While it might sound silly to have one extra class mount than all the other non-hero classes, I will explain. Prior to Legion patch 7.2, only the two hero classes Death Knights and Demon Hunters as well as warlocks and paladins had class mounts. As a dh you could acquire Felsaber from doing the beginning of the demon hunter starting zone. However, when class mounts were introduced in patch 7.2 demon hunters also received the ability to acquire an additional class mount: Slayer”s Felbroken Shrieker.

Interested in learning more about demon hunters? Here is a list of relevant resources ranging from playstyle to lore and entertainment:

Playstyle Resources:
Havoc Demon Hunter Playstyle Guide by KibVengeance Demon Hunter Playstyle Guide by MunkkyDemon Hunter Class Discord (The Fel Hammer)
Lore and Entertainment Resources:
Illidan Short Cinematic: Harbingers (Youtube) The Story of Illidan Stormrage by Nobbel87 (Youtube) The Story of Altruis the Sufferer by Ignoring Reality (Youtube) The Story of the Demon Hunters by Nobbel87 (Youtube)The Lore of the Black Temple (WoWWiki)The Lore of the War of the Ancients (WoWWiki)

Druid

"Nature seeks balance in all things."
-Archdruid Hamuul Runetotem

Description:

Trained with the sole purpose to protect and preserve the balance of nature, druids are master shapeshifters that can take on the form of numerous animals and creatures in order to assist their allies. Druids have four specializations which allows them to fill all roles in a raiding environment: Balance, Feral, Guardian, and Restoration. All four specializations initially share a resource called Mana; however, each specialization (aside from restoration) has an additional resource that it uses to cast spells and abilities: Balance uses Astral Power, feral uses Energy and Combo Points and Guardian uses Rage. Additionally, all four specializations wear leather armor and the primary stat for each spec changes based on your current spec (Guardian and feral druids use agility and balance and restoration druids use intellect).

Druid Weapon Proficiency:

As a druid you are able to use the following weapon types:

– Daggers
– Fist Weapons
– One-Handed Maces
– Polearms
– Staves
– Two-Handed Maces

Druid Spells:

Aside from shapeshifting, some spells and abilities that ALL druids have access to include: Rebirth, Entangling Roots, Regrowth, Moonfire, and Dash.

Druid Shapeshift Forms:

Currently, in World of Warcraft: Legion, ALL druids have access to the following forms: Bear Form, Cat Form, Moonkin Form (talent choice for non-balance druids at level 30), Mount Form, and Travel Form.

Races That Can Be Druids:

Alliance
– Kul Tiran
– Night Elf
– Worgen

Horde
– Highmountain Tauren
– Tauren
– Troll
– Zandalari Troll

Description:
Balance druids are a type of Ranged DPS specialization that takes on the form of a powerful moonkin in order to unleash a combination of devastating lunar, solar, and astral spells. As a balance druid, you are a equipped an arsenal of spells and abilities such as Celestial Alignment, Sunfire, Starfire, and Starsurge to obliterate your enemies from afar with cosmic powers, or Solar Beam and Entangling Roots to disable your enemies and keep them out of the fight.

Pros:

– Great utility
– Versatile/Can shapeshift into other forms
– Strong cleave
– Good sustained single target and aoe damage
– High mobility/movement
– Able to resurrect allies during combat

Cons:

– Cleave is limited to a small radius
– AoE damage is sustained and not bursty
– Rotation can sometimes be challenging

Description:
Feral druids are a type of Melee DPS specialization that takes on the form of a great cat in order to wound and mutilate their enemies. As a feral druid, you are equipped with an arsenal of spells and abilities such as Tiger”s Fury, Rake, and Rip to tear your enemies to shreds, or Maim and Skull Bash to disable your prey and keep them from escaping. Additionally, as a feral druid you are able to temporarily increase the movement speed of yourself and others with Stampeding Roar.

Pros:

– Strong single target damage
– Decent AoE
– High mobility/movement
– Versatile/can shapeshift into other forms
– Able to resurrect allies during combat

Cons:

– Difficult rotation
– Damage takes time to ramp up

Description:
Guardian druids are a type of Tank specialization that shapeshifts into the form of a mighty bear to protect allies and withstand damage with sheer tenacity and thick hide. As a guardian druid, you are equipped with an arsenal of spells and abilities such as Survival Instincts, Barkskin, and Ironfur to ensure your survival as well as Thrash, Growl, and Mangle to damage enemies and keep them from attacking your allies. Additionally, as a guardian druid, you are able to temporarily increase the movement speed of yourself and allies with Stampeding Roar.

Pros:

– Good passive damage reduction
– Versatile/can shapeshift into other forms
– Able to resurrect allies during combat

Cons:

– Periodically mobile otherwise movement is limited without shapeshifting into cat form or choosing Feral Affinity at level 30
– Weak self-sustain
– Difficulty generating threat due to low damage output

Description:

Restoration druids (sometimes called resto druids or rdruids) are a type of Healer specialization that utilizes the regenerative powers of nature to heal while using a resource called Mana. As a resto druid, you are equipped with an arsenal spells and abilities such as Tranquility, and Wild Growth to regenerate allies and mend their wounds, or spells such as Revitalize and Rebirth to resurrect allies from the dead.

Pros:
– Shines in all types of content
– Strong healing cool downs
– High mobility/movement
– Versatile/can shapeshift into different forms
– Can resurrect during combat

Cons:

– Easy to fall behind in healing if heal over time spells (HoTs) aren”t properly maintained.
– Not good at burst healing targets outside of cooldowns
– Has to heal proactively instead of reactively (has to apply HoTs before damage comes out)

Travel Form:

As a druid, one of the biggest perks is the ability to instantly shapeshift into what”s called Travel Form while outdoors or in water. Starting at level 18, Travel Form allows you to move significantly faster than on the ground and in the water, and once you hit level 58, your travel form also grants you the ability to fly. Additionally, the shapeshift is instant cast which allows you to get moving more quickly compared to other classes that have to use mounts.

Customizable Cat and Bear Forms For Feral and Guardian Druids:

In World of Warcraft: Legion, upon obtaining your artifact weapon, you gain the ability to unlock different color tints for your artifact weapon that changes the color and appearance of your weapon as well the appearance of your cat form (feral specialization only) and bear form (guardian specialization only).

Teleportation:
As a druid you also gain the ability at level 15 to teleport to Moon Glade. While it may not sound exciting initially, at level 98, after you obtain you complete the introductory quests, you gain access to the Emerald Dreamway which cotains portals to several different natural loctaions spread across Azeroth. Additionally, your Teleport: Moonglade becomes Dreamwalk which has a different visual effect.

Jack of All Trades:

Lastly, one of the biggest perks to being a druid is that you can shapeshift into multiple forms to meet your groups needs, keep yourself alive, or enhance your combat performance, thus allowing you to experiment with all four role types (healer, tank, melee dps, and ranged dps). For example, as a non-guardian druid, you can shapeshift into bear form to reduce your damage taken.

Interested in learning more about druids? Here is a list of relevant resources ranging from playstyle to lore and entertainment:

Playstyle Resources:
Balance Druid Playstyle Guide by tettlesFeral Druid Playstyle Guide by GuiltyasGuardian Druid Playstyle Guide by faideResto Druid Playstyle Guide by JaydaaDruid Class Discord (Dreamgrove)
Druid Lore and Entertainment Resources:
The Story of the Wild Gods (Youtube)The Story of Cenarius (Youtube)The Story of the Scythe of Elune by Nobbel87 (Youtube)The Story of Fandral Staghelm by Nobbel87 (Youtube)The Lore of Malfurion Stormrage (WoWWiki)The Lore of Archdruid Hamuul Runetotem (WoWWiki)Meow by Ember Isolte ft. PlayerPOV”s Cody (Youtube Music Video)

Hunter

"It is said that I hunt alone, wandering these bitter lands far from civilization. But in truth, I hunt with family. One that I hold close. I protect them, and they protect me."
– Rexxar

Description:

Hunters come from a variety of backgrounds ranging from trackers to tamers to deadly marksmen. Hunters (with the exception of survival hunters) are unique in that they are only ranged class in World of Warcraft that uses arrows and bullets to deal damage instead of spells. Additionally, hunters are also unique in that they can tame a variety of different animals to assist them in combat as well as utilize a variety of different traps to hinder their enemies. Hunters currently have three specializations: Beast Mastery, Marksmanship, and Survival. Each of the three specializations utilize agility as their primary stat, wear mail armor, and use Focus as a resource to cast their abilities.

Hunter Weapon Proficiency:

As a hunter, you are able to use the following weapon types:

– Bows
– Crossbows
– Daggers
– Fist Weapons
– Guns
– One-Handed Axes
– One-Handed Swords
– Polearms
– Staves
– Two-Handed Axes
– Two-Handed Swords

Hunter Spells:

Some spells and abilities that ALL hunters have access to include: Aspect of the Turtle, Feign Death, Tame Beast, and Revive Pet.

Hunter Tracking Spells

Currently, in World of Warcraft: Legion, ALL hunters have the ability to track a total of eight enemy types on the in-game mini-map: Track Beasts, Track Demons, Track Dragonkin, Track Elementals, Track Giants, Track Hidden, Track Humanoids, and Track Undead.

Races That Can Be Hunters:

Alliance:
– Draenei
– Dark Iron Dwarf
– Dwarf
– Gnome
– Human
– Kul Tiran
– Lightforged Draenei
– Night Elf
– Pandaren
– Void Elf
– Worgen
– Mechagnome

Horde:
– Blood Elf
– Goblin
– Highmountain Tauren
– Mag”har Orc
– Nightborne
– Orc
– Tauren
– Pandaren
– Troll
– Undead
– Zandalari Troll
– Vulpera

Description:

Beast mastery hunters (also called bm hunters) are a type of Ranged DPS specialization that utilizes beasts (both wild and tamed) to hunt prey and assail foes. As a beast mastery hunter, you are equipped with an arsenal of spells and abilities such as Kill Command, Bestial Wrath, and Dire Beast to have your beasts rip your enemies to shreds, Cobra Shot, Counter Shot, and Multi-Shot to assail your enemies from afar, and Tar Trap and Freezing Trap to hinder your enemies and prevent them from reaching you or escaping. Beast Mastety hunters are unique in that they can tame all 52 unique pet families including exotic pet types that can offer unique benefits such as Ancient Hysteria. For more information about all the pet types you can tame as a hunter, click here.

Pros:

– High movement/mobility
– Can deal damage while constantly moving
– Easy to learn
– Strong single target burst

Cons:

– Damage is dependent on keeping your pet alive
– Target switching can be slow/delayed due to the pet”s AI

Description:

Marksmanship hunters (also called mm or marks hunters) are a type of Ranged DPS specialization that utilizes arrows, bullets, unique ammunition, and deadly accuracy to assault enemies from a distance. As a marksmanship hunter you are equipped with an arsenal of spells and abilities such as and Aimed Shot to snipe your enemies from afar as well as Tar Trap, Freezing Trap, Bursting Shot, and Concussive Shot to hinder your enemies and prevent them from reaching you or escaping.

Pros:

– Great all around damage
– Strong burst damage

Cons:

– Spells and abilities sometimes require you to stand still in order to cast (i.e. Aimed Shot)

Description:

Survival hunters (also called sv hunters) are a type of Melee DPS specialization that are master survivalists who excel at tracking and traps. Additionally, survival hunters fight alongside their animal companions in combat, sometimes even coordinating abilities together. As a survival hunter, you are equipped with an arsenal of spells and abilities such as Lacerate, Mongoose Bite, and Carve to viciously assault your enemies at close range, Explosive Trap, Waylay, and Tar Trap to ambush unsuspecting victims, and Harpoon, Wing Clip, and Hatchet Toss to ensure that your prey doesn”t escape.

Pros:

– Strong sustained aoe damage
– Decent mobility
– Unique hybrid playstyle

Cons:
– Complex aoe rotation

Pet Taming

As a hunter, one of your biggest perks is the ability to tame pets. Currently, in World of Warcraft: Legion, there are a total of 55 unique pet families (43 are tamable by all hunter specs and the other 12 exotic families can only be tamed by beast mastery hunters). For a complete look at all the pet families and hunter pets available click here or I will provide an additional link in the "Hunter Resources" section of this guide.

Utility

Another big perk of being a hunter is the wide range of utility you to bring to a group. All three hunter specializations by default have Tar Trap and Freezing Trap (with survival hunters having additional traps and trap customization with their talent choices).

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Additionally, for the two ranged hunter specs beast mastery and marksmanship, they have additional utility with Misdirection to assist in keeping enemies on the tank and off everyone else, and Binding Shot as a level 75 talent choice to mass stun all enemies caught within the shot that try to move out of the ground effect.

Tracking

An additional perk of being a hunter is having a wide variety of tracking spells. While some other classes might have one or two tracking spells (i.e. Feral druids have the ability to track beasts and humanoids), hunters have the ability to track a total of eight different enemy types: Beasts, dragonkin, elementals, giants, hidden, humanoids, and undead.

Interested in learning more about hunters? Here is a list of relevant resources ranging from playstyle to lore:

Playstyle Resources:
Beast Mastery Hunter Playstyle Guide by BendakMarksmanship Hunter Playstyle Guide by MoofzSurvival Hunter Playstyle Guide by celinamunaPetopiaHunter Class Discord (Trueshot Lodge)
Hunter Lore:
The Story of Sylvannas Windrunner by Nobbel87 (Youtube)The Story of Vol”jin by Nobbel87 (Youtube)The Story of Rexxar by Nobbel87 (Youtube)The Story of Hemet Nesingwary by Nobbel87 (Youtube)The Lore of Shandris Feathermoon (WoWWiki)The Lore of Halduron Brightwing (WoWWiki)

Mage

"No matter how learned and knowledgeable, how wise and how wonderful, how powerful and puissant, there is always one more sliver of power, one more bit of knowledge, one more secret to be learned by any mage."
-Medivh

Description:

Adepts of the magical arts, mages are a scholarly class that have origins dating as far back as the Well of Eternity. Knowledgeable and powerful, mages can assault their foes with raw arcane magic, burn their foes to ash with powerful fire magic, and chill and freeze their enemies to the bone with extremely cold frost magic. Additionally, mages are also able to conjure refreshments for themselves and allies, provide transport around Azeroth and beyond with teleports and portals, and even temporarily transform their enemies into less harmful creatures with polymorphs. Currently, mages have three specializations: Arcane, fire, and frost. All three specs utilize intellect as their primary stat, wear cloth armor, and use a resource called Mana to cast spells and abilities.

Mage Weapon Proficiency:

As a mage you are able to use the following weapon types:

– Daggers
– One-Handed Swords
– Staves
– Wands

Mage Spells:

Some spells and abilities that ALL mages have access to include: Time Warp, Spellsteal, Counterspell, Blink, and Conjure Refreshment.

Races That Can Be Mages:

Alliance:
– Draenei
– Dark Iron Dwarf
– Dwarf
– Gnome
– Human
– Kul Tiran
– Lightforged Draenei
– Night Elf
– Pandaren
– Void Elf
– Worgen
– Mechagnome

Horde:
– Blood Elf
– Goblin
– Mag”har Orc
– Nightborne
– Orc
– Pandaren
– Troll
– Undead
– Zandalari Troll
– Vulpera

Description:

Arcane mages are a type of Ranged DPS specialization that utilizes arcane magic to assail enemies from afar or damage nearby enemies. As an arcane mage, you are equipped with an arsenal of spells and abilities such as Arcane Power, Arcane Barrage, Arcane Blast, and Arcane Missiles to bombard your enemies from afar, Arcane Explosion to damage enemies that dare wander too close to you, and Prismatic Barrier, Slow, and Displacement to protect yourself and escape from would be assailants.

Pros:

– High mobility/movement
– Strong burst damage
– Strong AoE

Cons:

– Single target damage is reliant on cool downs
– Weak 2 target cleave

Description:

Fire mages are a type of Ranged DPS specialization that utilizes powerful fire magic to sear their foes and reduce them to cinders. As a fire mage, you are equipped with an arsenal of spells and abilities such as Combustion, Flamestrike, Pyroblast, and Fireball to decimate your foes from afar with powerful fire magic, and Dragon”s Breath, Cauterize, and Blazing Barrier to protect yourself from would-be assailants.

Pros:

– High mobility/movement due to a large amount of instant cast spells
– Strong single target burst
– Excellent cleave and execute potential

Cons:

– AoE and cleave damage is only strong if targets are very close to each other
– Once damage starts going, it”s difficult to stop completely

Description:

Frost mages are a type of Ranged DPS specialization that utilizes bone-chilling frost magic to freeze their enemies. Frost mages are also unique from the other two mage specs because they can harness the power of water to summon a Water Elemental to assist them in combat. As a frost mage, you are equipped with an arsenal of frigid frost spells such as Frostbolt, Blizzard, Flurry, and Ice Lance to assail and slow your enemies from afar as well as Ice Barrier, Ice Block, and Frost Nova to protect yourself and stop would be assailants in their tracks.

Pros:

– Strong single target and cleave damage
– Decent mobility/movement
– Damage is consistent

Cons:

– Damage is reliant on procs
– Weak burst damage
– Cleave is dependent on talents

Portals and Teleportation:

One of the biggest perks of being a mage is the vast amount of teleportation and portal spells you have that take not just around Azeroth, but even to other planets! Teleportation and portals spells are acquired primarily through reaching a certain level and seeing the Portal Trainer in major cities of your respective faction. Here is a full list of all teleportation and portal spells currently available in-game broken down by faction:

Alliance
– Teleport: Stormwind/Portal: Stormwind
– Teleport: Darnassus/Portal: Darnassus
– Teleport: Ironforge/Portal: Ironforge
– Teleport: Exodar/Portal: Exodar
– Teleport: Theramore/Portal: Theramore
– Teleport: Shattrath/Portal: Shattrath
– Teleport: Tol Barad/Portal: Tol Barad
– Teleport: Vale of Eternal Blossoms/Portal: Vale of Eternal Blossoms
– Teleport: Stormshield/Portal: Stormshield
– Teleport: Boralus/Portal: Boralus

Horde
– Teleport: Orgrimmar/Portal: Orgrimmar
– Teleport: Thunder Bluff/Portal: Thunder Bluff
– Teleport: Undercity/Portal: Undercity
– Teleport: Silvermoon/Portal: Silvermoon
– Teleport: Stonard/Portal: Stonard
– Teleport: Shattrath/Portal: Shattrath
– Teleport: Tol Barad/Portal: Tol Barad
– Teleport: Vale of Eternal Blossoms/Portal: Vale of Eternal Blossoms
– Teleport: Warspear/Portal: Warspear
– Teleport: Dazar”alor/Portal: Dazar”alor

Neutral
– Teleport: Dalaran – Northrend/Portal: Dalaran – Northrend
– Teleport: Dalaran – Broken Isles/Portal: Dalaran – Broken Isles
– Ancient Teleport: Dalaran/Ancient Portal: Dalaran
– Teleport: Hall of the Guardian

Polymorph Customization:

Another perk of being a mage is the ability to customize the appearance of your polymorph spell. Here is a list of all currently obtainable polymorph variants for mages: Polymorph (default), Polymorph, Polymorph, Polymorph, Polymorph, Polymorph, Polymorph, and Polymorph.

Slow Fall and Invisibility:

Some additional perks of being a mage is the ability to slow your falling speed and turn yourself invisible. With Slow Fall you can jump off anything, apply the spell to yourself, an ally, or both, and glide harmlessly down for as long as the spell lasts (spell is recastable at any point in time). Additionally, as mage you also have access to Invisibility which temporarily turns you completely invisible for 20 seconds (Arcane has an enhanced version of this effect called Greater Invisibility).

Interested in learning more about mages? Here is a list of relevant resources ranging from playstyle to lore:

Playstyle Resources:
Arcane Mage Playsyle Guide by MalonFire Mage Playstyle Guide by MalonFrost Mage Playstyle Guide by MalonMage Class Discord (Altered Time)Altered Time Mage Resource List
Lore and Entertainment Resources:
The Story of the Guardians by Nobbel87 (Youtube)The Story of Kael”thas Sunstrider by Nobbel87 (Youtube)The Story of Queen Azshara by Nobbel87 (Youtube)The Lore of the Blue Dragonflight (WoWWiki)The Lore of the Troll Wars (WoWWiki)The Lore of Dalaran (WoWWiki)The Lore of Jaina Proudmoore (WoWWiki)

Monk

"… why do we fight? I trust you have learned: to fight out of fear or anger is to fight a war that never ends. Face your fears. Calm your hatreds. Find peace within yourself, so that you may share it with the world around you. These are the greatest treasures in life. Surely they… are worth fighting for."
-Emperor Shaohao

Description:

Trained with the teachings of the Four August Celestials, monks are paragons of peace, harmony, and brewing. In combat, monks use their iron-clad discipline, martial arts skills, brews, ancient healing techniques, and regenerative mists to assist their allies. Currently, monks have three specializations: Brewmaster, Mistweaver, and Windwalker. While all three specializations wear leather armor, each spec uses different resources to cast their spells and abilities and utilizes different primary stats. Mistweavers use intellect as their primary stat and use a resource called Mana to cast their spells and abilities. Brewmasters use agility as their primary stat and use two resources called Energy (to cast spells and abilities) and Stagger (to reduce damage taken). Finally, windwalkers use agility as their primary stat and use two resources called Energy and Chi to cast their spells and abilities.

Monk Weapon Proficiency:

As a monk, you are able to use to use the following weapon types:

– Fist Weapons
– One-Handed Axes
– One-Handed Maces
– One-Handed Swords
– Polearms
– Staves

Monk Spells:

Some spells and abilities that ALL monks have access to include: Transcendence, Paralysis, Crackling Jade Lightning, and Roll.

Races That Be Monks:

Alliance:
– Draenei
– Dark Iron Dwarf
– Dwarf
– Gnome
– Human
– Kul Tiran
– Night Elf
– Pandaren
– Void Elf
– Mechagnome

Horde:
– Blood Elf
– Highmountain Tauren
– Mag”har Orc
– Nightborne
– Orc
– Tauren
– Pandaren
– Troll
– Undead
– Zandalari Troll
– Vulpera

Description:

Brewmaster monks are a type of Tank specialization that utilizes powerful and potent brews to fortify themselves and hinder their enemies. As a brewmaster monk, you are equipped with an arsenal of spells and abilities such as Fortifying Brew, Ironskin Brew, Purifying Brew, and Zen Meditation to bolster your defenses and reduce your damage as well as Keg Smash, Breath of Fire, Blackout Kick, and Provoke to slow your enemies and keep them from attacking your allies. Additionally, brewmasters are unique in that their taunt effect also temporarily increases the movement speed of the enemy it”s used on. While it may sound silly initially, it allows for enemies and bosses to be positioned quickly.

Pros:

– High mobility/movement
– Handles large spikes in damage well
– Damage intake is consistent
– Periodic self heals
– Good utility

Cons:

– Weak against sustained magic damage
– Self healing isn”t as strong as some other tank specs

Description:

Mistweaver monks are a type of Healer specialization that utilizes ancient healing techniques, regenerative mists, and martial arts to heal allies. As a mistweaver monk, you are equipped with an arsenal of spells and abilities such as Revival, Essence Font, Enveloping Mist, and Vivify to mend allies wounds with soothing mists, Life Cocoon, Thunder Focus Tea, and Fortifying Brew to bolster yourself and allies, and Reawaken and Resuscitate to bring allies back from the dead.

Pros:

– Strong single target healing
– High mobility/movement
– Great utility

Cons:

– Runs out of mana quickly
– Weak burst AoE healing outside of Revival

Description:

Windwalker monks are a type of Melee DPS specialization that uses martial arts, knowledge of anatomy, and spirituality to pummel enemies into submission while using two resources "energy" and "chi" to cast spells and abilities. As a windwalker monk you are equipped with an arsenal of spells and abilities such as Spinning Crane Kick, Fists of Fury, and Rising Sun Kick to assail your foes with a series of quick movements, Touch of Karma and Storm, Earth, and Fire to devastate your foes, and Flying Serpent Kick, Disable, and Touch of Death to chase your would-be assailants and prevent them from escaping.

Pros:

– High mobility/movement
– Excellent single target damage
– Solid AoE capabilities
– Good utility

Cons:

– Maximizing damage is reliant on efficiently using Touch of Karma
– Weak survivability outside of Touch of Karma

Transcendence:

In addition to the large amount of mobility spells and abilities that monks have, monks also have two spells called Transcendence and Transcendence: Transfer which allows them to place part of their spirit in an area that they can teleport to. A few seconds later, the monk can then transfer themselves back to where they initially were before using Transcendence the first time.

Experience Bonus:

One of the biggest perks as a monk is the experience bonus you get leveling up from level 20-90. Starting at level 20, monks can use the spell Zen Pilgrimage to teleport to the Peak of Serenity in Pandaria and complete a daily quest which awards the hour long buff Enlightenment that increases experience gains from killing enemies and completing quests by 50% (buff doesn”t go away when you die). The quest can be completed once daily in addition to every 10 levels from level 20-90, and the time on the buff can be stacked up to a total of 24 hours.

Zen Pilgrimage:

Another perk of playing a monk is having the spell Zen Pilgrimage. While it may not sound very exciting at first, Zen Pilgrimage can act very similar to a hearthstone without the wait. On the first cast, Zen Pilgrimage takes you to the Peak of Serenity (for characters level 1 to 98) and using it again teleports you back to a graveyard closest to where you previously were. In World of Warcraft: Legion, once players complete the introductory Legion quests, their Zen Pilgrimage spell is modified to teleport them to a phased, fully explorable version of The Wandering Isle (Pandaren starter zone) for monks level 98 to 110 that has portals to the Peak of Serenity and Dalaran.

Interested in learning more about monks? Here is a list of relevant resources ranging from playstyle to entertainment and lore:

Playstyle Resources:
Brewmaster Monk Playstyle Guide by LlaroldBrewmaster Monk Playstyle Guide by Peak of SerenityMistweaver Monk Playstyle Guide by GargMistweaver Monk Playstyle Guide by Peak of SerenityWindwalker Playstyle Guide by BabyloniusWindwalker Playstyle Guide by Peak of SerenityMonk Class Discord (Peak of Serenity)
Lore and Entertainment Resources:
Hard Out Here (For a Mistweaver) by Sharm (Youtube Music Video)The Story of Taran Zhu by Nobbel87 (Youtube)The Story of Lorewalker Cho by Nobbel87 (Youtube)The Lore of the August Celestials (Wowpedia)The Lore of Chen Stormstout (Wowpedia)The Lore of the Monkey King (Wowpedia)The Lore of Emperor Shaohao (Wowpedia)

Paladin

"We are inherently unworthy, simply because we are human, and all human beings–aye, and elves, and dwarves, and all the other races–are flawed. But the Light loves us anyway. It loves us for what we sometimes can rise to in rare moments. It loves us for what we can do to help others. And it loves us because we can help it share its message by striving daily to be worthy, even though we understand that we cannot ever truly become so."
-Uther the Lightbringer

Description:

Champions of the Light and crusaders of justice, Paladins seek to walk the path of righteousness in all things they do. On the battlefield, Paladins can be anything from holy warriors who assail their foes with holy magic, steadfast protectors who use the power of the Light to shield both themselves or allies, or healers who bestow blessings to increase their allies combat performance and utilize the benevolent, restorative properties of the Light to mend wounds. Currently, Paladins have 3 specs: Holy, Protection, and Retribution. While all three specializations wear plate gear and utilize Mana as a resource, Retribution and Protection utilize strength as a primary stat and Holy utilizes Intellect. Additionally, Retribution paladins utilize an additional resource called Holy Power to further improve some of their offensive spells.

Paladin Weapon Proficiency:

As a paldain you are able to use the following weapon types:

– Shield
– One-Handed Axes
– One-Handed Maces
– One-Handed Swords
– Polearms
– Two-Handed Axes
– Two-Handed Maces
– Two-Handed Swords

Paladin Spells

Some spells and abilities that ALL Paladins have access to include: Divine Steed, Blessing of Freedom, Lay on Hands, Divine Shield. Redemption, and Blessing of Protection.

Races That Can Be Paladins:

Alliance:
– Draenei
– Dark Iron Dwarf
– Dwarf
– Human
– Lightforged Draenei

Horde:
– Blood Elf
– Tauren
– Zandalari Troll

Description:

Holy Paladins or Holy Pallies are a type of Healer specialization that utilizes blessings to protect and bolster allies as well as restorative holy magic to mend wounds and cleans diseases. Equipped with spells abilities such as Blessing of Sacrifice, Blessing of Protection, and Divine Protection Holy Paladins bolster the defense of themselves and allies, mend wounds with Holy Light, Light of Dawn, and Flash of Light, and even assail foes with holy magic with Hammer of Justice, Holy Shock, and Consecration. Additionally, Holy Pallies are unique in that they are the only healer class that can sacrifice a portion of their maximum health to heal allies with Light of the Martyr.

Pros:

– Can either heal from melee range or at a distance
– Strong single target and spot healing
– Strong utility

Cons:

– Lack of a strong raid wide healing cool down
– Difficulty healing spread out targets

Description:

Protection Paladins or Prot Pallies are a type of Tank specialization that utilizes the Light to bolster their defenses. As a prot pally, you are equipped with an arsenal of spells and abilities such as Avenger”s Shield, Consecration, and Hammer of the Righteous to go toe to toe with the enemy and keep them off your allies, and spells such as Shield of the Righteous, Guardian of Ancient Kings, Ardent Defender to reduce your damage taken.

Pros:

– Great utility
– Strong survival capabilities for periodic/predictable damage
– Decent mobility/movement
– Strong damage and burst potential (when built for)

Cons:

– Susceptible to large amounts of damage outside of Shield of the Righteous (active mitigation)
– Limited uptime on Shield of the Righteous

Description:

Retribution Paladins or Ret Pallies are a type of Melee DPS specialization that utilizes the Light to assail foes with holy magic. As a ret pallly, you are equipped with an arsenal of abilities such as Blade of Justice, Divine Storm, Avenging Wrath, and Templar”s Verdict to decimate your foes with the righteous fury of the light, Shield of Vengeance, Divine Shield, Flash of Light to fortify your defenses and heal yourself, and Hammer of Justice, Rebuke, Hand of Hindrance to hinder foes and stop would be assailants in their tracks. Additionally, ret pallies are unique in that they have a special set of blessings that they can cast on themselves or other raid and party members called and .

Pros:

– Decent sustained single target damage
– Strong burst and sustained aoe damage
– Good raid utility
– Strong survivability

Cons:

– Limited mobility outside of Divine Steed
– Damage suffers in high mobility fights

Blessings and Divine Shield:

Perhaps one the biggest perks of playing a paladin is the wide variety of defensive cd”s that you have. All paladins have access to a variety of powerful defensive spells such as Blessing of Protection, Lay on Hands, and Divine Shield (Which is arguably one the strongest if not the strongest defensive cd in the game). Additionally, Paladins have additional blessings based on their spec such as Blessing of Sacrifice (Holy and Prot) and and (Ret).

Mount Speed Increase:

Just like DK”s, Paladins also receive a passive 20% mount speed increase at level 44 called Crusader Aura.

Two Unique Class Mounts:

With the introduction of class mounts in patch 7.2, every class now has its own set of class mounts; however, as a pally you have not just one class mount, but two! While it might sound silly to have two class mounts, I will explain. Prior to Legion patch 7.2, only the two hero classes Death Knights and Demon Hunters as well as Warlocks and Paladins had class mounts. As a paladin, you acquire at level 20 your racial mount:

Summon Exarch”s Elekk (Draenei)Summon Sunwalker Kodo (Tauren) Summon Thalassian Warhorse (Blood Elves)Summon Warhorse (Humans)Summon Dawnforge Ram (Dwarves)Summon Darkforge Ram (Dark Iron Dwarves)

And some races receive a level 40 upgrade:

Summon Great Exarch”s Elekk (Draenei)Summon Great Sunwalker Kodo (Tauren)Summon Thalassian Charger (Blood Elves)Summon Charger (Humans)

Additionally, after you complete the Legionfall campaign on the Broken Shore at level 110, you can acquire an additional class mount called Highlord”s Golden Charger that flies and has 3 other color variations that you can obtain by unlocking Concordance of the Legionfall for each of your specs.

Divine Steed Customization:

As a paladin, it always helps that you have your trusty steed wherever you go with Divine Steed. In World of Warcraft: Legion you can customize your divine steed spell to match your preferences. As a tauren or draenei you can make your Divine Steed look the human or blood elf horses with Glyph of the Trusted Steed, or ALL Paladin races have access to Golden Charger”s Bridle when they unlock their class mount and Valorous Charger”s Bridle (Holy), Vengeful Charger”s Bridle (Ret), and Vigilant Charger”s Bridle (Prot) per each spec they unlock Concordance of the Legionfall on.

Interested in learning more about paladins? Here is a list of relevant resources ranging from playstyle to lore:

Playstyle Resources:
Holy Pally Playstyle Guide by Pelinal Prot Pally Playstyle Guide by LiminaraRet Pally Playstyle Guide by RebdullPaladin Class Discord (Hammer of Warath)
Lore and Entertainment Resources:
How To: Paladin by Nixxiom (Youtube)The Story of Uther the Lightbringer by Nobbel87 (Youtube)The Story of Lady Liadrin by Nobbel87 (Youtube)The Story of the Ashbringer (Part 1) by Nobbel87 (Youtube)The Story of the Ashbringer (Part 2) by Nobbel87 (Youtube)Lords of War Part 5 – Maraad (Youtube)The Lore of Tirion Fordring (WoWWiki)The Lore of the Scarlet Crusade (WoWWiki)Leeroy Jenkins (Youtube)

Priest

"Blessed are the torchbearers, who bring the light to darkness. Blessed are the valorous, who stand fast in an unjust world."
-Prophet Velen

Description:

Scions of the Light or master wielders of the Void, priests utilize their holy and void powers to heal allies and destroy enemies. Priests have three specializations: Discipline, Holy, and Shadow. Each of the three specializations utilizes intellect as a primary stat and wears cloth armor. However, the priest specs differ from each other in that Discipline and Holy are healer specs that utilize Mana as their main resource for casting spells and abilities, and shadow is a DPS specialization that uses a special resource called Insanity.

Priest Weapon Proficiency:

As a priest, you are able to use the following weapons:

-Daggers
-One-Handed Maces
-Staves
-Wands

Priest Spells:

Some spells and abilities that ALL priests have access to include: Mass Dispel, Mind Control, Shackle Undead, and Resurrection.

Races That Can Be Priests:

Alliance:
– Draenei
– Dark Iron Dwarf
– Dwarf
– Gnome
– Human
– Kul Tiran
– Lightforged Draenei
– Night Elf
– Pandaren
– Void Elf
– Worgen
– Mechagnome

Horde:
– Blood Elf
– Goblin
– Mag”har Orc
– Nightborne
– Pandaren
– Tauren
– Troll
– Undead
– Zandalari Troll
– Vulpera

Description:

Discipline Priests or Disc Priests, are a type of Healer specialization that utilizes holy magic to shield allies and sear enemies with holy light as well as shadow magic that both heals allies and damages foes. Disc priests are unique in that they heal allies by dealing damage to enemies aside from their regular healing spells. As a disc priest you are equipped with an arsenal of spells and abilities such as Power Word: Barrier, Power Word: Shield, Pain Suppression, and Leap of Faith to shield and/or protect allies from harm, , Shadow Mend, and Flash Heal to heal your allies, and Penance, Shadowfiend, and Shadow Word: Pain to assail your foes.

Pros:

– Unique playstyle
– Strong burst healing in raids
– Strong healing cool downs
– Provides absorbs on allies to make it easier for them to be healed

Cons:

– Requires high skill to play
– Requires dealing damage to heal efficiently
– Weak spot healing low health targets

Description:

Holy priests are a type of Healer specialization that utilizes holy words and the restorative powers of the holy Light to mend wounds, cure diseases, and transform into a Spirit of Redemption that heals allies for a limited time after the priest perishes. As a holy priest, you are equipped with spells such as Prayer of Mending, Prayer of Healing, Heal to mend your allies” wounds, Holy Word: Sanctify, Holy Word: Serenity, and Divine Hymn to burst heal your allies, and Guardian Spirit, Desperate Prayer, and Purify to protect yourself and allies.

Pros:

– Strong burst healing
– Easy to learn
– Can heal for a limited time upon death

Cons:

– Falls behind in healing during high movement encounters
– Limited mobility
– Bad at healing unpredictable damage

Description:

Crazed heretics and masters of shadow and void, shadow priests are a type of DPS specialization that utilizes shadow magic to cause physical and mental anguish to their enemies, the destructive power of the Void to ascend to a new form and destroy enemies, and a special resource called Insanity to amplify damage and enter Voidform. As a shadow priest you encase yourself in shadow energy with Shadowform and cause severe pain to your enemies by ripping their mind to shreds with Mind Blast, Mind Flay, and Silence, and unleashing devastating shadow magic with Shadow Word: Pain, Shadow Word: Death, and Shadowfiend. Additionally, shadow priests have access to Shadow Mend, Dispersion, and Vampiric Embrace to protect themselves from harm and heal allies if the need arises.

Pros:

– Strong AOE Damage
– Good sustained AoE
– Strong execute potential (if talented into)

Cons:
– Multi target damage is very intensive
– Damage ramps up over time
– Weak Single Target Damage

Mass Dispel:

As a priest you have access to one of the best utility spells in the game. As the name suggests, Mass Dispel allows you to dispel a beneficial magical effect off of 5 enemies and a harmful magical effect off 5 allies effectively allowing you to dispel a total of 10 targets in a 15 yard radius. However, there is a drawback to using this ability in succession. Using Mass Dispel will cost you 8% of your base mana everytime you use it. While this might not seem like a lot, 8% adds up very quickly especially when used during combat in conjunction with other spells.

Mind Control:

Arguably one of the funnest spells to use in the game, Mind Control allows the priest to temporarily take control of an enemy (this also includes other players) and move them as they see fit. While this spell doesn”t have much use in PvE content, this spell is often used in PvP combat to walk enemies off of ledges in battlegrounds (which most of the time kills the enemy player) or creates the potential to isolate and/or pick off a target in arenas. However, you are not completely immune while channeling this ability. You can still be damaged and interrupted by players at any point while channeling this ability.

Levitate:

Lastly, one final perk of being a priest is the ability to Levitate people. Similar to a mage”s Slow Fall, Levitate slows a player”s fall speed. However, what makes levitate slightly better than Slow Fall is that levitate also allows the person it”s cast on to glide across water. However, the only draw back to this ability is if a player who has levitate takes damage, the spell will break.

Interested in learning more about priests? Here is a list of relevant resources ranging from playstyle to lore:

Playstyle Resources:
Disc Priest Playstyle Guide by AutomaticjakHoly Priest Playstyle Guide by AutomaticjakShadow Priest Playstyle Guide by DjriffWarcraft Priests Discord
Entertainment and Lore Resources:
The Story of Prophet Velen by Nobbel87 (Youtube)The Story of Elune by Nobbel87 (Youtube)The Story of the Naaru by Nobbel87 (Youtube)The Lore of Sen”jin (Wowikki)The Lore of Alonsus Faol (Wowikki)The Lore of Tyrande Whisperwind (Wowpedia)The Lore of Anduin Wrynn (Wowpedia)

Rogue

"I have ways of making you not talk!"
-Mathias Shaw

Description:

Thieves, cutthroats, spies, master poisoners, assassins. These are but few of the many words that describe rogues. On the battlefield, rogues employ a variety of tactics ranging from subtlety to lethal and agonizing poisons to guerrilla warfare. Rogues have three specs: Assassination, Outlaw, and Subtlety. Each of the three specs utilizes agility as their primary stat, wears leather armor, and uses two resources called Energy and Combo Points to cast abilities and spells.

Rogue Weapon Proficiency:

As a rogue you are able to use the following weapon types:

-Bows
-Crossbows
-Daggers
-Fist Weapons
-Guns
-One-Handed Axes
-One-Handed Maces
-One-Handed Swords

Rogue Spells:

Some spells and abilities that ALL rogues have access to include: Cloak of Shadows, Tricks of the Trade, Shroud of Concealment, Kick, Blind, Sap, and Pick Pocket.

Races That Can Be Rogues:

Alliance
– Dwarf
– Dark Iron Dwarf
– Gnome
– Human
– Kul Tiran
– Night Elf
– Pandaren
– Void Elf
– Worgen
– Mechagnome

Horde
– Blood Elf
– Goblin
– Mag”har Orc
– Nightborne
– Orc
– Pandaren
– Troll
– Undead
– Zandalari Troll
– Vulpera

Description:

Assassination rogues, or sin rogues, are a type of Melee DPS specialization that utilizes poisons to disable and slay foes. As an assassination rogue, you are equipped with an arsenal of poisons such as Wound Poison, Deadly Poison, and Crippling Poison that debilitate and leave your foes dying in agony. Additionally, you are also equipped with spells such as Mutilate. Envenom, Garrote, and Vendetta to assassinate your foes before they even know what hit them.

Pros:

-High mobility
-Strong sustained single target damage
-Great utility

Cons:

-Weak cleave and AoE damage
-Damage is dependent on burst cooldowns

Description:

Outlaw rogues are a type of Melee DPS specialization that utilizes swords to be up close and personal with the enemy. As an outlaw rogue, you are equipped with an arsenal of vicious attacks such as Blade Flurry, Sinister Strike, and Pistol Shot to stop your foes dead in their tracks, and devastating finishing moves such as Dispatch and Between the Eyes to make sure your foes don”t get away. Additionally, you also have access to Adrenaline Rush and Roll the Bones to burst down your enemies.

Pros:

-Strong sustained AoE and cleave
-Versatile
-Great utility

Cons:

-Damage is inconsistent because of the randomness of Roll the Bones
-Damage is dependent on burst cooldowns and managing resources well
-AoE is only strong if targ

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